Garry's Mod

Garry's Mod

Another Player and NPC Damage Multiplier
23 Comments
Sunw5w  [author] 14 Jul @ 5:30am 
@Link You may have other addon that change the headshot damage, Because there is no way to inflicted 750 damage with 0.25 headshot multiplier.
Link 13 Jul @ 8:14pm 
using half life 2 guns pistol
Link 13 Jul @ 8:14pm 
the combine soldiers headshot damage in the eyes do like 750 damage at 0.25 headshot damage multiplier for npcs..
Sunw5w  [author] 8 Jul @ 12:17pm 
@Engaged default combine soldiers model has incorrect hitgroup on torso hitbox so this is a model problem rather then a bug.
Сrаzеd_Наскеr 8 Jul @ 11:46am 
i found a bug, where combine soldiers just won't change damage.
Ateş Bozkurt 21 Apr @ 6:12am 
it does make the game Harder when NPC Damage Multipliers are Lower and Player Damage Multipliers Higher
(CrackSmith) 10 Dec, 2024 @ 12:12pm 
doesnt work.
Sunw5w  [author] 13 Sep, 2024 @ 4:29am 
@EDOG 玩家全身伤害倍率不会影响爆炸伤害, 因为玩家全身伤害倍率是改变全身肢体以及爆头伤害倍率而爆炸伤害不受这些影响.
EDOG 13 Sep, 2024 @ 12:30am 
"玩家全身伤害倍率"会影响玩家收到的爆炸伤害吗
Giygas | Gaming on Gentoo 22 May, 2024 @ 7:23pm 
Can you add weapon dropping for each body part, make fall damage scale with distance, make drowning damage happen more realistically? I'm trying to do a HL2RP server and want super realism
That1d10tGuy 22 May, 2024 @ 8:51am 
It's cool that this mod is still being worked on! Just wondering, do you plan on updating the mod's menu so that individual NPCs can have their own hitbox configurable?
Example: the zombie npc can have all limbs damage multiplier set to 0.5 and rebel npcs can have all their limb damage multiplier set to 0.75; both settings can work together at the same time.
hawky_ 25 Apr, 2024 @ 6:58am 
Ayyy, glad to be an inspiration. Waiting for the day this issue is fixed officially :sob:
Sunw5w  [author] 24 Apr, 2024 @ 3:05am 
Nuts Part Do Not Have A Separate Hitbox, Enhanced Damage Does Have Nuts Body Part, But That Was Achieved In A Other Ways. @Snekenjoyer6
Snekenjoyer6 22 Apr, 2024 @ 6:57pm 
where is the nuts body part
/j
Sunny Numbnut 4 Apr, 2024 @ 1:55am 
Now THIS is what I was looking for. Rather than editing the skill.cfg to scale the damage on NPCs and Players and for some reason it decides not to work at all, this is a HUGE problem solver. Thank you!!!!!
That1d10tGuy 19 Mar, 2024 @ 5:40pm 
This mod is super underrated! You finally fixed an issue I had a long time with Gmod about inconsistent damage output from rebels, soldiers, and the player! And this mod did shed light on another issue regarding accuracy that I didn't realize before; so thanks!
bUh8 23 Feb, 2024 @ 3:03am 
cool mod, now i can make guns better without breaking the balance
人机二狗子 26 Dec, 2023 @ 1:31am 
确实是我自己的模组问题谢谢解答
Sunw5w  [author] 17 Dec, 2023 @ 6:11am 
我这里僵尸伤害判定没问题啊,或许你把伤害倍率调成0了,或者是其他模组改变了僵尸的命中判定? @二狗子
人机二狗子 16 Dec, 2023 @ 12:42am 
打了这个mod之后僵尸的伤害判定变的好奇怪攻击上半身无伤害,是我的问题吗?
Sunw5w  [author] 25 Nov, 2023 @ 6:41am 
Some base has his own damage multiplier like ANP base, My addon change the damage multiplier base on hitgroup, So as long as an NPC has a normal hitgroup, it should be work.
BenEViolent 19 Nov, 2023 @ 1:18pm 
does it work with NPC bases like VJ base?
I4Q 18 Nov, 2023 @ 10:34pm 
I didn’t think I’d ever wait for something like this. Best man! Thank you very much for taking it up and doing fine tuning for body parts :]