Barotrauma

Barotrauma

Hazardously Enhanced Reactors
62 Comments
Cat_Jefferson 30 Jun @ 2:47pm 
I understand that there may not be any more updates.
Cat_Jefferson 30 Jun @ 2:46pm 
hi, i have encountered either a bug (maybe partly outdated) or a conflict with some mod in my build... The question is, is it possible to rework the empty fuel rod (Enhanced Reactors) into this mod, this empty rod cannot be put into boxes or containers, not even into the manual rod holder. Why do bots not know where to put it and throw it on the floor, an d the radiation is strong
also didn't help with the Enhanced Reactors - Reactor Management (Add-On) addon, there empty rods also become standard ones, which don't want to interact with storages
I_exist_help 13 Jun @ 1:45pm 
i also think fuel rods lose durability over time outside of reactor. Is this intended Behaviour.
I_exist_help 13 Jun @ 12:55pm 
hello depleted fuel rods become empty fuel rods from enhanced reactors and cannot be stored inside fuel rod crates or picked up with tongs. The mods are in the correct load order.
Admiral_Noi 13 Jun @ 7:57am 
Is there any possibility that you could make it so that normal activated uranium fuel rods don't spontaneously combust into flames, because it doesn't make sense that they do that even when being properly handled. it is my least favourite thing from hazardous reactors, i don't care about the behaviour of the other fuel rods, it's just uranium that peeves me. last i checked uranium doesn't create infernos when being handled appropriately.
Hastingsgaming 10 Jun @ 4:52pm 
by two other mods i mean hazardous reactors/ enhanced reactors and for more info my engineer isnt an npc
Hastingsgaming 10 Jun @ 4:51pm 
something is going on with hazardously enhanced reactors or its one of the two other mods where automatic control just... shuts off randomly and sometimes when my engineer is taking out depleted rods it just creates a new one out of thin air and doesnt let you pick up the new rod with tongs
Fluffkin 23 Apr @ 8:47am 
Note: The described problem does not occour when Hazardous Reactors is loaded above Enhanced Reactors
Fluffkin 23 Apr @ 7:57am 
There is a bug where once this mod is in play, exo suits lose thier ability to accept fuel rods. Once the fuel rod has started the fission process it is able to be inserted, however it then acts unshielded. When inserting an active uranium rod the suit cought fire, this appears suboptimal.
Divisionic 13 Apr @ 4:00pm 
ATTENTION, IMPORTANT:
This mod needs to be updated if it's using code from the enhanced reactors mod, because, as the creator of enhanced reactors states (after fixing his mod):
"Seems like the BaroDevs rearranged the spritesheet with the latest game update so my position numbers were outdated."

As of right now, an oxygen generator will be placed as a sprite there.
Yog-Sothoth21 26 Feb @ 11:25am 
Is there any news on this mod performance? Does it work?
CrazyPhantomSoul 10 Nov, 2024 @ 2:15am 
when using the Geiger counter next to a radiation source the audio sort of cuts out? instead of it being a consistent Geiger counter sound it slows down and speeds up a lot kinda of hard to explain
Bob 26 Oct, 2024 @ 10:49am 
Having either this or hazardous reactors on will make radiation disappear the moment you put an active/empty fuel rod away safely
Lenny  [author] 17 Oct, 2024 @ 8:02am 
Whoops I didn't realize that the workshop agreement's been updated again. The mod should be visible again
Lenny  [author] 16 Oct, 2024 @ 9:15am 
That should be fixed now
Super Bumfukk 16 Oct, 2024 @ 2:28am 
Unfortunately I've found out that bots ignore fuel rod crates and put hot rods in the "reactorcab" or in any other shelf if reactor one does not exist. Because "fuelrodcrate" isn't primary preferred container for the rods. Actually it's not even secondary, it's just not in the code. Compare with Enhanced Reactors, because there bots work just fine as it was described in mod description.
And thanks for the quick reply btw.
Lenny  [author] 24 Sep, 2024 @ 9:46pm 
They can be detached using a crowbar
Super Bumfukk 24 Sep, 2024 @ 7:00pm 
Is there any way to detach Radiation Shielded Deconstructor or Fuel Processor?
Lenny  [author] 29 Aug, 2024 @ 12:26pm 
Should be resolved for good now.
Lenny  [author] 29 Aug, 2024 @ 5:02am 
Ah that error again. I could swear I'd fixed it before. I'll look into it again
Kevin McScrooge 29 Aug, 2024 @ 2:14am 
I seem to have a game-breaking issue with this mod stating in the error logs that states: "Could not find the component "Status Effects" /3062069071/Content/Items/Reactor/reactor.xml
IsaacClarke's Mom 18 May, 2024 @ 1:31am 
So in case anybody runs into the same issue, with a pre-wired reactor controller, like a bang-bang for instance, when you enable the mod suite, it may rewire your controller due to changes in the position of pins. It was as simple as noticing that the wiring was fucked up. The alarming condition for the reactor includes smoke even if the reactor is not damaged. Fixing the wires fixed my issue.
Sir CockNballs 17 May, 2024 @ 1:24am 
Nice to hear it, thank you.
Lenny  [author] 16 May, 2024 @ 7:10pm 
Found an error with the incendium rod and the rod cooking mechanic. I'll look into that later as it's 3AM at the time of writing this
Lenny  [author] 16 May, 2024 @ 6:49pm 
Regarding the reinforced single fuel rod cylinder comment - it's a crafting component for the warheads, not an actually usable container. It even says so in the item's description
Lenny  [author] 16 May, 2024 @ 6:43pm 
Pushed an update that should fix the texture issues. Lmk if I missed any other bugs
Lenny  [author] 16 May, 2024 @ 6:05pm 
Just saw the comments & the update to ER. I'll fix it in a bit
Sir CockNballs 16 May, 2024 @ 3:59pm 
Also seems reinforced rod container is just item without storage.
Sir CockNballs 13 May, 2024 @ 4:50am 
Also tongs has no textures and icons and default radioactive create cant be handled when in hands.
Alximik 11 May, 2024 @ 11:39am 
After the Enhanced Reactors update, potassium iodine tablets and radioactive material containers do not have texture
IsaacClarke's Mom 6 May, 2024 @ 3:07pm 
So maybe wrong thread to ask in, but I can't find anything about it in the Hazardous Reactors Manual: Why, when I turn on my Reactor Controller, does the reactor start smoking and making an alarm noise?
Gear Shift 1 Mar, 2024 @ 4:39pm 
If you could I'd be very appreciative. It was a nice quality of life feature that helped denote what rods are actually hot vs what were just partially consumed from something like crafting canister ammo.
Lenny  [author] 1 Mar, 2024 @ 10:28am 
They're not supposed to as the rods are based off ER but I guess I could re-implement that bit from HR
Gear Shift 29 Feb, 2024 @ 7:18pm 
Are the active rods supposed to have a different texture from non-active rods like in Hazardous reactors? I'm not seeing them any differently.
Gear Shift 29 Feb, 2024 @ 5:20pm 
Even more strangely, the issue does seem to be fixed today. Granted, we traveled a lot since last night, but the issue does seem fixed. We DID have an RTG in our reactor room before your update, but both it and the RTG exhibited the issue at the time.

