Space Engineers

Space Engineers

(DX11) Solarpanels
99 Comments
Marlin the creator 24 Jan, 2023 @ 6:19am 
work this mod can you tell my
Skallabjorn 15 Nov, 2022 @ 6:24am 
it does work on DS's very well. I use them on my servers.
neckro 15 Nov, 2022 @ 2:26am 
Can you please update the mod so it can be used on dedicated servers? Thanks.
Archie 2 Mar, 2022 @ 5:56pm 
the output was barely changed so it's ok
GrumpyPlok616 6 Feb, 2022 @ 10:31am 
skall, they still have the 2015 energy balance (i have tested it) its no longer proportional
Skallabjorn 26 Jan, 2022 @ 6:07am 
they are several times smaller, output is proportional
zombie_hunter 25 Jan, 2022 @ 10:00pm 
they give out several times less energy
Levieuxmineurfoux 18 Aug, 2021 @ 6:11am 
Needs a textures update too still has the 2015 Textures
GrumpyPlok616 10 Aug, 2021 @ 8:34am 
someone should update this mod, if its simpile enough i might do it. theoretically all i would have to do is change the balance
Skallabjorn 7 Sep, 2020 @ 5:14pm 
current
rowna 7 Sep, 2020 @ 2:36pm 
what is the latest update that this can run on
Skallabjorn 17 Aug, 2020 @ 6:31am 
Rememeber this is an old mod from 2015 and is balanced to the original game.
Blaserjohn 16 Aug, 2020 @ 7:25pm 
Couple notes.

The max power output of a standard panel in space is .15 Mw. Your panels are scaled for .12 (actually closer to .115).
Additionally the build cost is solar cells is the same. It uses less iron but about the same silicon. Iron is easier to get.
There is also a weight issue. I noticed it when building on mars (0.9) gravity. At 14 standard panels Hinges and rotors only need 33.6 mNs to move. But your panels at 28 needed 48mNs to move.

