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- Haemolacria: Stone tears upon wall impact
- Cricket's Body: Stone tears on enemy impacts
- The Parasite: Stone tears flare out to the sides as Harold flies
- Stitches: When held, Felix and Harold will swap places
Thanks for all the fantastic work!
- Make Harold's diagonal movement a bit faster
- Let Harold stock redirects for each kill, up to 3, and let them persist for the room
- Birthright: Harold can do a ground slam with Ctrl
- Brimstone: Harold fires laser forward
- Mom's Knife: Makes Harold held in front of Felix, returning directly to Felix upon impact. Also, maybe a cool skin for Harold covered in knives.
- 20/20, Third Eye, & Mutant Spider: Adds a respective amount of Harolds that trail behind the main one, like a train
And for the bones, all orbitals currently rotate around Harold to give him more damage power while at the same time leaving Felix more vulnerable, I might revisit that in the future tho.
I know about this issue, sadly there isn't an easy way to fix this, since there isn't any tag in the API that tells the enemy to be immobile, it's all just a hardcoded mess, the only thing I know of is that some immobile enemies have a mass around 100, but that's not a rule so you can have immobile enemies with mass 10.
I have a few ideas that might fix this but I doubt it.
First idea is to painstakingly go through the Isaac wiki to check what enemies are immobile or cannot move in certain scenarious (which would not work with modded enemies with similar behaviour) and put them into a table and just do an if statement to increase the damage they're dealt.
Second idea is frame check the last position and velocity they were in, but not sure how to do that with all that pushing around and what not. :(
I hope to find a solution someday tho
After writing that comment I did notice that he was recovering faster with more tears, but I didn't notice the shot speed part.
Shotspeed stat influences Harold's dash speed.
Tear stat influences Harold's stun duration when slamming a wall.
Range is the only stat that currently doesn't affect Harold in any way tho. :(
Also for the encyclopedia thingy, I want to do something like a wiki in the future, but if you want to look at most synergies right now go into the files of Felix & Harold and find ".../scripts/compat/eid.lua" in this file there are all the descriptions for synergies for the External Item Descriptions mod!
It seems to be based on how often Gerald deals the damage ticks of dragging enemies around. If a damage tick happens shortly after the turn, or the enemy is big enough, it combos perfectly. But if a damage tick happened recently before the turn, the enemy escapes the second dash. My recommendation would be to add a knockback or additional hit the moment the turn is applied, or reset the dragging hitbox timer to accommodate for this.
I'm unsure if my description makes sense, but I can probably poke around in the scripts a bit to experiment with implementation.