Total War: WARHAMMER III

Total War: WARHAMMER III

Total War: ROMEHAMMER
548 Comments
InfoManiac 1 hour ago 
is tis mod adding "order faction units" wit capacity? it seems all empire factions have access to them and im trying to find where theyre coming from
The 1st Rock  [author] 18 Jul @ 10:52am 
@Degtyarev, it supposed to be Roman units, you may have another mod messing with romehammer
Degtyarev 18 Jul @ 10:45am 
Question, when I start as Karl, am i supposed to have roman units? because the starting army is empire units, not a problem just weird :D
The 1st Rock  [author] 18 Jul @ 3:33am 
@InfoManiac, haha! :steamhappy: thank you! Glad your enjoying Romehammer.
We'll see what the future may bring lol.
InfoManiac 17 Jul @ 10:11pm 
you are so fucking cool for doing this lmao. PLEASE add more factions from the original total war! Like replace some skaven (they are annoying anyway) with some barbarians, put that fantastical version of egypt somewhere in araby, like holy moly!!
Acey 14 Jul @ 10:57pm 
Thanks I was looking at all the units and saw the demigods were different sizes and thought I did something wrong
The 1st Rock  [author] 14 Jul @ 10:23pm 
@Acey, yes they are supposed to be smaller with more units as the pikes would be far too long if they were bigger and the attack animation is slower for pikes so it was better to have more units so they can do more damage.
Acey 14 Jul @ 2:00pm 
are the demigods of sparta pikes supposed to be smaller than the sword variant
The 1st Rock  [author] 12 Jul @ 5:25am 
@Rakkoon, good stuff, glad you sorted it :steamhappy:
Rakkoon 12 Jul @ 5:12am 
I could see all the other non-major factors, I ended up reinstalling Warhammer III and it fixed itself, thank you anyway!
The 1st Rock  [author] 11 Jul @ 10:12pm 
Can you see all the other non major factions that the nixu unlocker enables?
If so when you go to the Empire faction and scroll down to where the border prince's, tilla and estela are you dont se Rome Sparta and Arhens?
Rakkoon 11 Jul @ 7:58pm 
I cannot see the New factions or recruit units, I have the Mixer mod, the only two mods i have enabled are the Rome and Mixer mod (With rome above the mixer mod). I can see all the units in custom battles. Ive tried reinstalling the mod (including deleting the whole folder and reinstalling the mod from scratch). I have all DLC, any ideas or fixes?
The 1st Rock  [author] 10 Jul @ 10:44am 
@Penguinire , your welcome pal glad your enjoyng it :steamsunny:
Penguinire 10 Jul @ 10:18am 
I really love it specially that kinda all units have formation skills like damn you put normal ingame units to shame for them not adding formations to them so yay thank you :D
The 1st Rock  [author] 9 Jul @ 10:16pm 
@TerraVonHora, thanks dude :)
Im not sure what ToW is lol so I couldn't say.
TerraVonHora 9 Jul @ 5:27pm 
Super nice mod, i do however have a question, do you ever plan to make a submod for ToW? Understandible if not, just figure'd i'd ask
The 1st Rock  [author] 8 Jul @ 10:51am 
@MR ATM, yes just Romehammer and the mixu unlocked is all you need. Don't install the mod configuration tool that mixu recommends.
MR ATM 8 Jul @ 10:14am 
hi do i need to have MIXER - Mixu's Unlocker and Total War: ROMEHAMMER to make it work only ?
The 1st Rock  [author] 2 Jul @ 9:03am 
@Finest Fellaz, good stuff, glad you managed to fix it dude :steamhappy:
Thanks and have fun.
Finest Fellaz 2 Jul @ 7:28am 
please forgive me , i turned off the mod config tool mod , and it now works ! Amazing mod btw , playing as balthasar gelt reskinned as sparta is amazing!
Finest Fellaz 2 Jul @ 7:22am 
i have it at the top of the load order , the only mods i am using are your romehammer mods
however i am unable to play the base Sparta, Rome or Athens . i can play the Reskinned Empire factions but thats it
The 1st Rock  [author] 1 Jul @ 10:30pm 
@Scarlet Crusader, make sure Romehammer is at the top of your mod load order and try booting the game with just Romehammer and mixu, and figure out which other mod you have on is messing with the garrison.
The 1st Rock  [author] 1 Jul @ 10:28pm 
@Finest Fellaz try rearranging your mod load order, put Romehammer at the top and make sure you don't have any mods on that mess with the southern realms.
The 1st Rock  [author] 1 Jul @ 10:25pm 
@Mike Hellforger,
@Shrike10011,
Thanks dude :steamsunny: glad your enjoying.
Scarlet Crusader 1 Jul @ 5:07pm 
anybody else encounters a issue that the cities of all the 3 factions have 0 garrison units?
Finest Fellaz 1 Jul @ 12:16pm 
