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On a side note, do you have a thread for reporting errors? Because I've got a few other issues that I can't imagine were caused by the mods I listed...
- Dark UI by Eldryn
- Water Optimizer by SCARaw
- Pocket Change by Benishe323
- Shrieking Bandits Expansion Readjustments by Momayo
- Bread is Food by... no name listed...
- The Unstealinator by Duxtorm
- A couple of additional weapon mods...
- And a custom start made by me that is essentially the Wanderer, but with six people instead of one... of interesting note, the regular Wanderer start also has six people instead of one now... I don't understand why, I renamed my version the Wanderers...
On a side note, are any of your mods suppose to remove the Starving Bandits faction status? Because their faction is no long visible on the list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978971976
Tell me if it worked
In the expanded and restored Hub there are 500 residents from 30 factions. How can I make them live in harmony and not fight among themselves? Thank you
Honestly I have always wanted to see a mod that makes joining Flotsam also get rep with any of the other anti slaver/ anti HN factions to a lesser extent.
But wait for tomorrow first please.
I still need to do a little update on those faction to make sure they stay allies to HNO too. Just to be extra sure.
I was wondering if I may include your mod in the Unofficial Patches for Kenshi? You would be credited of course.
1) The game can load up to 1,000 individual mods without issues.
2) Issue with slow downs are because mods that adds way too many characters doing each other their own activities, and graphics mods that take more resources than a PC can handle.
3) Issues with conflict are about mods that add stuff poorly optimized and that conflict with stuff that other mods adds or edit.
4) This mod only edit faction relations, so this mod definitely would not slow down your PC neither cause conflicts.
One less mod to cause conflicts and slow my computer down more.
Thanks for the idea