Total War: WARHAMMER III

Total War: WARHAMMER III

Grand Campaign Camera
49 Comments
sleepyHase  [author] 30 May @ 3:12am 
just took a look at the description of Freiya's mod and it seems like it does the same as this except mine also increases the max height of the camera and Freiya's changes the fog to decrease more as you zoom out i think. i saw it was only updated 5 days ago so i cant confirm if the things we both touch are using the same values or not. when i made this mod i think there mightve been more differences between the two mods but i cant really remember. tldr: mine increases the max height of the camera, Freiya's decreases the amount of fog as you zoom out. you would be able to use both together if you want the things from both, but if the values we both touch are different, you will only get the values from one of the mods (i dont have wh3 installed atm so cant check priority and what the values are atm)
hamletsdead 30 May @ 2:51am 
Been using this for a while (and love it) but wondering what it does differently than Freiya's Improved Campaign Camera? The descriptions are almost identical, but is there some benefit to using both of them together? Any help would be greatly appreciated.
SepticSchizo 13 Feb @ 3:12pm 
nothing broken, people just dumb
sleepyHase  [author] 13 Jan @ 1:20am 
What's currently broken with it?
lwhのsama 12 Jan @ 11:57am 
man,plz update
PsyPro 11 Nov, 2024 @ 12:25pm 
Update!
sleepyHase  [author] 8 Sep, 2024 @ 9:10am 
Thanks c:
Mr. Huckleberry 5 Sep, 2024 @ 1:47pm 
Great picture description.
Mumion der Unsterbliche 13 Jul, 2024 @ 2:49am 
Ok .
sleepyHase  [author] 13 Jul, 2024 @ 2:25am 
Why does it need an update? This mod should always work
Mumion der Unsterbliche 12 Jul, 2024 @ 9:01pm 
Update ?
sleepyHase  [author] 29 Jun, 2024 @ 12:19am 
Sorry! I thought this was a different mod haha. Yeah if you remove it mid save, some of it will still take effect, just an issue with the game :c
三月的云 28 Jun, 2024 @ 5:39am 
what dou you mean?
sleepyHase  [author] 28 Jun, 2024 @ 5:32am 
The trading shouldn't happen anymore but the ai probably still won't be able to confederate each other if you remove it mid save
三月的云 27 Jun, 2024 @ 6:47am 
When I close or even delete this mod, it still takes effect. Is there any way to solve it?
sleepyHase  [author] 18 May, 2024 @ 10:52pm 
hehe thanks c:
RatboyW 18 May, 2024 @ 9:37pm 
Love the cat pic easter eggs in the packfile lmao, that was a fun surprise
sleepyHase  [author] 12 Apr, 2024 @ 5:34am 
oh thats really odd
I Have No Enemies Brother 11 Apr, 2024 @ 11:12pm 
@Ero-sennin

I just found out why some people's camera mods aren't working for some people. It seems if you are running on low graphics setting then your camera angle is restricted and less horizontal. But if you run the ultra graphics setting you then will see the change and the more horizontal camera angle. It's crazy that I just discovered that now.

Hope this helps someone.
I Have No Enemies Brother 3 Mar, 2024 @ 6:57pm 
@Ero-sennin and @|rav|

I have tried manipulating the "camera_warhammer_minimum_tilt_angle" value to even being just value 1 using RPFM and nothing even happened. For some reason I don't think you can even get horizontal camera anymore even if you tried :(

And believe me I am trying so at least I know I am not missing out on anything but I kinda want to explore land closer to the ground like in ROME 2 on that horizontal track :)
sleepyHase  [author] 25 Feb, 2024 @ 10:24am 
ahhh
|rav| 25 Feb, 2024 @ 10:16am 
The issue with horizon cameras is that the margins of the map do not look good and you will see them rendered from anywhere if you use a horizon cam. That's why I said don't bother. Folks who want a horizon camera kind of still think of the WH3 map as being decently fleshed out - it really isn't. To get an idea lower the cam value to 20-30 and you'll see what I'm talking about.
sleepyHase  [author] 25 Feb, 2024 @ 9:24am 
ahh, good to know thanks. ill take a deeper look at camera values soon and mess around with some stuff. i only looked at the sorta basic values just to get at what i wanted to change about the camera initially
|rav| 25 Feb, 2024 @ 8:06am 
@ero-sennin editing the angle steps should allow you to integrate a horizon type camera when at bottom ground level - thou I don't see why you would do that. Otherwise nice mod.
sleepyHase  [author] 23 Feb, 2024 @ 10:11am 
just downloaded the extra scenic mod to check what it does and im not sure why it wouldnt be working cus the stuff it changes shouldnt be outdated. it wont be compatible with this mod though cus i override the minimum height and tilt angle
The Mannis 23 Feb, 2024 @ 10:02am 
Hello and thanks for this mod. Is there a way to give us a horizontal angle? Like the one in Extra Scenic Campaign Camera mod (it's outdated).
sleepyHase  [author] 31 Jan, 2024 @ 1:56am 
haha, thanks
bropossible 30 Jan, 2024 @ 8:08pm 
Nice cats : )
sleepyHase  [author] 29 Jan, 2024 @ 1:53pm 
@Pitty the Pepperoniless Pizza
sorry for the late reply, i think i mustve missed the steam notification aha. you could change the camera angle value yourself. its a really simple mod, just download rpfm and open this mod with it. inside the mod i have a text file explaining what each value does so all you gotta do is just change one of the values more to your liking
Relazak 23 Jan, 2024 @ 11:48pm 
Love the mod, is there anyway you could add the ability to change the angle of the camera from vertical all the way to horizontal?
sleepyHase  [author] 28 Nov, 2023 @ 5:58am 
@carlosklewis3
it doesnt need an update, it still works. I will push an empty update later on though so that the mod manager doesnt say its outdated
carlosklewis3 27 Nov, 2023 @ 7:28pm 
hey there. i love this mod. can you please update
Fullmetal 26 Nov, 2023 @ 8:23am 
Thank you for making this!:er_wave:
Forlorn 10 Nov, 2023 @ 3:58pm 
Nice one
SpiffyGonzales 6 Nov, 2023 @ 12:09am 
No sir, thank YOU :D
sleepyHase  [author] 5 Nov, 2023 @ 4:41am 
thank you so much :)
SpiffyGonzales 5 Nov, 2023 @ 2:42am 
You're one of those creative types who makes things people don't even realize they needed till they see it. Thanks
lwhのsama 4 Nov, 2023 @ 10:21pm 
great like TWW2 ! you are the best :steamthumbsup:
sigmars_disciple 31 Oct, 2023 @ 7:37pm 
Other than that, Kalessin's expertly curated & updated, currently 777 mods long list for WH3 is prob the best I found if you wanna have a look at the 'competition' (search "Kalessin" in collections). And yes, those CA updates were A PAIN WITHOUT EQUAL AGAIN specifically with 4.01.-4.0.5, independent from their ridiculous version numbering... Maybe some CA peeps will learn one day that the "3" was part of the version # as they're on WH3 - and that they switched to a WH4 version # for no reason whatsoever... Maybe they thought it fits the % of mods that small update broke better, HAHAHA
sigmars_disciple 31 Oct, 2023 @ 7:36pm 
Damn, when I started reading your reply to TdizzleGod I got so excited when I thought I explained it right!! ;) Well, almost. Thanks for looking into Freiya's mod, I'll try them together!

