Counter-Strike 2

Counter-Strike 2

Power Surge (Combat Arms Map)
20 Comments
Maxximus 11 Oct, 2021 @ 2:46am 
I miss the old times of combat arms <3
Hype ツ 2 Sep, 2014 @ 9:01pm 
Nice map +1
xxDroke  [author] 29 Aug, 2014 @ 9:51am 
Thanks ;)
Crazy Watermelon 29 Aug, 2014 @ 9:45am 
Very nice map
DarkRaveLord 29 Aug, 2014 @ 6:31am 
+1 :)
boggington 28 Aug, 2014 @ 4:39pm 
Looks poopy.
PilzHere 28 Aug, 2014 @ 4:18pm 
The challenge is to make the player understand that without u telling them :>
xxDroke  [author] 28 Aug, 2014 @ 4:00pm 
@PilzHere It is a Industrial place in construction :p
xxDroke  [author] 28 Aug, 2014 @ 3:59pm 
@PilzHere Just a Spoiler :3
it will be a Hijacked Bo2 Remake
PilzHere 28 Aug, 2014 @ 3:47pm 
Looking forward to try it out!
xxDroke  [author] 28 Aug, 2014 @ 3:31pm 
Thx man
all feedback are welcome
This one was My first Serious map, just to get some xp
I'm already working on another one wich i think will be better
PilzHere 28 Aug, 2014 @ 3:13pm 
U asked for feedback, here we go:
The tree in the middle does not fit into the environment.

http://i.imgur.com/cZWxRxp.jpg
I understand u want some awesome props in ur map (who doesnt?) but I dont see how this one fits with the rest.

http://i.imgur.com/ZlYy6vc.jpg
Too dark.

http://i.imgur.com/496hZus.jpg
Big boring walls need details so they dont get boring anymore :) Perhaps some kind of pillars sticking out from it. Maybe some cables hangin around...

I cant say if its a construction site or and industrial place. Remember less is more, that goes to textures and props.

Thats all I've time for. Hope ure not upset :3
Good luck!
Chavvy 28 Aug, 2014 @ 2:47pm 
This looks amazing!
xxDroke  [author] 28 Aug, 2014 @ 2:34pm 
Thanks Dude
geri43 28 Aug, 2014 @ 2:32pm 
Nice work dude.
xxDroke  [author] 27 Aug, 2014 @ 4:04pm 
You gave me an idea
Probably I'll make a bigger version to Play the Classic mode
xxDroke  [author] 27 Aug, 2014 @ 2:40pm 
Thanks for your feedback man, this is the first version of this map, which I plan to make better, with more time.
Makaveli 27 Aug, 2014 @ 6:32am 
As for the alternative path to bombsites, I don't see them being used if this map isn't played competitively. That's my feedback for now, I suggest you make this map suitable for competitive play and focus on the bombsites :)

I'll be here if you need help :csgoanarchist:
Makaveli 27 Aug, 2014 @ 6:32am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=306420644
Look at the wall, not lined up perfectly, I see air through that little gap xD
Not important but if you are seeking perfection should be fixed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=306420598
If you want to AWP from inside of the bombsite A, you can't see much.
I found that if you jump on the barrel on the left and crouch you have a nice visual, but therefore makes you an easy target aswell.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=306420552
What I thought would be interesting is if we could somehow get up there.
I got up there with noclip and the visual for AWP-ing is awesome :D
Would be OP spot but if you tweak the timing to get up there could be working.
Makaveli 27 Aug, 2014 @ 6:31am 
So apparently I can't write more than 1000 characters in length...
So I'll write 2 comments.

IMO this map would work better for competitive, but it would need some bigger tweaks (bigger bombsites for example). I've been running around for 10-15 minutes... CT's get to bombsites in 3-5 seconds while terrorists in 10-15 seconds. If you want it for competitive play you have to make bigger bombsites and balance the distance CT spawn to bombsite. Talking about spawns, T spawn is poorly lighted, you should improve that first. Hmm yea, got some screenshots and I'll share them now.