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1、将哨站设置成无敌状态,这样能确保前线城市建立的哨站永远能发挥作用,
2、堡垒驻军和城市驻军相通,堡垒被攻击城镇驻军会来支援同样的,城镇被攻击堡垒驻军会来支援,如果能开战前就在城里会好很多,有时候援军赶路不一定来得及支援。只有设计成互相支援,堡垒和城镇互为犄角,这样才更真实也更贴近历史。
我对目前法老的AI表现很生气的缘故。AI满编对我有城墙的城市围而不攻一直围住,我只有城防军10队兵他都不攻城,AI只会进攻没有驻军的村庄,OK我读档然后空降四五队兵不用多就5队兵,这时候AI满编他会直接绕开我的村庄直接洗劫我的哨站。我真的特别生气,我明明城防军+空降的一共才12队兵,AI足足20队满编都不进攻。一边玩最新法老心里一边在怀念幕府2和阿提拉。
OK,重新做AI是该死CA那帮懒狗的事不是你的事,我想能不能从评分机制入手,例如删掉守城方的评分优势,让AI评分优势变大觉得优势在我,或许能像幕府2和阿提拉那样能玩尽可能多一些的守城战而不是专门靠伏击来应对AI的“偷”。再想想办法把AI的围而不攻的毛病改成一回合攻城,这样优化战争评分和一回合攻城,工作量也许没那么大吧?
{LINK REMOVED}https://chadvandy.github.io/tw_modding_resources/index.html
Hmm.... thats a good idea, kind of like the intercept you used to get in Rome 2? I'll see.
I agree with that idea and it would help this game immensely. I'll add it to the to-look-in-to list! I'd probably have the forts do it rather than the tower outpost, but I'll test some things and see if I can do it. The scripting interface is woefully undocumented sigh
Outposts no longer provide garrison troops to your settlement, but instead improve happiness (military presence) and cause attrition to enemy forces within the region, due to guerrilla attacks. Currently testing. - is this the tower outposts?
One thing I was thinking for these was to have the outposts give a % chance to trigger an ambush battle in a region when enemy armies are in it (that forts and garrisons would join in). (this is similar to a mechanic in TW:Warhammer 2 DLC).
In my head, this would allow heavily fortified border regions the utility of potentially stopping armies trying to run through them to softer hearthlands.
I see you figured out how to get forts to reinforce all battles in the region, I'd be keen to see if my proposal is possible. (And if you don't want it in your mod, but its possible, I'd appreciate your help so that I could achieve the desired goal!)