Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Elves Rework
335 Comments
UltraStrategyMan 6 hours ago 
Thx for making mod even better :D
Casualfield  [author] 18 hours ago 
UltraStrategyMan Black Dragon RoR was intentionally left out but seeing as the others are not I added him (to the monster tag only).

Also, I reworked the lash master red line skill for all lords.

Thank you for the feedback!
RICKENJACK 16 Jun @ 6:12am 
Awesome mod, great work sir.
Casualfield  [author] 2 Jun @ 8:41am 
Probably intended for RoR to not be included with the buffs but will check. Will look at the red line buffs and change it.
UltraStrategyMan 1 Jun @ 1:29pm 
Also, third point in fourth skill in druchii red line( that one that buff monsters) kinda don't worth it. Just 3% bonus to medusae reload kinda look weird compare to second point.
UltraStrategyMan 1 Jun @ 1:25pm 
For some reason Iron Mount Freeze don't get listed as unit that receive bonuses from added Rakarth's and Beastmaster's skill line form mod. Is that intended?
Casualfield  [author] 14 May @ 1:54pm 
so people, and I, don't have to scroll forever and they are self explanatory or the picture under them covers multiple things
Sin 14 May @ 12:03pm 
then why would you have sections with nothing attached under it????
Casualfield  [author] 14 May @ 12:01pm 
No, it's done. You asked that five months ago too.
Sin 14 May @ 11:44am 
I assume this is still very WIP? Seeing some sections being 'Empty'
Casualfield  [author] 12 May @ 12:21pm 
Good to hear. My paypal link is at the bottom of the mod description.
Zero Cool 12 May @ 11:15am 
Actually scratch that I had my son log in and stream it on discord for me it. It looks like it’s totally fixed. He showed me all the names of power traits that are your version updated, the updated building tree etc. then I had him go into a battle with a female dreadlord and it looks totally fixed. Also just to check on things I had him test with the other overhaul the druchii overhaul or whatever which still has the females with crossbows added to it and it did break the textures.

So that is that I think. Thank you so much if you have a tip page feel free to link here. Much appreciated and have a good one!
Zero Cool 12 May @ 11:05am 
Let me know when that update goes live. I’m at work for most of the day but after that I’ll test.
Zero Cool 12 May @ 10:45am 
You’re an actual beast. I appreciate you. Your mod is probably the best dark elf mod out there. It makes them feel actually fun to play again after they got gutted in TWW3 so thank you for all your work.
Casualfield  [author] 12 May @ 9:02am 
Yeah, I cannot make a submod, it's not feasible. I'll remove the changes to the female dreadlord.
Casualfield  [author] 12 May @ 8:52am 
Spooky for sure changes more than just textures which is why it's not compatible. Just textures wouldn't cause the issue but Lords and Heroes are such a disaster in the game files usually other things get changed. I'll check to see if I can submod a fix but no guarantee it was a nightmare to just change the female to use a crossbow.
Zero Cool 11 May @ 4:56pm 
Ok so I can confirm to you that it is because of the female dreadlords having crossbows. I tried with many different configs and the only thing that was consistently breaking the skeletons and causing the Tzeentchian horror of crazy stretched out textures to appear was the combination of your mod and any mod that changed the look of female dreadlords. It’s just because no one account for female dreadlords to be rigged like male dreadlords so it applies a sword and shield texture to a dreadlord that isn’t built for it.

