RimWorld

RimWorld

Vanilla Races Expanded - Archon
660 Comments
DeepFakkas 12 Jul @ 8:31am 
The picture in the description that explains the "swift meditation" gene mentions "extreme meditation" instead in its text body
Billy Idol 8 Jul @ 3:44am 
How do i meet them?
Wyvrius 6 Jul @ 7:36pm 
I'm sick of 'em puttin' chemicals in the water to turn the frogs GHAIK!
aj 6 Jul @ 1:08pm 
what's the chance on an archon pawn returning? in my game it's been nearly an ingame year and my archon hasn't returned
Karnakas 6 Jul @ 12:13pm 
I have eventually made a pawn with ancients powers and transcendent gene. An anomaly made a hostile clone of this pawn. Do clones get the ancients powers (they do get genes and traits) and does a transcendent gene work on hostile pawns (will it eventually re spawn in my base)?
Hammer Goblin 3 Jul @ 7:33am 
Never trust one with no nose.
PennTanker 30 Jun @ 5:52pm 
Tsk'va!
Oskar Potocki  [author] 30 Jun @ 4:08am 
Your builder may return in some time, turned into an Archon :)
Bro tp-ed to my base, invulnerable to bullers, one-shots my main builder, steals him and run away wtf
It’s like the first winter of the playthrough I have like a rifle and a revolver tf am I supposed to do against it?
Naucetaaq 24 Jun @ 12:01pm 
I am making a custom Ideo for the Archons and I noticed that the blade and armour are not relic options. Could they be added? I supposed it would be "overpowered" but this is for an npc ideo and it's mostly going to be for flavour or if you go through the long process of making it your primary ideo for some reason. Mostly for flavour text and lore building for myself though.
JazzimoX 22 Jun @ 2:55pm 
I wonder, what happens to a pawn with Deathless + Transcendent genes. Do they skip the regeneration coma and skip out right away? Or do they enter a coma and then skip out if they properly die via head removal?
JazzimoX 22 Jun @ 2:52pm 
@ThcGM some runs I get none, one run I got three or four over the span of a few years. I'm guessing the psychic storm + raid is scripted to appear according to regular raid schedules, albeit rarer. Using Cassandra > Randy helps with consistent chances of archon raids.
ThcGM 19 Jun @ 11:59am 
How often do these guys raid you? I recall they would appear at some point but this is like my fifth colony and never encountered one
Nonsense Poopypants 18 Jun @ 2:45pm 
Quick question! The 'Regrow Limbs' psycast seems to have no effect on body parts which have been removed and have the "Seared Off" status. Honestly it's kind of cool and I don't mind it, like they've been severed at the soul. Just wondering if it's intentional.
Nonsense Poopypants 16 Jun @ 3:35am 
I'm so curious if the Archoblades were inspired at all by Rosharan Shard-weapons. Great mod, btw. Just came here to nerd out when I saw/found/read my first Archoblade :p
ButterGard 15 Jun @ 3:54pm 
is the archoplate's shield meant to stay on even out of combat? cause it just caused one of the archons i have to die, because automorters' shells hit the shield while they slept
Schadock [The Angeloids] 9 Jun @ 11:13am 
when one ascends their weapon dissapears as well as intended but the sound of the weapon stays in the spot( its loud and no way to remove sound)
Katieclysm 7 Jun @ 8:23pm 
RNG sadness. Two years in and no archon events so far.
Sarg Bjornson  [author] 28 May @ 11:10pm 
Yes
Nem 28 May @ 11:08pm 
is it intentional that archon weapons leave scars on bionic limbs?
Sarg Bjornson  [author] 23 May @ 9:35am 
No problems here
Inerael 23 May @ 9:14am 
looks great ! Does it still works ? read some people having a raid issue below :(
ElysianEcho 17 May @ 7:59am 
traps still work on them, in fact they are so hasty to chop you up they will happily charge over multiple, my tiny tribe just had one already wounded person bait and run them around till they bled out
SS5DEJAN 14 May @ 1:10am 
I never have anything related to this mod pop up in my world
拉尼亚凯亚捍卫者 10 May @ 11:53pm 
最喜欢超凡智能的一集,传送到我基地里面立刻抓来当性奴)
тонилайфер 9 May @ 10:57pm 
Pointless. Got raided by this when my 5 colonists got only knifes and 1 blackpowder weapon. What's the reason and how the hell should I fight it
GabNess 8 May @ 6:43pm 
literally a githyanki
Crazy Daisy 1 May @ 9:06am 
same here @LoneKnight667
LoneKnight667 17 Apr @ 6:03pm 
Anyone else having an issue with all almost all raids being called Archon Raids, even if they are tribals or something? Its just a name change from what I can see, nothing about the raids are different, but it is annoying.
Quadraxis 12 Apr @ 3:16am 
Is there a way to trigger the returning via scenario editor so they can come back after a fixed time.
Jackmino 11 Apr @ 7:13am 
Is there a way to trigger the transcended colonist returning using the dev mode? So I can have a dead colonist return when I want rather than having to wait
PopeSlayer 9 Apr @ 11:25am 
@Killahbob agreed. I didn’t even know it would kill my colonists. There are also just an insane amount of strikes you can’t even really go outside. And it could last a quadrum???
Killahbob 8 Apr @ 9:56pm 
I really wish their was a good way to reduce the effects of the storms. The flashing makes the game unplayable, and i haven't seen a good way to reduce it to a manageable level. I just have to walk away until the storm ends and hope i have a colony.
Ravinglegend 1 Apr @ 7:13pm 
@rhys118 Its random whether they appear or not. I have had them appear multiple times. You might need to have more colony wealth for the raid to occur.
rhys118 1 Apr @ 1:25am 
had 4 psychic storms hit my base now, but not a single raid from these guys
Horsemaen 27 Feb @ 3:41am 
@Нубас they are inspired by thew Githyanki from Dungeons and Dragons, where swords are most commonly used
Bloody Carrotkey 18 Feb @ 11:48am 
@Karambo the default is 50% chance.

