Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
though you should change the name when you get the chance (though that would cause character before such change to loss the skill)
Is it possible to unlearn this move while using the Auto Use Tweaks add-on? Right clicking on the move icon itself gives me only automation options. Right clicking on my character gives me contextual items, but no permanent unlearn option. Thanks for the add-on!
I feel like it could use some sort of direct damage power available at level 1 (something like Slime Spit, maybe) to help get the ball rolling.
Some way to at least partially control the abilities you get from enemies could also be nice. I feel like I'm constantly getting the "junk" powers and I spend a lot of time unlearning talents. Maybe offer the player a dialog with three options randomly selected from the possibilities?
Edit: Figured that one out too, right clicking then perm unlearn. Might wish to mention this to the player in the skill description as they may not realize it's only a click away. Got stealth from a thief lol
I personally would like it if you'd clarify afew abilities descriptions, devour could use a note at the bottom that it scales with physical power/your weapons damage I'm unsure which atm, and the ratio itself would be nice to know. Does Devour cap out and not give more abilities unless you have open mind? if not then what does open mind do really?
Anyway thank you in advance, and congratulations on a great mod overall, as I have already enjoyed my time with it.
Lua Error: attempt to call a nil value
At [C]:-1
At /md5.lua:15 sumhexa
At /engine/Module.lua:763 fp
At /engine/Module.lua:757 fp
At /engine/Module.lua:757 fp
At /engine/Module.lua:778 instanciate
At /engine/utils.lua:2199 showMainMenu
At /engine/init.lua:156
At [C]:-1 dofile
At /loader/init.lua:196
I'm not sure what causes this error, but it didn't seem to have any effect on gameplay, as my Berserker could move without problem.