Ravenfield

Ravenfield

Always Charge Targets (mutator)
20 Comments
SIELLA7 10 Feb @ 7:53am 
Only in RFM?
WA47K 6 Oct, 2024 @ 7:04am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3301843276 this mod actually allows you to make team specific charging actors use it
WA47K 6 Oct, 2024 @ 2:55am 
PLEASE MAKE THIS TEAM SPECIFIC BRO
Apprentice Biscuit 25 May, 2024 @ 8:24pm 
i can't find it under mutators for some reason
eh dab 25 Feb, 2024 @ 1:48pm 
can you update this and your other charge mod to have options to be team specific?
amazinghottguy 15 Jan, 2024 @ 3:23pm 
I'm not sure what this mod does. Tested and it surely doesn't make them stop camping the flag.
It *********seems********* to be causing them to immediately uncrouch if they try to crouch, which kinda serves the purpose?
Archie 3 Jan, 2024 @ 4:35pm 
I hated seeing two enemy bots run past eachother it was the dumbest thing
TeusPLAY 3 Dec, 2023 @ 11:49am 
can make this optional for each side?
Moose 1 Dec, 2023 @ 9:17am 
Simple but useful
Andbrew 31 Oct, 2023 @ 12:21am 
I have tested this and it legit fixes one of the biggest issues with the AI.
Nicks15 30 Oct, 2023 @ 9:47pm 
any chance there's a team config ffor this? (e.g only red will have this mutator activated and vice versa)
RikamimeStar 26 Oct, 2023 @ 7:56am 
Finally, a mutator that makes bots target the closest nearby enemy instead of targeting enemies that are across the map and ignoring the closest one
Einswine 24 Oct, 2023 @ 3:56pm 
EA27 only for those curious. Someone please tell SteelRaven to add a "EA27 Compatible" tag.
KamenRiderScar 24 Oct, 2023 @ 5:18am 
Hey diddle diddle, straight up the middle.
Faceless Moron 24 Oct, 2023 @ 12:55am 
everybody was kung fu fighting
bouggus_barf 23 Oct, 2023 @ 9:59pm 
This is literally just improved ai. Bots will finally engage each other. poggies
bluedream 23 Oct, 2023 @ 9:27pm 
cool
TubularCircle74 23 Oct, 2023 @ 7:23pm 
ah i see
personperhaps  [author] 23 Oct, 2023 @ 7:19pm 
fixed version
TubularCircle74 23 Oct, 2023 @ 7:12pm 
repost?