Also, does anyone else experience issues with "Extremely Aggressive" social fights being skipped whenever it occurs?
ZL 2 Feb @ 11:05pm 
Oskar please add a new race that has naturally high tolerance for diabetes and obesity but very slow and requires insulin to function, call it Americans
ZL 2 Feb @ 10:57pm 
summary for this mod

casting down a storm that destroys 20% of your base then cripple or explode your boomalope then sends down anime ass green elf with cardboard cutout swords with enchanted nordic bullshit to beat ur ass
Нубас 2 Feb @ 11:26am 
Could we get a lore reason for them using swords? I mean, I understand that they aren't archotech soldiers, as the description states, but a race so powerful and wise must have a reason to use such objectively inferior weaponry. An honor code? Some sort of tradition? Religion (worshipping the archotech that created them)?
Anyways, I'll just use another mod that adds archotech guns lol.
Seananigans 29 Jan @ 4:07pm 
Just had one raid me super early on and kidnap one of my guys. Man in black showed up but even he couldn't pen her armor with his .45 colt (CE) lol. Hilarious, I hope that pawn comes back somehow in the future.
Karambo 25 Jan @ 5:53am 
hi everyone. short question:
what is the default chance for an archon raid to show up?
in the beginning i set it too 100% to get a higher chance to capture one, but now i want to return it to the default chance.
Solstice Initiative 22 Jan @ 7:53am 
level 3 transcendent psycast be like "Take the skipgate and the reversal, then smash the two together to create and push out imaginary mass... Hollow... Skipgate..."
Andobtw 18 Jan @ 8:25am 
Can it not rain during a Psychic storm? like if say the entire map is burning, how rain is supposed to come right after, that cant happen if there's also a psychic storm?
Fenix Wulfheart 16 Jan @ 4:48pm 
@mermader Because Transcendant is an Archotech gene. Any gene that uses Archite capsules in its creation does not pass on, which makes races like this one somewhat weird. There might have been a gene that makes archotech genes pass on, I can't remember, but by default they don't.
mermader 14 Jan @ 12:24pm 
Why is transcendent never past on to hybrid children???
Nyan 1 Jan @ 2:32am 
Tech savvy Githyanki? Illithids are so screwed now!
Nujanunki 24 Dec, 2024 @ 2:11am 
Oh, I see. Thank you for clarifying.
Oskar Potocki  [author] 23 Dec, 2024 @ 3:51am 
It's a gene in this mod, one that makes them use ANY weapons in social fights.
Nujanunki 22 Dec, 2024 @ 3:12pm 
How do I get pawns to stop using archoblades in social fights and giving my other pawns sear scars?