is there a way to play as the main rome /sparta etc , i am playing th emod but using re skinned submods u have available as i cant seem to select the main factions in the campaign menu .....thanks
Shrike10011 30 Jun @ 12:52am 
"Spartans never retreat and never surrender" Thebes might have a word or two to say about that... Great mod tho!
Mike Hellforger 28 Jun @ 11:10am 
man I wish this one day grows to become a full-fledged race-mod with unique LL mechanics, skill-trees and tech-trees :D I know, it's too much to ask, but hey, the foundation is really cool and fun. Hope for the future!
The 1st Rock  [author] 26 Jun @ 1:00am 
@Coquekun, hey thanks dude and your welcome :steamhappy:
Yeah it sure would, wish it was a simple thing to do lol.
The 1st Rock  [author] 26 Jun @ 12:58am 
@dontkillme832, hey thanks glad your enjoying. I used to have one but not anymore, I got fed up with fixing it after every CA update and decided to delete it. If someone else wants to create and maintain a submod for it then that's good with me :steamsunny:
Coquekun 25 Jun @ 12:42am 
Amazing mod, Sir. Thank you very much. Adding a little bit of love to the skills and tech tree would make it perfect.
dontkillme832 22 Jun @ 2:12am 
this is awesome, is there a mod that makes it work with sfo or radious?
ondrej.stonis 20 Jun @ 12:19pm 
you could always ask for help from otherř modders like OVN
The 1st Rock  [author] 20 Jun @ 12:13pm 
@ondrej.stonis, sorry but no dude way out of my skill capabilities unfortunately
ondrej.stonis 20 Jun @ 12:10pm 
i just started playing the mod and i woul like to know do you plan giving the LL unique skills and tech tree
The 1st Rock  [author] 20 Jun @ 10:46am 
@captoto, funnily enough this is already the nerfed version lol, everything used to be waaaay more powerful and a lot of people wanted it to stay that way but i though it needed a big nurf, so i did a huge nurf, granted the units can be powerful at times but if you smash the difficulty up and put the enemy percentage slider all the way to there side it defiantly gets difficult. I will think about it though if i get time.
captoto 20 Jun @ 10:25am 
Honestly, a small nerf wouldn’t hurt. Right now, these units are clearly overpowered — they deal massive damage at range and are still deadly in melee, even when surrounded and at a clear disadvantage. When they’re on the enemy side, it’s just unmanageable.
A submod to nerf them? I definitely wouldn’t say no.
Chase Mate 19 Jun @ 5:49am 
Okay cheers!
The 1st Rock  [author] 19 Jun @ 5:09am 
@Chase Mate, both of you make sure your mods are up to date, one of you will of updated to the most recent version and the other probably hasn't. Happened to me a few times. If it dosnt update on its own then both unsubscribe and resubscribe.
Chase Mate 19 Jun @ 3:48am 
MP wont work anymore, says incompatible version rip
The 1st Rock  [author] 18 Jun @ 8:12am 
@벽에 꿍 했어요!, kor? I've no idea what that is sorry.
The 1st Rock  [author] 18 Jun @ 8:11am 
@Meraun, I used to have one but I got tired of trying to f8x it all the time with every CA update so I deleted it. If somebody else wants to make and maintain an SFO submod then feel free :steamsunny:
벽에 꿍 했어요! 18 Jun @ 8:08am 
kor?
Master Zwerg 17 Jun @ 12:56pm 
@the 1st rock
thanks for the reply, hopefully one day guys like the scythians or the germans would ariseat wh3
maybe the scythians at the north of kislev or the germans at the north of marienburg somewhere at the forests...
Meraun 17 Jun @ 12:43pm 
is there a SFO submod?
The 1st Rock  [author] 17 Jun @ 12:05pm 
@Master Zwerg, Hey i was thinking about it in the early days but i decided against it for now. Who knows though, maybe one day.
Master Zwerg 17 Jun @ 10:58am 
@the 1st rock
are u planning to add more factions from rome tw to warhammer 3? would be great if its possible
chubbyninja89 (TNB) 17 Jun @ 8:07am 
I'll take a look at it and let you know how it works and all.
The 1st Rock  [author] 17 Jun @ 7:51am 
chubbyninja89 (TNB), Hey i made a submod for the throwing pilum/ spear if you want to give it a try the link is below. there is no throwing animation tho and this is why i made it a submod and not added it to the main mod. please update the main mod aswell though.

SUBMOD FOR FRONTLINE THROWING WEAPONS
chubbyninja89 (TNB) 16 Jun @ 8:16am 
It's ok. I just wish that CA would add in those sorts of of animation sets and such.

It's the same with how they created the animation sets for switching different melee weapons in Troy and the Pharaoh games, but they never made one for switching between spear and shield and sword and shield. And they should make some animation sets for precursor weapons similar to those from back in Rome 2.