Sid Meier's Civilization VI

Sid Meier's Civilization VI

Merrick's Britons
41 Comments
thecreeperkiller23 19 Mar @ 2:24pm 
Love the mod, just small problem. The Karbantos does not work, i cannot attack with it.
Kaelann 19 Oct, 2024 @ 4:55am 
Just like someone pointed out in the comments, I'm also having an issue where the AI is ignoring religion during the whole game.
I have no idea what to do to fix this issue
BigGamer9211 6 Sep, 2024 @ 11:07am 
Honestly don't know what it could have been then. Might try it again
Rosenthorn  [author] 5 Sep, 2024 @ 4:19am 
I just tested this myself, the AI did not ignore religion while i was playing Briton.
BigGamer9211 4 Sep, 2024 @ 5:10pm 
Im pretty sure it was this mod that was causing all civs in the game to ignore religion. They would literally build no holy site buildings well into the mid game. I uninstalled this and it went back to normal.
Rosenthorn  [author] 4 Sep, 2024 @ 8:23am 
You can plant forest wherever forests are valid to exist. Same as if you plant forests with Builders later in the game.
Copperpaw 3 Sep, 2024 @ 11:19pm 
One issue i have with the druid that isnt fully explained. Where can and cannot my druif use its build charges for planting a forrest. It seems like the list where it cannot be used is much longer than where it can
Darklord 11 Jun, 2024 @ 1:22pm 
Just did a lovely Religious victory with this Leader. Thanks for a really fun mod, one of my favourite play through's in a while.
Ladcus 9 Jun, 2024 @ 8:28pm 
Loved the look of this after seeing Ursa's video on the TSL Roman map, got this Civ with the Luigi's city style as directed.

Cant get her to spawn at the start? No Settler just an empty section of tiles.

I'm playing GS and I've tried with TSL turned off on this map and still nothing.
(Besides the civ, city style and that TSL map - no other unofficial mods enabled)

I can get it to work on regular maps, anyone have an idea on what's wrong?
SapphoArixos 28 May, 2024 @ 6:04pm 
Any chance of getting Tomatek's Historical religions support in the future?
dhaudaygeqy 7 Mar, 2024 @ 1:23pm 
Change these lines of code so that the text takes information from LocalizedText, please.

BoudicaUA.lua
Game.AddWorldViewText(pUnitOwner, Locale.Lookup("+1 Population from Barbarian Camp!"), pClosestCity:GetX(), pClosestCity:GetY(), 0)
Game.AddWorldViewText(playerID, Locale.Lookup("+ 1 Population from Tribal Village!"), pClosestCity:GetX(), pClosestCity:GetY(), 0)
Rosenthorn  [author] 19 Jan, 2024 @ 1:24pm 
Culture from Lumber Mills should now contribute to tourism output in your civ.
Rosenthorn  [author] 14 Dec, 2023 @ 3:34am 
Tweaked Nemeton ability. Instead of granting tourism at conservation, it now grants culture to adjacent charming and breathtaking tiles. This still lets them play into a tourist victory, but provides a stronger early culture bonus.
Mookie  [author] 5 Dec, 2023 @ 12:58pm 
@CypRyan I'm glad you like it! Boudica is a bit on the stronger side, and may still be due for some tweaking. The goal at the end of the day, was to make something enjoyable to play. I personally think a few vanilla civs and leaders are stronger than her, but I'm curious what you'll think. Enjoy! :)
CypRyan 4 Dec, 2023 @ 10:07pm 
Really like this! Super creative and unique. However, from reading it this could be a bit too strong. Gonna try it!
derpymediaforever 30 Nov, 2023 @ 9:37pm 
I love this mod!! May I suggest making Armenia next? There is an Armenia mod but unfortunately it is outdated and doesn't work anymore. It would be so amazing to play as my country!

Your mods are so amazing, keep up the great work!
Rosenthorn  [author] 8 Nov, 2023 @ 11:25am 
New update - Cost reduction for druids, adjusted start bias, and the Nemeton can no longer be built adjacent to the city center.

