Caves of Qud

Caves of Qud

Gigantism
15 Comments
GamblingWinning 29 Apr @ 6:18am 
there is another gigantism mod that does modify your starting equipment to be gigantic
nerdiboy7 18 Mar, 2024 @ 6:01am 
Hey, I am subscribed, uh, to this mod. Interesting idea, and I was definitely intrigued by it, because of ideas I had about my Marauder character (a giant, hulking, double-muscled, fur-draped man-beast and cannibal with sharpened fangs, night-vision, a vestigial tail, and other atavistic throwbacks to a more prehistoric era, total Frazetta Man)... but I ran into one glaring issue when I tried to play it. If my character begins with equipment specifically for him, then why isn't it SIZED for him?
You'd think at some point in his life before showing up in Joppa, he'd have somebody else make weapons and armor his size (if he wasn't smart enough to make it himself, which my character isn't), instead of wandering around, naked and unarmed.
Obsidious 27 Jan, 2024 @ 10:11am 
Between this and Bo's Not Nailed Down mod, I was able to decide that an Issachari village's poor conduct meant that they no longer deserved library privileges... so I took the library. Four bookshelves, three Barathrum clocks (two Quetzal, one regular), a bronze brazier and a kline. Gone.

10/10, would commit vigilante library theft again.
Obsidious 20 Jan, 2024 @ 11:55am 
I figured as much too, since you can equip and throw (or, put down heavily) even massive boulders without Gigantism, but not with this defect. Unless Myopia precludes it I guess, since I had that too? Not sure why it would, but I suppose it's not impossible?

Oh, and this isn't a criticism so much as an anecdote, I was for some reason expecting to wade through even deep water. That'd be making a lot of assumptions about just HOW big you're meant to be though, and probably beyond the scope of a defect.

I was thinking about (learning to program properly in the first place, really, but that's besides the point) creating a mod with a pack of mutant "Quirks", eg zero-cost mutations that pair thematic disadvantages with advantages; I'm guessing that's why Gigantism is only two-points as a defect, especially if you're meant to be able to equip boulders, because those would be much easier with a giant than otherwise?
chaos  [author] 20 Jan, 2024 @ 11:35am 
Last I knew you could manually equip anything as a thrown weapon?

You're just getting unlucky, but mazel tov on your cinematic luck.
Obsidious 20 Jan, 2024 @ 11:09am 
This is a really interesting extra challenge! I admit, I was surprised not to be able to equip boulders and corpses as Thrown weapons, as I had assumed that would be easier for a giant than for a regular person (and was my main plan for problem-solving combat without natural weapons).

I liked automatically breaking chairs by sitting on them. Does this mod make physical manipulation auto-critfail with Sifrah? Assuming that's the case and I'm not just getting really unlucky, that's a really cool touch.[/spoiler[
TutterFunks 11 Nov, 2023 @ 3:21pm 
@Explosive 'n' Escort I just came here to say the same thing, I'm not even capable of using Tonics unless I Tinker them, which is making an interesting run but I think if it stays as is, the Defect should be somewhere around -8(?) as an alternative to what you proposed?
esran2 11 Nov, 2023 @ 9:12am 
If you play as a chimera and grow a limb, your fists are "fixed" to deal 1d2+2 damage instead of 1d2-1 damage. This is clearly a bug. Either the fists should always have the +3 damage from being gigantic, or they should never get that damage, but you shouldn't need to grow a limb in order to get the damage.

I'm playing on the beta if that matters. I suspect this bug is also present on the stable branch, but I haven't checked.

Other than that this mod is great.
Explosiv 'n' Eskort 6 Nov, 2023 @ 3:32am 
I found this is annoying that I can't hold torches and well... weapons and grenades.
Could you at least make the torch holdable for this defect ?
chaos  [author] 31 Oct, 2023 @ 3:38pm 
🖤
FS Gambleputty 31 Oct, 2023 @ 1:13pm 
Yo, I made a mod to go along with this for one specific gripe I had with it, that being making the gigantic mod actually tinkerable onto items! Im linking this defect on the mod itself as its meant to be played with it, but i thought i would let you know!
TutterFunks 28 Oct, 2023 @ 12:22pm 
I've played with it @Mid Favila and I can't say I noticed anything like a stat increase (outside of insane carry weight), it is meant to be a Defect so I think that makes sense? I just slapped on Double Muscled etc. to make up for it and fit my head-theme.

I do think the -2 for Gigantism is pretty low considering my only way to access equipment is luck or Tinkering, but it's been fun so far :D And a nice goal to aim for.

-

@choas Loving the mod! :luv: Thank you for replying, I never would've thought it effects being pushed around :O
Mid Favila 28 Oct, 2023 @ 12:46am 
Haven't checked the mod in-game, but if it doesn't, maybe have a bonus to physical stats?
chaos  [author] 27 Oct, 2023 @ 10:16pm 
You can carry more, not less. Being heavier means you're harder to push around.

Small spaces are mostly the cockpits of vehicles.
TutterFunks 27 Oct, 2023 @ 2:44pm 
Cool mod!

Does being heavier eat into carry weight; what is a 'small space'?