I do like their looks better and i ofter prefer their spacing/placement to the default. If these issues are addressed i would gladly use this mod. Feel free to message me for clarification.
SEALxPIERRO 15 Aug, 2020 @ 2:08pm 
when I put a solar panel the game crash
kandrinchae 3 Apr, 2020 @ 11:46am 
The critical errors listed were due to a corrupted install of SE itself- reinstalling SE fixed the errors I was getting
kandrinchae 28 Mar, 2020 @ 2:48pm 
With the new release there is a series of critical errors of the following type:
"object reference not set to an instance of an object"
maverick 20 Mar, 2020 @ 12:35pm 
needs to be updated gives critical error
Skallabjorn 12 Dec, 2019 @ 4:23pm 
Theses do still work. I use them.
Trube 12 Dec, 2019 @ 4:21pm 
this WAS a great mod. no upkeep = broken
Bolisaris 29 Jul, 2019 @ 1:00pm 
I am clearing out my mods and getting rid of unsupported mods, this being one of them.
Chaos_02 5 Jun, 2019 @ 12:30am 
does this still work? I tried using it on a MP server and every time I try to place a solar panel I get disconnected...
Skipper 12 Jan, 2019 @ 1:14am 
Interesting mod, I would have use it if it had huge solar panels. The less block used in a build, the smoother it is server and client side. The solar panel are more demanding because their power output is always in flux, multiply that by a great number of panel, you got a lot of entities to track. By merging several panels into one, you have the same output for a fraction of the load on the computer.
Radek1997 15 Dec, 2018 @ 3:02pm 
Damn why wasn't this showing when i searched the key word "solar". How hard can it be. Anyways, thank you. I don't understand why you're the only one that thought of this. I had this in mind forever, these solar pannels were too big sometimes and just made everyhing look like crap.
ArgoDevilian 7 Oct, 2018 @ 12:31pm 
This is a great mod, except it does not seem to work on small ships(from what ive noticed, anyways). That, and it needs texture update.
nyako tight 12 Aug, 2018 @ 5:45pm 
Mod is great, but please add better textures on it, looks really bad tho.
Slye_Fox 9 Jun, 2018 @ 12:38pm 
Any chance of upgrading the models to the new version?
Kolbiashi 11 May, 2018 @ 3:00pm 
niggie cheesae
Alyxx96 10 Feb, 2018 @ 6:30pm 
my perfectionism thanks you
Ziron 23 Oct, 2017 @ 8:17am 
That would be nice so sick and tired of balance problems compared to the fact that we use these as our main source of power in REAL LIFE! in space...
Skallabjorn 10 Aug, 2017 @ 7:40am 
If its ok, I am working on a version of this with 10 x power output and attempting to update the models
Dr.Cabot 17 Jun, 2017 @ 12:50pm 
I love these panels!!!, can you or someone make retractable, rollable, sizable , shapable Solar panel Sails or Foldable solar blankets 1x1 1 to 10 size Large n Small?:steamhappy:
Rouby™ 8 Jun, 2017 @ 10:48pm 
THIS has to be implemented in MAIN GAME
Molten Carnage 18 May, 2017 @ 1:10pm 
These are great but can't use them anymore because the models and textures no longer match the game's vanilla blocks :steamsad:
Shroom 15 Mar, 2017 @ 10:31am 
@Xenori Read below.
Xenori 10 Mar, 2017 @ 8:59am 
Can anyone inform me if there is an updated version or revamp of this? id really like the models to match up with the new model.
Slye_Fox 9 Feb, 2017 @ 11:11am 
Any luck trying to import the models?
Eikester  [author] 20 Dec, 2016 @ 1:19am 
i tried but i can not work with the source models, i get constant crashes and freezes in 3ds max when i load them
Shroom 19 Dec, 2016 @ 11:53pm 
Or update them to the new textures done by Tartaross:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=798692567
Slye_Fox 19 Dec, 2016 @ 7:33pm 
Just curious: will you be updating the models to fit with the new panel design?
VALT13L 16 Dec, 2016 @ 2:57am 
CANNOT live without this mod on my saves, brilliant :) thank you for continuing to support this mod, hope the update comes soon :)
Tarta 26 Oct, 2016 @ 1:54pm 
Thanks a ton, mate :)
Eikester  [author] 26 Oct, 2016 @ 1:53pm 
@Tartaross Inc. sure, go for it :)
Tarta 26 Oct, 2016 @ 1:40pm 
Hey man, those look really good and are nearly exactly what i am looking for. I wondered, if you could allow me to redo the textures and tweak with the value a bit and upload it as a standalone mod, of course giving you full credit. That would be beyond awesome :)
Caelen 19 May, 2016 @ 5:58pm 
Any chance of the metal grids being removed from the materials? They aren't part of the vanilla solar panels any more.
Anach 6 May, 2016 @ 4:49am 
Awesome! If only we could align blocks at 45 degree angles, then I wouldn't have needed smaller panels.
R-TEAM 4 Mar, 2016 @ 2:16am 
Yes - very nice- and an update with the new solarcell gfx would be VERY nice even more :)
DarkInferno 30 Jan, 2016 @ 9:48am 
Any plan to update the texture to the new solar panel?
SciDerg 17 Jan, 2016 @ 10:42am 
Perhaps larger panels that continue the "theme" set by the smaller ones (with scaled power output, of course) would be the answer to @Aecnoril's request?
What I mean is adding sizes like this:
Large ships:
8x1x1, 8x2x1, 4x4x1, 8x4x1 (etc.)
Small ships:
10x2x1,20x5x1, 10x10x1, 20x10x1 (etc.)

Idea is that you can (sometimes) replace multiple smaller panels with one larger one.
That would reduce block counts, and might reduce lag due to power calculations (on really large arrays).

I don't use solar panels very often, but when I do it's these panels.
They're just plain better at being able to fit somewhere without having to base the entire design around them. Great for communications repeaters between planets and stuff like that.
Ryclos 21 Nov, 2015 @ 7:45am 
WOw nice job but can you fix a little bugs ? :)
Incomitatum 18 Nov, 2015 @ 12:47pm 
Found a bug where the "Centered" panels have Potentail, but keep reading that their Output is 0. I waited 3 days for my hover bike to charge. When I switched from the cetnered variant to the "edge" variant, they began charging right away.

Love the mod though, and I love the centered panels. If we could get a hotfix for this, that woulbe great.

Thank you.