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Could not find type named EccentricPower.CompProperties_Dismantlable from node
and some cross ref in gravship shield generators
Something where you could disconnect parts of network, like a Capacitor Array for a quick recharge while under fire.
If so, and it wouldn't be too much of bother IF you feel like adding something like that, could it be somehow linked to the "Power Logic" mod? Anything to automate player's Network.
If not, understandable, ofc its your mod and you shouldn't bother with stuff most might never use, just a suggestion, still, love the mod 🙏. Possibly the Best mod I've seen yet in regards to how uniquely it works 👍 Hope you have a fantastic day regardless!
Also i am using a pawn with the targeting rife to call the strike, not a tower, and the missile just vanishes mid flight.
Error in Eccentric Tech - Defense Grid, assembly name: EccentricProjectilesCE, method: ProjectileCE_ExplosiveStagedWithEffects:Vec2Position, exception: System.MissingMethodException: UnityEngine.Vector2 CombatExtended.ProjectileCE.Vec2Position()
Fair warning though, vanilla RimWorld has a limit on how wide range circles can be, so going too far may cause errors.
Thanks ^.^
Hope that helps!
You actually can edit the range of the sensor towers via XML, but I am unlikely to introduce mod settings (as it causes issues with XML configuration) or create a map-wide tower (as it would be comically imbalanced in my opinion).
As for "AI-controlled defense console", that depends on what you mean. If you connect the Aurora Core from Eccentric Tech - Core to the defense network, that actually allows Aurora to alter your shield settings without a colonist manning a console. If you mean for the ability for manned turrets to automatically fire or missiles to launch with zero colonist input, then that probably won't be in the cards. (con't)
If you do not have Eccentric Tech - Core, then you can obtain High-Energy Shield Cores from exotic goods traders or via quest rewards.