Garry's Mod

Garry's Mod

Misato's Apartment (Neon Genesis Evangelion)
29 Comments
Thorius Maximus 14 May @ 5:47pm 
when i want to watch blue but my bitch wife wants to watch orange
Noristham 5 Dec, 2024 @ 4:01pm 
kkkkkkkkkkkkk *laughs in brazilian*
Jerkmate 1v1er 5 Dec, 2024 @ 3:54pm 
plz turn it off :(
Anachronistic ALLOS  [author] 5 Dec, 2024 @ 3:27pm 
Steam Users Being Terrified of Half-Life 2 Apartment Soundscapes (Epistle Three)

/j
Jerkmate 1v1er 5 Dec, 2024 @ 2:02pm 
when i asked for a misato apartment i didnt mean a creepy version with weird ambiance WHO IS COUGHING???! WHAT IS SQUEAKING???
player 22 Jan, 2024 @ 8:35am 
Epstein Island on a budget
koishi komeiji 8 Jan, 2024 @ 8:53am 
"i wanna eat a baby" -misat
Anachronistic ALLOS  [author] 3 Nov, 2023 @ 9:20pm 
I am steadily learning that everyone is afraid of the Half-Life 2 apartment soundscapes when they are not overlaid with the sounds of propaganda speeches and physical violence.
Noristham 3 Nov, 2023 @ 8:32pm 
@MrTrane18 those sounds, they are worse than minecraft cave sounds
Anachronistic ALLOS  [author] 3 Nov, 2023 @ 2:10pm 
You'd have to commission it from me.
Iron Soil 3 Nov, 2023 @ 12:08pm 
Make hospital next
Moon. 3 Nov, 2023 @ 5:26am 
Sorry, I wasn't trying to give a lecture, just wanted to give a quick explanation on the nature of the light falloff, since it understanding it helped me a lot.

Well if it helps, just think of linear lights as goldsrc lighting.
Anachronistic ALLOS  [author] 2 Nov, 2023 @ 5:42pm 
Funnily enough this is not the first time someone has given me a lecture to attempt and help me understand the CLQ. But I thank you for trying anyways!

I'm aware that the Valve Developer Community has helpful information on this kind of thing, I'm just dense in this department. 's gonna take me a while longer to fully wrap my head around how to use those values the right way. Since Hammer++ has dynamic map-previewing in-editor, maybe that could help me. I still use vanilla Hammer.
Moon. 2 Nov, 2023 @ 3:56pm 
Those three determine how light falls off. Constant means no light falloff, meaning that lights will continue infinitely until they hit a wall. Linear means the light drops off at a fixed rate with distance. This was what was used in Goldsource. Quadratic means the light drops off more the further away from the source it is. This is the default in source.
Linear boosts brightness by a 100 times, while quadratic boosts it by 10000 times.

Generally speaking, linear lighting will be flatter and illuminate a larger area, but it will not produce those very bright splotches.

You can also mix the 3 settings in different quantities to achieve better results, or combining different types of lights together, like a more powerful linear light for general illumination and a weaker quadratic light for glow.

Check here for more details:
https://developer.valvesoftware.com/wiki/Constant-Linear-Quadratic_Falloff
Anachronistic ALLOS  [author] 2 Nov, 2023 @ 1:43pm 
I've always had a poor understanding of the Constant-Linear-Quadratic keyvalues.

I tried messing around with them in the past, but the most I got out of it was "Quadratic is an additional slider along the K value that sums up to the brightness of the light. Constant and Linear are for if you want to nuke the player's eyes with a flashbang" Part of that assessment also comes from trying to understand those values in SFM.
Moon. 2 Nov, 2023 @ 1:14pm 
Well isn't this a pleasant surprise.

Also, if you are having problems with lights creating too large splotches on walls, why not switch those ones to linear instead of quadratic?
MRTRN18 1 Nov, 2023 @ 3:46am 
What You mean disturbed to be in the map?

@Noristham

:csgoct:
Jade 30 Oct, 2023 @ 7:23pm 
get in the fucking robot
VAEΞ ASTRA 30 Oct, 2023 @ 7:05pm 
Damn bitch you live like this?
Noristham 29 Oct, 2023 @ 9:34am 
ok why isn't anyone talking about how disturbing it is to be on this map
MRTRN18 29 Oct, 2023 @ 2:36am 
Good to hear from You!
Followed! :gman:
Anachronistic ALLOS  [author] 29 Oct, 2023 @ 2:21am 
1: I could have done the lights differently. I just did them this way this time because I'm just mildly upset at Source 1's lighting engine. If you've never mapped, it's a little annoying to light a space nicely.
2: It was the best-fitting blue door texture that I had on-hand, sadly. Maybe in a future version we can get different textures for those doors.
3: The blue things covering the windows are curtains, I'm just not a pro at modelling curtains. Also I may have forgotten to mention that you can toggle them by pressing your +Use key on their supporting bars.
4: Also would have been resolved had I not forgotten to mention that.

I've done many maps in the past, and still a few more are in development. Stay tuned if you want to see more. (This is the only NGE map for now tho)
MRTRN18 29 Oct, 2023 @ 1:52am 
Well, what can I say about the map.

1. Light entity, lower it down a bit, From the ceiling.
2.Doors, the blue metal one, in one room used for wall closet. Would use a decent change.
3.The blue thing that covers windows, could maybe be replaced with an curtain module/prop for the window.
4.You can enter the balcony, well, I found it out, it is hard to know it, for an new player.

+REP! Will You make more maps? Would love to see them.

Maybe You wish to join my Discord server? SDK and gaming related stuff! :gman:

Discord server!
Discord [discord.gg]

You can follow my progress,also on my blog
BLOG [mrtranesup.blogspot.com]
MRTRN18 29 Oct, 2023 @ 1:42am 
I award this - Hot Take
MRTRN18 29 Oct, 2023 @ 1:41am 
Nice one! :gman:
FelipeFritschF 28 Oct, 2023 @ 3:33pm 
I love you so much for doing this.
MarksmanRevolver 27 Oct, 2023 @ 4:41pm 
unsupervised minors?!/1/1/
deimet 27 Oct, 2023 @ 7:55am 
congratulations!! 👏👏👏
velastraメ 27 Oct, 2023 @ 3:22am 
Congratulations 👏👏👏