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the camera in ur mech moves according to the movement not just the cockpit while the camera stays static in default
in most games this is called head bobbing on/off
Does this affect the placement of the hitbox according to the physical position of the model or is it just a visual effect? Just in case, to clarify.
I didn't fully understand the essence of the "Force Inverse Kinematics" setting. Could you tell me what it does? ._.