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You could also add a special Military-Industrial Complex specialization which gives Solders & Traders and buffs both jobs, but adds an Alloy & CG cost to both jobs too, like how research support adds basic resource upkeep to a researcher type.
We're unsure on how to re-implement the unique maritime jobs, as last I checked any job replacements require overwrites. More Traditions remains strictly a no-overwrite mod to this day, and 4.0 has made that a rather difficult prospect for a mod of this size. Especially so with the planet/pop/job overhaul, as any mods interacting with it risk becoming incompatible with many other mods. Thus, we're not really sure what to do with Maritime, we've mostly been banking on the developers... developing things further. Sadly, that has not really happened thus far.
Since the tradition uses a vanilla modifier, it most likely is a vanilla bug.
Thanks for notifying us of the Industry issues, I might've fluffed the swap conditions. I can't believe we completely missed those translucer/etc bonuses still being in though! Those modifiers no longer work as they're just legacy modifiers targeting jobs that no longer exist, but because they're technically still in the game (together with their loc) we never noticed.
I assume its the pop growth bonus that's making Genesis so busted now? As someone that hasn't played around much with 4.0, I'd imagine the +100% pop growth on your capital is incredibly strong with the new pop system. Or at least, far stronger than it was in previous patches.
Paradigm Shift is another strong perk, but as the cornerstone of Genesis I'm fine with that. I am however aware of the problem that it is infinitely more powerful if you're using a more AP slots mod. I do plan to add a less powerful swap for people that use those mods in the future!
Thanks for the feedback, if you've got any other concerns/thoughts to share please do! <3
@Zenchi.Senkusha
While those traditions are pending a rework, I am absolutely positive those effects will stay as they're quite fun :)
There is legitimately no reason I can see to ever not pick it first or second regardless of what build you are going.
It's just too strong.
Anyways great mod. Even if you choose not to change this, I can always manually edit the mod files to nerf or disable the tradition for myself.
Only temporarily.
Curiosity and Archaeology will return once we have finished reworking them.
We cannot guarantee the quality of translations for this mod as none of us are able to speak those languages.
If you want the translation improved you will have to contact the translator or make a new translation.
Chronicling and Confederacy are not from this mod. Most likely they are from Expanded Traditions 3
I'm not a Modder so I'm sorry I can't give a specific fix, but maybe copying the cloning vats effect and replacing the +1.5 with +1 might work as intended.
However, I could recommend a different fix, if you'd be willing. Would it be possible to give natural blockers a small % bonus to pop growth? I think that might feel more thematic and synergistic with the tradition's completion bonus. Something like 2-3% sounds fairly balanced.
I hope those suggestions help! Thanks for the quick response
I'll confess when I changed it for 4.0 compatibility I might've just picked a number out of a golden hat. What number would you suggest instead?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
Noo, not the Art of the Deal
I don't know. Ask the creator of the translation.
Yes
We try to keep traditions as open as possible.
Restricitons are mostly where it would not make sense (Cosmopolitan for gestalts), where it would not work (Vengeance for those who cannot make rivals) and where it would not be possible (Integration for non-gestalts).
Oppression is available for all since it has (if I remember correctly) swaps for those without slaves (Spiritualists get bonuses to robots so they can oppress robots more).
All good either way. Your mod is fantastic, and the fact that some of the traditions are exclusive in some way is really cool