Not sure if this is something you would want to address but even just making a sub mod that reverts female dreadlords to the albeit crappier sword and shield version would fix many texture mods including spooky’s and dark elf reskin. I would personally tip for this because your mod is a default for all of my dark elf runs but reskin is also a beautiful mod that really brings their faction to life. Just good for thought. Love everything you do. Thank you.
Zero Cool 11 May @ 4:43am 
I’ll do a little further testing but that is what it appears to be from what I did last night
Casualfield  [author] 10 May @ 9:19pm 
So it works if you disable that mod? Because others have commeted the same and with my other mods people have same issue, no idea what the issue is, works for me and most people, I just assume is a CA bug with some PC configuration. Basically all I did from what I recall is just put the female dreadlord head onto the male body. Texture changes from another mod shouldn't cause issues and what you are describing is usually the result of incompatible models with skeletons but I'll need to know it's actually not an issue with just this mod enabled.
Zero Cool 10 May @ 8:24pm 
I am totally serious. I’m not sure how much work it would entail but a version of this that simply turns off female dread lords with crossbows would fix all of the dreadlord reskins.
Zero Cool 10 May @ 8:09pm 
Submod*
Zero Cool 10 May @ 8:09pm 
So I think this is causing the female dreadlord reskins to break. I get crazy bugged and stretched texture with for example the dark elf reskin mod. If you could make a version or a sumos that reverts that change I would be more than willing to tip. Your mod is amazing I can’t play without it. Thank you.
Casualfield  [author] 10 May @ 8:04pm 
yes
Zero Cool 10 May @ 7:50pm 
Does this mod make it so female dreadlords also have crossbows?
Casualfield  [author] 2 May @ 10:08pm 
Good to hear
Snekken 2 May @ 12:29pm 
IT WORKS! Thank you
Casualfield  [author] 2 May @ 8:23am 
Snekken sorry didn't see your new message I will change it to 1 point
Casualfield  [author] 2 May @ 8:21am 
With only this mod enabled? Works fine for me. https://imgur.com/Pb0iWpk
「 IX Flipyap 」 2 May @ 7:17am 
i think this mod breaks nelosi every time i see her she starts streching out and spasming until i disable this
Casualfield  [author] 25 Apr @ 12:41pm 
sure, no eta though, currently not modding
Prostenevim12 25 Apr @ 9:41am 
would you consider please to add some anti-large witch elves or something like that?
Snekken 25 Apr @ 9:40am 
I see where evasion now says it only requires spending 3 points now, but it still does not work. I think its because the group is actually just one skill with one point in it. Could you make evasion only require spending one point in the previous group? Also, thank you for your help.
Casualfield  [author] 25 Apr @ 7:54am 
changed, make sure steam actually updates the mod, should be save game compatible
Snekken 24 Apr @ 10:03pm 
need to spend four but can only spend three
Casualfield  [author] 24 Apr @ 9:18pm 
Well just looking at the mod description I doubt they will be compatible. Can try loading that mod before this one but if the files names are not alphanumerically higher they won't overwrite this mod.

But is there a lack of points or is it that you need to spend 4 points to progress but can only spend 3?
Snekken 24 Apr @ 7:38pm 
Im having compatibility issues with this an legendary lords of legendary mastery. Morathi has a line of skills locked behind evasion, but only three possible points to spend before evasion. Please help
Casualfield  [author] 23 Apr @ 10:22am 
Casualfield  [author] 23 Apr @ 10:00am 
Got it working, will upload it and post it here in a few minutes.
UltraStrategyMan 23 Apr @ 9:45am 
Can't really play DE without it anymore :)
UltraStrategyMan 23 Apr @ 9:44am 
Thx for response and for supporting mod!
Casualfield  [author] 23 Apr @ 9:37am 
I'll try making a separate mod for it real quick but last time I tried it didn't work
UltraStrategyMan 23 Apr @ 9:34am 
So no methods for fixing it?
Casualfield  [author] 23 Apr @ 9:32am 
people where complaining about it being bugged so I removed it. Rhox said "other mods or machine specific issue that depends on timing". Supposedly there is one other method of making it work but haven't looked and it's CA so that other method more than likely has issues too.
UltraStrategyMan 23 Apr @ 9:01am 
Hi again, I don't remember such issue before, but rites ui kinda glitched, it goes beyound rites UI interface. Do you use some sort of UI mod that improves this or it's bug?
Casualfield  [author] 19 Apr @ 9:37am 
updated. removed the ui script and made it separate. be sure steam actually updates the file
Nithrail 19 Apr @ 4:25am 
That´s absolutely fine, I was just trying to troubleshoot it.
Thank you very much anyways, guess I´ll disable SFO for once and play with your mod.
Teacher Man 16 Apr @ 2:19pm 
Another update. The bug came back about 10 turns later. It seems like it randomly occurs when clicking on the rites tab, the only way to fix it is to roll back to the previous turn. I apologize for claiming it was the Hero mod, seems like that is not the case.
Teacher Man 16 Apr @ 1:02pm 
Here's some more info. I was on turn 24 when the glitch appeared. I just disabled your executioner hero's mod and that seems to have fixed it. I tried that based on what someone below commented. Overall the mod has been fun, best of luck finding a fix.
Teacher Man 16 Apr @ 12:53pm 
Also having the rites window open just borked my campaign. Couldn't scroll the rites and once I closed it I cant click on anything or zoom in or out.
Casualfield  [author] 16 Apr @ 8:56am 
Not compatible with sfo, overhauls, mods that change change dark elf buildings, rites and diktats. Supposedly good ui doesn't work so i'd say anything that changes ui would cause issues. I guess I can remove the rites scroll bar and make it separate but i'm not going to edit rites so you get what you get.