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I will share my similar gripes about the text tiles. If the writing can't be made smaller, perhaps the grabable tile underneath could be made large so it can be more easily be selected.
Also is there anyway to make the mirror scream only happen once? I don't have an issue with jumpscare itself, but hearing it repeatedly hurt my ears.
Thank you for the room!!
In multiplayer that means only one person can hold the clues that everyone else needs.
Bad unintuitive design
1. Why are the tiles zoomable? All it does it make them hard to pick up. If you made the text fill up the available space and made the placemat zoomable, that would be so much better and easier to read
2. The tiles for the last three numbers break on spaces. That means I had no idea which order they went in. I wound up brute forcing that
1. The clue tile could be positioned legibly on the HUD
2. You could more easily pick up the desktop tiles
3. The desktop tiles indicated the order of the code
4. The keys were colored
5. There was a jumpscare warning, even if it's just one