Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Crawlers models are broken.
I'd like to use this for wombo anarchy server is it still outadated?
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3199718832 )
Not exacly, since this mod uses Improved Husks for some of the enemies.
But why don't you want Improved Husks?
The standard BaroTraumatic Creature Pack contains BaroTraumatic as a dependency, and the general idea is that you install BaroTraumatic and then as much as you want Creature Packs for it.
So I just had to ask to be sure. Thanks
Walk me through your thinking process.
You are here, in a mod called "Barotraumatic-less Creature Pack"
The first sentence of this mod is "Barotraumatic Creature Pack without the Barotraumatic."
and with the "REQUIRED ITEMS" section only being for Improved Husks.
What makes you think that you need BaroTraumatic as well, in this Barotraumatic-less mod.
So is this a replacement for BaroTraumatic or a replacement for Creature Pack? Or both?
upload the RIGHT fix, should be working now, I am using original Barotraumatic Event set so I'll have to check a look because 2 Icesharks in cold cavers by default isn't that fun
And this https://i.gyazo.com/5329d5bb32842213984df11088ab3f4c.png
Couldn't load xml document "WorkshopMods/Installed/3064211578/Events/randomcampaignevents.xml"! {The 'Randomevents' start tag on line 48 position 2 does not match the end tag of 'EventSet'. Line 1895, position 5.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 109
Thanks for all the Work you do for us non-barotraumatic enjoyers <3
also the mod was updated, and it does remove the need for batteries in your headset
I will say the event set IS much lower then classic Barotraumatic, it's not perfect but with the amount of monsters added, it might be the sheer number of unique monsters that inflate how much you are attacked.