I'm actually working on a modlist, but I got lofty goals - esp. when it comes to its presentation, I'd like to have a loreful-sounding but completely made up back story and stuff....)plus my lists always end up way too long - currently I'm working with a Cathay-centric 400 title mod list. So I guess I'll just never get it finished, haha!

If you ever want to try a campaign start, choosing out of TEN pretty fleshed out Cathayan factions let me know - I'll send you the list, you play a couple of turns and then let me know if it's worth 500 more hours of nervewrecking trial and error on my potato PC :) :) :) :)
sleepyHase  [author] 31 Oct, 2023 @ 1:24pm 
@soulmindproductions
looked at freiya's camera mod and we conflict on only 2 things which are the minimum height and the camera angle but funnily enough we both have them set to the same values aha. it should be fully compatable with it as nothing else conflicts. i will add this to the description.

atm i dont have any plans to make a wh3 modlist, but thats not a definite no. im just trying out various mods at the moment and might potentially make one in the future but it would more likely be near to when ca stop working on wh3 so i dont have to worry too much about new patches and mod updates breaking things, especially cus sfo still receives big updates which could mean weeks of the modlist not working until sfo finishes a new update. ty for the kind words!
sleepyHase  [author] 31 Oct, 2023 @ 1:24pm 
@TdizzleGod
should be no compatability problems, if you have a mod which does the same things as this then it will just mean that one will overwrite the other. just tested save game compatibility and it works really odd aha. it seems like your min and max zoom are somehow tied to your savefile. if you add this mod mid campaign, you wont get any change from the vanilla min & max zoom but you will get the other features. similarly if you start a campaign with this mod then remove it, the min & max zoom will be what this mod has and the other features will just be vanilla. it is 100% safe to add or remove mid campaign though. i will add this info to the description.

@mohaks_9330
im not sure which mod you mean, if you could link it then i could take a look
sigmars_disciple 31 Oct, 2023 @ 12:25pm 
I like the improved zooms, but I also like Freiya's mod that tweaks the campaign camera.
It sounds like maybe they're affecting different things and *might* be somewhat compatible, or is that impossible, Ero-sennin?

BTW, do you have any plans to "release" a WH3 modlist/collection at some point? Given the quality of your WH2 collection, that'd be <3 (100 emoticon) (fire-and-explosion emoticon) etc.
sigmars_disciple 31 Oct, 2023 @ 12:21pm 
Pretty sure any camera mod is 100% savegame compatible, TdizzleGod.

They just change settings and WH3 won't "miss" these when you remove the mod. It'll just look like it did without the mod. That's always the thing I believe with savegame compatibility: if a mod "creates" database entries - like for new buildings/units/machanics- which are stored in your savegame. Because if you try to load your savegame and it has references to stuff that WH3 doesn't have a clue what this even is (as the respective mod is now missing) these "nirvana references" cause the CTDs). Hope that made sense...
TdizzleGod 31 Oct, 2023 @ 10:45am 
is this mod savegame compatible and it shouldnt have any compatibility problems right
Gromcito93 31 Oct, 2023 @ 8:59am 
In WH 2 there was amod for the camera that you could see the Horizon would be nice to see it on this game, maybe you can work that magic.
Ganon Cannon 30 Oct, 2023 @ 8:38am 
thanks!
sleepyHase  [author] 30 Oct, 2023 @ 8:35am 
yeah it should work for both as all its doing is just changing a couple variables related to the camera
Ganon Cannon 30 Oct, 2023 @ 8:32am 
Awesome mod, is this coop friendly and IEE friendly?