Total War: PHARAOH

Total War: PHARAOH

Nuin's Overhauled Campaign
16 Comments
Star61 15 May, 2024 @ 7:56pm 
I just wish someone would eliminate Plagues. I am on my 4th Plague already and have not progressed far yet. As usual the Devs are ridiculous using plagues or like in Rome 2 Constant rebellions.
Esoteric knowledge enjoyer 1 Apr, 2024 @ 1:26pm 
Hope you keep updating this big guy. It's a nice little mod that makes the campaign a little more interesting and a bit more authentic
Sherpart 3 Feb, 2024 @ 9:10am 
Have the building slots already been increased in this version of the mod?
Charrubin 7 Nov, 2023 @ 2:57am 
is there a population system in the mod, I cannot download currently
毒菇酒溅 6 Nov, 2023 @ 11:22am 
前哨可以为村镇添加三只驻军,在AI偷袭时,我可以用黄金马上造一个哨站来应付AI的偷袭,如果你去掉这个添加驻军功能我觉得不太棒。
Nuin  [author] 6 Nov, 2023 @ 4:05am 
Not abandoned, updated yesterday!
sny 5 Nov, 2023 @ 5:30am 
Is this mod abandoned? It showed such promise...
sny 28 Oct, 2023 @ 8:51am 
Really interested in how this will develop!
毒菇酒溅 27 Oct, 2023 @ 9:11am 
关于哨站和堡垒,其实很简单,建议:
1、将哨站设置成无敌状态,这样能确保前线城市建立的哨站永远能发挥作用,
2、堡垒驻军和城市驻军相通,堡垒被攻击城镇驻军会来支援同样的,城镇被攻击堡垒驻军会来支援,如果能开战前就在城里会好很多,有时候援军赶路不一定来得及支援。只有设计成互相支援,堡垒和城镇互为犄角,这样才更真实也更贴近历史。
毒菇酒溅 27 Oct, 2023 @ 7:15am 
@Nuin 哈哈,非常感谢您的回复!
我对目前法老的AI表现很生气的缘故。AI满编对我有城墙的城市围而不攻一直围住,我只有城防军10队兵他都不攻城,AI只会进攻没有驻军的村庄,OK我读档然后空降四五队兵不用多就5队兵,这时候AI满编他会直接绕开我的村庄直接洗劫我的哨站。我真的特别生气,我明明城防军+空降的一共才12队兵,AI足足20队满编都不进攻。一边玩最新法老心里一边在怀念幕府2和阿提拉。
OK,重新做AI是该死CA那帮懒狗的事不是你的事,我想能不能从评分机制入手,例如删掉守城方的评分优势,让AI评分优势变大觉得优势在我,或许能像幕府2和阿提拉那样能玩尽可能多一些的守城战而不是专门靠伏击来应对AI的“偷”。再想想办法把AI的围而不攻的毛病改成一回合攻城,这样优化战争评分和一回合攻城,工作量也许没那么大吧?
IfThenOrElse 26 Oct, 2023 @ 9:59am 
Forgot to post this in my other comment! This link should take you to script documentation for Troy/WH2/Wh3 which should be a massive help to you figuring out Pharaoh documentation.
{LINK REMOVED}
Nuin  [author] 26 Oct, 2023 @ 9:44am 
@毒菇酒溅 feel free to port across the old attila AI, and then I'll put your mod as a pre-req. It's not that easy bruv, that would be a 1000-5000 hour task.
毒菇酒溅 26 Oct, 2023 @ 8:46am 
这游戏就是AI不好玩,换幕府2的和阿提拉的AI来,让ai集结主力频繁进攻边境城市,让玩家充分体会到进攻战和守城战带来的那种以少胜多以弱胜强的快乐感和成就感。恕我直言,修改其他的毫无用处。
IfThenOrElse 25 Oct, 2023 @ 11:14am 
Scripting is something I'm fairly comfortable with. Luckily the scripting for this game is VERY similar to Warhammer 2.
Nuin  [author] 25 Oct, 2023 @ 9:36am 
Yes, tower outposts, ty have updated the description

Hmm.... thats a good idea, kind of like the intercept you used to get in Rome 2? I'll see.

I agree with that idea and it would help this game immensely. I'll add it to the to-look-in-to list! I'd probably have the forts do it rather than the tower outpost, but I'll test some things and see if I can do it. The scripting interface is woefully undocumented sigh
IfThenOrElse 25 Oct, 2023 @ 9:24am 
These look cool!

Outposts no longer provide garrison troops to your settlement, but instead improve happiness (military presence) and cause attrition to enemy forces within the region, due to guerrilla attacks. Currently testing. - is this the tower outposts?

One thing I was thinking for these was to have the outposts give a % chance to trigger an ambush battle in a region when enemy armies are in it (that forts and garrisons would join in). (this is similar to a mechanic in TW:Warhammer 2 DLC).

In my head, this would allow heavily fortified border regions the utility of potentially stopping armies trying to run through them to softer hearthlands.

I see you figured out how to get forts to reinforce all battles in the region, I'd be keen to see if my proposal is possible. (And if you don't want it in your mod, but its possible, I'd appreciate your help so that I could achieve the desired goal!)