Europa Universalis IV

Europa Universalis IV

Graphics Modern Universalis
27 Comments
Clark Crente  [author] 4 Jan @ 6:02am 
Idk how to fix it, recommend just loading again without it to choose the right path and reload with it
chief queef 4 Jan @ 2:28am 
The mod stops "Preview Branching Mission" button to appear.
cameronthedestroyer 31 Jan, 2024 @ 6:54am 
It seems like it’s the files that change flags, I generally delete all files that don’t affect the graphics. I can give a better answer in a few hours when I get to my computer.
Clark Crente  [author] 15 Jan, 2024 @ 5:56am 
Hello, sir, which files should I edit? Let me know, please!

Thanks for the feedback!
cameronthedestroyer 14 Jan, 2024 @ 3:11pm 
Yo are you planning on updating this for 1.36? Really like this mod but i keep having to verify files and I would rather not edit this mod each and every time i do. Thanks!!
Clark Crente  [author] 16 Dec, 2023 @ 6:06am 
Sadly not, you can forward for them the question on how to do it. I'm busy lately, the free time I have I use to do test runs on my other mod "For Honor and Glory"
SmilingRefugee 11 Dec, 2023 @ 7:20pm 
Extended timeline version?
Fasz_fej_jankó 1 Dec, 2023 @ 10:25am 
ET?
Clark Crente  [author] 11 Nov, 2023 @ 2:34am 
@cameronthedestroyer I'll only play now, my suspicion might be the banners package. Sadly my knowledge is limited and I'm prepared to redo all the work if necessary lol Thank you again for the words!
cameronthedestroyer 9 Nov, 2023 @ 1:41pm 
Thanks for the quick response and your effort! To give some context, I am using the mod with the YAGO GFX files just like @AK described. If the GFX files are the problem, hopefully there is some way to patch it.
Clark Crente  [author] 9 Nov, 2023 @ 12:32pm 
@cameronthedestroyer will check it out, I still didn't play 1.36 due to work, thank you for letting me know!
cameronthedestroyer 8 Nov, 2023 @ 6:09pm 
This mod breaks the branching missions button and the autonomous missionary function. Love this mod, and the appearance of the map, but I have had to turn it off to play nations like Persia and Byzantium. Please fix! Thanks!
Clark Crente  [author] 8 Nov, 2023 @ 2:17am 
@Albanian Gypsy I can look into it but can't guarantee, my next mod will be an overhaul balancing focusing initially on age of discovery and later reformation.
Albanian Gypsy 7 Nov, 2023 @ 6:37am 
would be very cool if trees can be visible with that zoomed in view on political map mode
CS 6 Nov, 2023 @ 11:56pm 
@罗德瑟尔克 you can do that in game options
Friedrich von Luxemburg 6 Nov, 2023 @ 10:41pm 
Is it possible to make a version that hides all unit models?
Clark Crente  [author] 6 Nov, 2023 @ 12:36am 
@isaac have no idea how to make it compatible, you can forward the M&T people my mod and feel free for them to use. Glad you like it!
Clark Crente  [author] 6 Nov, 2023 @ 12:35am 
@gigglepuffs thank you for explaining! Here it works simply loading I'll update with extra files (flat map and this) as option that doesn't "break" the ironman mod, with instructions inside the folder!
Kantonézik0 Las. 5 Nov, 2023 @ 3:36am 
nice mod.:steamthumbsup:
and I need M&T3.0 version:steamthis:
CS 3 Nov, 2023 @ 12:50am 
go into the mod files and copy the gfx folder of yago into this mod and overwrite
GigglePuffs 2 Nov, 2023 @ 10:59pm 
I also want to know, because I really do like the look of the last few photos.
cameronthedestroyer 2 Nov, 2023 @ 5:47pm 
How do I set this up to be like the last two photos? I downloaded this mod and YAGO Map Shaders Lite, and switched the load order when it didn't work the first time, and it still didn't work. Do I need another mod?
CS 2 Nov, 2023 @ 12:02pm 
i merged them manually but thanks
Clark Crente  [author] 2 Nov, 2023 @ 11:53am 
@AK I use to load as last option or just after the map mod
CS 2 Nov, 2023 @ 11:03am 
how do you get it to work with map shaders lite?
Clark Crente  [author] 2 Nov, 2023 @ 5:05am 
@Dos glad it works, thank you for the words. Hope I can improve it soon
Dos 1 Nov, 2023 @ 7:52pm 
Looks nice and works with Anbennar's bitbucket. I'll be using this for a bit. Thank you.