Anyways, it works now.
Lenny  [author] 29 Feb, 2024 @ 10:14am 
Sounds odd. I'll try to look into it later as I only test things within the sandbox.
Pushed an update that fixes the RTG in the meantime. Sorta forgot about it's existence until now, whoops.
Gear Shift 28 Feb, 2024 @ 5:56pm 
I'm having an issue with my existing campaign.

Rods are safe when in a storage container, or at least the unconverted hazardous reactors ones, but if I put any in a reactor then it acts as if there's an unshielded rod around and causes the reactor to degrade EXTREMELY quickly. Strangely, this problem does NOT happen when I load a sandbox mission.
Adrianumbers 18 Feb, 2024 @ 9:34am 
umm will this work with immersive repairs ?
Alximik 18 Feb, 2024 @ 5:06am 
I realized what the problem is when you turn on godmode
Lenny  [author] 17 Feb, 2024 @ 5:26pm 
Fixed the Enhanced Crisis Warhead printing that error. The regular crisis warhead remains as is for now since the patch doesn't override it
As for the geiger counter issue, @Alximik I'm still yet to be able to reproduce that issue. No matter what I do with the geiger counter - it still works correctly. The HR update can't really affect it as it's overridden by ER & the lua side of things for HR's geiger hasn't changed at all so it can't be that either
SerSearo 17 Feb, 2024 @ 3:37pm 
Those two errors exist in just the hazardous reactors mod as well, I'll post a comment over there too.
SerSearo 17 Feb, 2024 @ 2:04pm 
@Lenny
Found another few "multiple hold-able components";
The Crisis Warhead and Enhanced Crisis Warhead (nukerod and nukerodenhanced)
Alximik 15 Feb, 2024 @ 6:49am 
Perhaps it's after the Hazardous Reactors update
Jan. 19.

-Radiation Sickness no longer triggers the Geiger Counter. This should stop the Geiger Counter from going off seemingly continuously, and will provide a much better way to detect radioactive contamination.

But now how to detect radiation on a wrek without a Geiger counter?
Alximik 15 Feb, 2024 @ 6:39am 
Mods
Lua For Barotrauma
Cs For Barotrauma
Hazardously Enhanced Reactors
Enhanced Reactors
Hazardous Reactors

For example, I go to the submarine editor, select any submarine (in my case, Azimuth), take the geiger counter, select it, click on 'ON', approach the working reactor, pull out the active rod, the counter does not make sounds, but when I turn on the counter to the bot, it starts making sounds
Lenny  [author] 15 Feb, 2024 @ 6:01am 
Can't reproduce that issue, seems to work correctly on my end. Are you sure that the geiger counter's on & not out of battery power and that the load order is correct?
Alximik 15 Feb, 2024 @ 3:31am 
geiger counter does not work when I have it in my inventory, and when I gave it to the bot it worked, please fix it
Y0ur Senpa1 7 Feb, 2024 @ 1:43am 
please make a patch for Neurotrauma
Lenny  [author] 6 Feb, 2024 @ 4:52am 
Pushed an update which should fix the issue with incendium rods. Might look into the single fuel rod container but I don't think it outright invalidates other rod handling options
MopxyxH 5 Feb, 2024 @ 11:33pm 
And when buying an incendium fuel rod, the container with it cannot be properly placed on the floor. There's always an explosion. With standard containers from hazardous reactors this is not a problem. But containers from Enchanted reactors always need to be thrown on the floor in order to get something out of them. It might be worth removing or reducing his fall damage.
MopxyxH 5 Feb, 2024 @ 11:29pm 
It seems to me that the rod transportation system needs to be improved. Fuel rod tongs are pretty useless due to the single unit fuel rod cylinder. It is better to either remove the single unit fuel rod cylinde or return the containers from hazardous reactors.