Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
unless the tanks are maybe spawning too far and dying of rage?? i notice the commons spawn quite far away, so maybe that is a reason?
and then when i got the notification that says "difficulty increased!" when Rocket was halfway, the special infected models changed color. Jockeys were green, Spitters were blue, and they lost all of their animations and only ever were in their "idle t pose" animation like from the Tumtara testing map
i have no idea what causes this issue, still trying to figure it out
@joss55<3
the rocket was moved to the middle of the map, so you dont have to struggle with infected trying to kill you
also thanks for playing it, glad people love the shitpost i turned into a l4d2 map
I love the map 10/10, well more like 20/10 because you're so cool B))
as for the game chugging, thats because there are so many entities that the game is just flipping its shit, like i just stated, a possible way to prevent that is to remove spawns, but i dont want this map to completely turn into just a LBAR retexture