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With move and shoot you get your first volley off sooner.
Math wise, the dps is slightly less than vanilla after the first volley, but it's balanced by the faster initial volley and better attack speed gains on rank up. Attack speed grows exponentially until it hits the animation barrier.
I would like to make Lorthern sea guard shield guard moving forward animation, I hope from your wisdom, Thank You
Marco Colombo. Good call. I might. I would have to give him new animation slots.
I think it would help for folks to see more examples of none 360 move and shoot. It was present and had value on Table Top. Any bow user, javelin user, or pistol user should have it too.
Fire whilst moving just means they can walk and chew bubble gum. If you try using shades without this mod you might see what I mean.
Shades and Darkshards do not have 360 fire arch. See Gladeguard for example who also have move and shoot but not 360 firing arch. It's good for hybrids to have and makes the unit feel more responsive when enemy targets become available. You might notice they don't wait till everyone of them lines up and stands in formation to loose a volley.
Firing backwards requires 360. I might do 360 Shades in the future since they are skirmishers on TT when I have time to get the animations working. Darkshards should not have firing backwards since they are a basic soldier in a standard tight marching formation.