STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn´s Revenge Enhanced: Echoes of Force Commander submod
34 Comments
Mandalore the Ultimate 5 May @ 10:41pm 
Dead mod
kingmichael500 15 Dec, 2024 @ 1:56pm 
Well this be updated soon?
T'erissk 3 Nov, 2024 @ 7:58pm 
Can anyone confirm this still works with the current version of Thrawn's Revenge?
Tiberium Doge 29 Aug, 2024 @ 12:03pm 
id recommend making this a submod of age of legends instead, as its less scripty and would require less work, AND frankly imo its a better mod than thrawns revenge and has more of the spirit of og EAW. PLUS i think theres probably more people in the age of legends community than in the thrawns revenge community who would appreciate this kinda thing. Plus, too, it fits more in with the vibe of age of legends than thrawns revenge's purely post empire stuff
Xenomorph 1 Aug, 2024 @ 2:59pm 
I dont think this will ever be updated
Iceman42 21 Jul, 2024 @ 6:17pm 
update?
Avalon 23 May, 2024 @ 9:10pm 
I miss this mod :(
[M²] Tall Guy 13 May, 2024 @ 11:51am 
I cannot get this mod to launch. :/
Alexey Skywalker  [author] 5 Apr, 2024 @ 9:22am 
It will take a while indeed, fix bugs, redo some parts due to internal changes in the main mod, and funnily enough, part of the update is removing content that has made it into the main mod \o/
The doulaliyi 3 Apr, 2024 @ 5:45pm 
Itll probably be a while considering the size
fireball900 3 Apr, 2024 @ 3:15pm 
This looks like an awesome set of changes, I look forward to trying this out when you update it!
Cristianmrvzla 2 Apr, 2024 @ 2:08pm 
update pls
Revan 11 Dec, 2023 @ 5:30pm 
He explained very good the things
BroncoXeno2035 26 Nov, 2023 @ 7:20am 
I can't upgrade heroes to their NR Advanced Research options despite having used early NR Advanced Research
Star Killer 7 Nov, 2023 @ 3:51pm 
OK, i know you have made a compatible mod with Cooler, but in the future could you also maybe do a compatibility with Cooler and No Ships Left Behind, these three are like my favorite Sub-Mods. :)
Xenomorph 6 Nov, 2023 @ 10:40am 
update to previous comment- I have tried 3 or 4 expanded/infinite unit cap submods and nothing is compatible
Xenomorph 6 Nov, 2023 @ 10:17am 
love this mod a ton, glad I got it- just wondering if there is any plans on increasing unit cap?
Super Saiyan Blue Kaio-ken Obama 6 Nov, 2023 @ 6:10am 
@AlexeySkywalker ty for the quick response! I think since I didn't grow up with fc I lack that nostalgia factor, but like I said- awesome mod nonetheless!
Alexey Skywalker  [author] 3 Nov, 2023 @ 8:26am 
@Crunchy Coochie, :(, You can, you just need to either edit or remove MusicEvents.xml from the mod´s location in Data/XML
Super Saiyan Blue Kaio-ken Obama 2 Nov, 2023 @ 8:15pm 
is there anyway for me to remove the focom music? It really clashes with the rest of the traditional star wars music, breaks my immersion and pulls me out everytime lol. Incredible mod otherwise, thank u for the free content!!
ArglaxxFoebreaker 28 Oct, 2023 @ 4:56am 
Alexey I have a question, could you make a mod that makes it easy to legitimize the other empires, and instead of getting one thing from that empire you get their entire roster?
Alexey Skywalker  [author] 28 Oct, 2023 @ 4:17am 
Yes. You move the TR-MB to your desired location, build the beacon, LZ is deployed. And if you need the LZ somewhere else, you sell it (it refunds 50% of the cost like everything else) and move the TR-MB to that place.

Keep in mind I balanced the beacon in such a way that cost, build time and beacon hp should stop you from trying to deploy it in the face of an enemy army without escort, and trying to use transport fire support :P
ssd-revan 27 Oct, 2023 @ 8:39pm 
So instead of being mobile, it's like a deployable landing zone? As in a landing zone you can create?
Alexey Skywalker  [author] 27 Oct, 2023 @ 1:00pm 
The beacon IS the LZ , you just build like a turret(an expensive one), and once built the LZ shows up.
ssd-revan 27 Oct, 2023 @ 12:43pm 
So then what does the beacon do?
Alexey Skywalker  [author] 27 Oct, 2023 @ 12:37pm 
@headdy No. The mods overwrite each other in the imperial files.

@ssd-revan yes and no, it is a beacon you build like the turrets, so you move the TR-MB to the desired location. I did try going full mobile with the LZ on the vehicle itself, but that caused full crashes in some situations :(
headdy 26 Oct, 2023 @ 8:32pm 
Would this work with the mod that adds legitimacy mechanics to the empire of the hand?
ssd-revan 26 Oct, 2023 @ 6:30pm 
Wow, I'm really impressed by all the work put into this! Especially the CSA's expanded ship market, and the TR-MB's landing zone beacon. Am I correct in thinking it's actually a mobile landing zone, or is it something else? Have you talked to Corey about just making this part of the official mod? You've done a lot here!
LarryMK 25 Oct, 2023 @ 1:37pm 
hey there just gotta say great mod is there Any chance you could make a sub mod that adds the Quasar Carrier the Arquitens light cruiser and Raider Class Corvette to the galactic empire, proper having all of those ships together like they are in Canon with Thrawn leading the charge would be awesome
Alexey Skywalker  [author] 25 Oct, 2023 @ 12:05pm 
@HaplessFooll Hi, it is indeed not compatible, but if increasing the pop cap is all that you are after, you can go to the base mod Thrawn´s Revenge files in Data/XML/factions.xml. You need to change every "<Space_Tactical_Unit_Cap>300</Space_Tactical_Unit_Cap>" The space pop depends on each faction, so you need to change it for everyone.
HaplessFooll 25 Oct, 2023 @ 11:35am 
Hi! This mod looks really cool. Right now I am playing with the Empire's Final Assault submod because it is the only one that increases spacebattle pop cap. I know trying to play with that mod and this one together will probably break my game. Does this mod increase spacebattle unit pop cap? Just to like 400 or 450? Or is it compatible with the Empire's Final Assault submod? Sorry for bothering you. Feel free to ignore me as well.
Alexey Skywalker  [author] 25 Oct, 2023 @ 6:13am 
@Atrion No, it doesn´t work with GGCM
Atrion 24 Oct, 2023 @ 5:54pm 
Does it work with Gigantic Galactic Conquest Mappack Submod? Thanks.
MainTerranGallian 23 Oct, 2023 @ 10:09pm 
Huh... Neat.