Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Elf - Rapid Fire - Repeater Crossbows
20 Comments
MCoockier 1 Mar @ 12:42pm 
could u or anyone pls make a SFO Submod?
Andoros 19 Dec, 2024 @ 6:36am 
update?
Hyragon 22 Jun, 2024 @ 9:24pm 
Love the concept and feel its much more in keeping with an actual repeater crossbow! any chance of an sfo submod?
Bastilean  [author] 29 May, 2024 @ 5:11pm 
I tested them when I released this mod. They played and responded very well. I was happy with the results and consider it an overall QoL upgrade. The damage is supposed to be half because they are firing twice as fast.

With move and shoot you get your first volley off sooner.

Math wise, the dps is slightly less than vanilla after the first volley, but it's balanced by the faster initial volley and better attack speed gains on rank up. Attack speed grows exponentially until it hits the animation barrier.
Тиранозавр Кекс 29 May, 2024 @ 1:10am 
APD: Crossbowmen with counts are approximately equal to goblin archers. Try to test it
Тиранозавр Кекс 28 May, 2024 @ 3:05pm 
The shadows in the salad lost to the dwarven crossbowmen. But I found out what the matter is - perhaps it’s that the +40 buff to reload does not work on most of the units that stand still (for some reason) and end up shooting (shadows) 15, ordinary crossbowmen 10. Some (one of three) the passive has worked and ordinary crossbowmen are shooting 17. Strange
Тиранозавр Кекс 28 May, 2024 @ 2:53pm 
I mean crossbowmen with shields, if that. Even they are extremely inferior in a shooting duel.
Тиранозавр Кекс 28 May, 2024 @ 2:52pm 
I've been looking for something like this for a long time. However, to my surprise, I discovered that with this balance the arrows are noticeably weaker than vanilla ones. I just compared them in tests, they are almost twice as inferior to similar units in terms of damage in a duel, when, as in vanilla, they are approximately equal. (compared with dwarven crossbowmen). I think +40 to reload will be extremely small, it is advisable to try +60 or even a little more in order to maintain the standard ratio.
willyinuyaz 8 May, 2024 @ 9:22pm 
@Bastilean, Thank You. I'll post when I working on it :steamhappy:
Bastilean  [author] 8 May, 2024 @ 5:05pm 
Please look into this in the modding den under mod_development and ask your questions there. Animations are not a short answer.
willyinuyaz 7 May, 2024 @ 11:23pm 
@Bastilean May I know about Darkshard shield fire moving forward animation is taken from other animation of Darkelf or Sir make it itself from animation program?

I would like to make Lorthern sea guard shield guard moving forward animation, I hope from your wisdom, Thank You
Human bean 30 Oct, 2023 @ 11:02am 
Well, aiming the crossbow on the shield while running could be very hard? I dunno
Bastilean  [author] 30 Oct, 2023 @ 9:35am 
Dark Shards with shields? Why not?

Marco Colombo. Good call. I might. I would have to give him new animation slots.
Human bean 30 Oct, 2023 @ 7:46am 
Cool idea! But should darkshards with shields be able to fire and move at the same time? Also, any way to make this work for the LL Marco Colombo from the southlands mod (TEB)? He is equipped with a druchi repeater
Bastilean  [author] 29 Oct, 2023 @ 7:04am 
Honestly, the Gladeguard surprised me the first time I played Wood Elves too. Something about how the brain relates two things together that feel good and are often seen together.

I think it would help for folks to see more examples of none 360 move and shoot. It was present and had value on Table Top. Any bow user, javelin user, or pistol user should have it too.
Samarai 29 Oct, 2023 @ 12:39am 
I apologize, I misunderstood. For me, firemove and 360 arcs had become synonymous. Really do like the mod, and 360 arcs for shades and darkshards are probably not necessary, I mistakenly thought that was the intention (plus messing with the crossbow anims sounds super tedious, especially with CA breaking the animations every update)
Bastilean  [author] 28 Oct, 2023 @ 11:54pm 
Thank you. I am glad you are enjoying it

Fire whilst moving just means they can walk and chew bubble gum. If you try using shades without this mod you might see what I mean.

Shades and Darkshards do not have 360 fire arch. See Gladeguard for example who also have move and shoot but not 360 firing arch. It's good for hybrids to have and makes the unit feel more responsive when enemy targets become available. You might notice they don't wait till everyone of them lines up and stands in formation to loose a volley.

Firing backwards requires 360. I might do 360 Shades in the future since they are skirmishers on TT when I have time to get the animations working. Darkshards should not have firing backwards since they are a basic soldier in a standard tight marching formation.
Samarai 28 Oct, 2023 @ 11:08pm 
Small but flavorful. Love it! Did want to point out that fire while moving doesn't seem to work for the shades and darkshards. Firing arc is not 360 in the ui, and they don't turn around and fire in battle.
Bastilean  [author] 28 Oct, 2023 @ 8:54pm 
Thanks Rincewind. Glad you like it :steamhappy:
Rincewind322 28 Oct, 2023 @ 8:32pm 
Ty, cool af, about to start a move-and-fire DE campaign based on this :)