Subject to change as Mookie playtests.
knotty_n_gneiss 8 Nov, 2023 @ 8:25am 
Super fun civ, playing with her now! My one suggestion: make it so holy sites can't be adjacent to city centers. It just makes defending them a little too easy (hence encampment and oppidum restrictions). Otherwise, fantastic!
Rosenthorn  [author] 7 Nov, 2023 @ 7:11pm 
That's great to hear.
#TRAMPERTURBOTURBANTALIBOBTORBEN 7 Nov, 2023 @ 12:39pm 
So after tracking down the logs for the game and trying to run the mod again it finally worked! I apparently just had to threaten it into working :P. Enjoying the Civ so far great job
ArlinRenamon 6 Nov, 2023 @ 9:54am 
That's fair enough. And yeah I actually love the mod! That's one of the reasons I asked.
Rosenthorn  [author] 6 Nov, 2023 @ 7:39am 
I don't really do fiction / fandom mods, you'd be better off asking someone else. Ironically though i do have a Zenobia leading Palmyra mod i made a few years back.
ArlinRenamon 6 Nov, 2023 @ 5:51am 
Would it be possible to commission you to add Zenobia from Fate Grand Order as a playable Leader for the Byzantines?
Rosenthorn  [author] 5 Nov, 2023 @ 4:59pm 
I'm sorry it doesn't work. If you know where to find your logs, please share.

If other people are experiencing issues, i'll look into this further. But myself and Mookie aren't experiencing any issues loading this mod.
#TRAMPERTURBOTURBANTALIBOBTORBEN 3 Nov, 2023 @ 4:12pm 
I did yes just tried it again after verifying file integrity and it still doesnt work
Mookie  [author] 3 Nov, 2023 @ 2:54pm 
@#TRAMPERTURBOTURBANTALIBOBTORBEN

This mod requires Gathering Storm DLC, do you have that enabled?
#TRAMPERTURBOTURBANTALIBOBTORBEN 3 Nov, 2023 @ 12:29pm 
With no other mods Active than this one I recieve an error when generating a new world/starting new game.. :C
Rosenthorn  [author] 3 Nov, 2023 @ 11:06am 
@Frosti

Thanks for the report, at the time it was an effect that didn't quite work as intended.

To update and rebalance the civ, Mookie and myself discussed how to fix the issue, and the civ bonus has been changed.

The Britons now ignore the terrain cost of woods and rainforest (the movement penalty is fixed), for every land unit except cavalry and siege. The Karbantos is the exception and receives this bonus despite being cavalry.
Rosenthorn  [author] 3 Nov, 2023 @ 9:57am 
That's not working as intended, we're figuring out a fix, sorry.
Frosti 3 Nov, 2023 @ 6:54am 
Hey Merrick, i like this mod very much, but i think i found a bug: every of my units loose 1 movementpoint on rainforrest.
I use nearly 100 other mods, so i cant be sure if there is a cross-effect
But anyway great job :)
Rosenthorn  [author] 3 Nov, 2023 @ 12:02am 
@babyarr0w thanks for the report, should be fixed now.
Blue Arrow 2 Nov, 2023 @ 5:14pm 
Merrick, your mod impacts all civilization's movement in forests.
Baby Aina (っ^‿^)っ 2 Nov, 2023 @ 12:11pm 
thanks now its perfect :steamthumbsup:
Rosenthorn  [author] 1 Nov, 2023 @ 4:45pm 
@M There is support for Play Europe Again.
Rosenthorn  [author] 1 Nov, 2023 @ 2:30pm 
Added Leugi's City Styles Pack compatibility. Once in classical, the Britons will use his Celtic city style. Without that mod, they will be the same city style as Scotland.
Rosenthorn  [author] 1 Nov, 2023 @ 12:16pm 
Updated with changes that improve Boudica's AI behaviors and preferences.
M 1 Nov, 2023 @ 10:25am 
Lovely MOD does this have TSL for Play Europe Again/ YNAMP
Baby Aina (っ^‿^)っ 31 Oct, 2023 @ 1:55pm 
the palace and city style is roman like i think it would be better with the gaul models
Pacs 30 Oct, 2023 @ 4:44pm 
This is beautiful. Wonderful mod.
Doc_Furtado 30 Oct, 2023 @ 5:11am 
Beutiful, tks