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Originally I wanted to hold off adding it because I have some more changes planned to all my mods with another mod I'm doing that adds Halo 2 weapon/vehicle/character customization-like skins but its taking me too much time to clean up all my files from my old PC to my new PC. I transfered 4TB and I've now removed about more than 500GB thst was duplicate or useless data and there is still more to go. 😅
So for now just reading the mods back but when the customized skins come they may make a feature in some of my mods. The Racetracks on Containment mod will definitely be one for sure that will get this treatment when I'm done. The mod will also be a modder's resource so others can use it.
...also, even if I do first person, won't be in the Anniversary graphics, since 343 never brought in support for H2A graphics for new assets so it will just be white arms like when I tried it with the elite. Only Chief and arbiter arms work in H2A Campaign graphics.
If there was another way, I'd do it in a heartbeat. He'll, I wanted players to have the option to play as drones, grunts, hunters, and jackals. Problem is home map custom bipeds and map files are needed for each.
It would probably require an overhaul by 343 to turn H2's guerilla into a foundation as well.
So unfortunately older titles are more limited. H2 has had even less improvements made to its mod tool than H1 and H3. And even no dev support for H2A SP, since it's Saber's proprietary. So this mod in a way is to help reignite more improvements to H2MCC with more support. It's potential is massive in Halo 2 but most of it is held back by either limitations by mod tool support improvements or legacy issues... like Halo 2 ai becoming braindead if more than 30 AI are spawned in. Something CE and 3 got theirs fixed so you can have 100 AI on a map at any given time.
https://www.youtube.com/live/CE5zvxQN_DE?si=FGCB6BkNOe3zW08C
He forgets to mention you need to add scripting but you can just use mine. If you are using Assembly tool just use my mod .map file and go to scripts tab and look at my respawner section and you can copy and just replace squad names to your own. I got it pretty nailed down. Never go over 30 active actors ever. They just go braindead in Halo 2. Sad legacy issue that never got fixed. Every other Halo title in MCC though got it upped to 100 AI.
But everything about pathing and ai spawns are like in the first 10 minutes of the video.
Definitely also check out the Halo Mods discord that you can find the link in the r/halomods reddit. There is a place to ask for help and there is always people that help out that are absolute chads. 💯
But in Anniversary I can only reference the "elite.biped" or "brute.biped" otherwise it fails to reference the elite.model or brute.model files... enemies can still see you but you can't see yourself.. you will just see a floating weapon. I found that out when testing.
I also noticed that for some weird reason the Elite team focuses way more on you as a Brute player than the Brute team does for Elite players. For the most part as an Elite the drones and brutes will just ignore you and fight your allies unless you attack them. Meanwhile as a brute the elites like to target and charge you specifically a lot more which also makes survivability even more difficult
This is where a lot of us modders report known issues with tools. Like how climbing hints in H2 aren't consistent. Sometimes 343 fixes it... like how they added 3rd person camera support in Halo 2
https://github.com/Joint-Issue-Tracker/Joint-Issue-Tracker/issues
also i think the beam rifle specifically should be kept in 1st person cuz its kinda useless otherwise
Also use Blind skull so you get the full view for machinima purposes 😉
1. Boot it up in LASO
2. Throw on the acrophobia skull.
3. Fly up to a high ledge
4. Watch the fight
5. Satisfaction
If someone could make custom ones and send them to me then I can definitely do it. Unfortunately, the last mod I did in first person, Abomination, without doing that ended up getting negative comments because I didn't have any custom build fp arms and legs so that's why I left everything in 3rd person since it keeps it simple and less immersion breaking for players.
> Go to drive where you have Steam installed --> Program Files (x86)\Steam\steamapps\workshop\content\976730\3061511016\ (Your directory path may be different if you did a custom install for Steam)
>Open the "How to Play Halo 2 Anniversary Version" txt file