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Already planned.
It's meant to look like a lizard, the name is a joke. Not a lizard slugcat oc hybrid, not a cutefied stumpy version of a lizard, a smaller lizard.
Dark-bodied lizards, items and others use the defined hue of a room, not a default. Black in RW is inherently tied to room palette and the third pixel (assigned as 'blackColour') of the top row in its palette png. Lizards in a room with SI palette have an entirely diferrent hue as opposed to SL and so on, #1B0B21 is the designated black for palette0.
There is no way to make slugcat source from it by sprite colour alone because PlayerGraphics by default doesn't call 'blackColour' for the base body.
Lizardcat sprites use #0E0202 and aren't #000000 regardless because the render reads that as transparency. Turning the base mask to #1B0B21 wields no change in accuracy because not only it isn't the default displaying colour when baked in and will show up much lighter once layered with body hues in comparison, it doesn't change according to the palette because set slugcat colours aren't affected by room shaders the same way
also i know im asking for a lot, but could i also ask for eel lizard head shapes? i know theres salamanders which are the correct head shape but i dont think theres anything that use the eels frills specifically unless im incorrect
thank you vro :heart:
the gif demonstrating the mod: VIOLENCE UPON ALL. KING VULTURES AND CARAMEL LIZARDS GALORE. NIGHTMARES ABOUND, THERE IS NO ESCAPE