Total War: ROME REMASTERED

Total War: ROME REMASTERED

Even Bigger Map for Vanilla [1.0]
91 Comments
Kingcrazy 19 Apr @ 8:42pm 
idk if this is supposed to happen or not, but there us a small path across the ocean, from taras to corcyra that land units can walk across, giving rome and greace an imaginary bridge
Argyraspides 19 Feb @ 8:26pm 
Map is beautiful, massive, and all I could ever ask for in terms of a perfect Rome Total War map.

That said, it crashes if you try to do anything weird, like conquer India as Rome. Unfortunate, but such is life.
雪花飘飘 13 Feb @ 9:56am 
actually I was wishing this "Even bigger" means it extend to South East Asia, China, Korea.....wish I can fight Han Dynasty as roman and march my armies far enough to reach Chang'An
gnopic 23 Jan @ 4:22am 
Thanks for the mod, it's really cool, it's just a shame it crashes all the time, are there any fixes planned?
Brandon 11 Nov, 2024 @ 6:02am 
are you planning to do a barbarian invasion version?
Shakybill 9 Nov, 2024 @ 7:25am 
Need to add a bunch of wonders to the map
crankiestnebula 27 Oct, 2024 @ 11:09am 
Soooo somehow I just lost and was maybe on turn 50 or 60 maybe, just was weird still had plenty of settlements, think victory conditions on the map need to be altered.
Nderimi 13 Oct, 2024 @ 10:01pm 
failed and now I think I got it. Got to add these to the desc_sm_resources.txt

;; mineable resources need a seperate tooltip for when they're being mined
"mining tooltip": "TMT_GOLD_MINE_TOOLTIP",

;;the model to use for this resource's mine
"mine model": "data/models_strat/resource_mine.CAS",

makes sense. If any issues. follow the same as gold and silver, but the EDB file is good.
Nderimi 13 Oct, 2024 @ 8:22pm 
Main mods used, Kirsi's fantastic even more map, barbarian engineering and danymok's more units, among some other mods. Have not published anything myself and I keep my modifications local.
I love people and how they share info. Not trying to be the wiseguy here, but just part of the community. Anyhow, I was really annoyed with not being to mine other metals. Less money than Gold and Silver, but still something to keep things spicy. So, I discovered the desc_sm_resources.txt and edited things like this:
Example: "iron"
by default it was "none", so I changed it to "mineable". Sample:
"subtype": "mineable",
Also, the export_descr_buildings.txt needs to modded. My choices:
mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold or resource marble or resource lead or resource iron or resource amber or resource copper
Stache73 24 Sep, 2024 @ 8:38am 
Hey Kirsi, I am currently developing a new mod based on this mod/modding resource of your's. Do I have your permission to use your mod as a base for my mod? Credits to your work will of course be given.
GGDOG 5 Sep, 2024 @ 11:53pm 
could you make a separate mod for 4 TPY or 12TPY ? if it's not that complicated to accomplish:lunar2019piginablanket:
Aristoxenus 11 Jul, 2024 @ 8:20am 
Really great but it often crashes at the end turns, is it normal? Im really enjoying it thou
123 3 Jul, 2024 @ 10:43am 
is this mod now working or are there still the crashes?
RagsSublime 21 Apr, 2024 @ 5:01am 
Hey Kirsi. In love with this mod. Real shame its facing issues atm. Any estimate on the timescale of a fix? There is no grander or greater mod than yours. Great work. <3
Nderimi 9 Apr, 2024 @ 10:11am 
character limitations affecting my enthusiasm on this mod.... Will be quiet now. Veni, vidi, vici...
Nderimi 9 Apr, 2024 @ 10:09am 
Might entail other names. For me this was the issue. But the way it appeared on the mod was this. RTWR translated those characters to a "square with a question mark". Probably why it crashed.... I don't even think you added those names as they were not under the Kirsi added section, but who did what is not even on my agenda. Can't say this enough, but this mod was done fantastically. Thank you Kirsi....

To CA, hire Kirsi to lead your teams on how games should be made!!! M2TW remaster!!!!!!!!!!!

lol

\data
descr_namelists.txt
descr_names_lookup.txt

\data\text
names.txt

I simplified the names for my own use... i.e. Khloe, Skylas, Thoysa. Just because I am a true newbie... (Still messing with barbarian engineering and trying to add those lvl 4 and 5 buildings :( )

{Khlöe} Khlöe
{Skílas} Skílas
{Thoösa} Thoösa

under greek women section:

"Khl e",
"Tho sa",

"thrace_men":
"Sk las",
Nderimi 9 Apr, 2024 @ 10:09am 
@kirsi

Details at the bottom. Hope this response helps. No doubt you would have figured this out, but it was a quick fix for me, so a CTRL+H to replace all the "ö" to "o" and "í" to "i", might give you the freedom to... Appreciate the flavor, but this workaround was needed. For me. No judgements....

1st of all, under no circumstance did I publish those comments to undervalue this absolute masterpiece. Loving the campaign....

2nd sorry for the delay but as I said above, loving the campaign, and I am fighting Carthage and Macedons on your German map, at turn 30, eliminated Romans and 303 regions to manage.... lol
Kirsi  [author] 5 Apr, 2024 @ 1:33pm 
@123
Known issue, trying to fix it. Most likely, I think it's something in descr_strat. Or with the character name files.

@Nderimi
That's interesting, I think steam comments have issue w/ showing the special characters in those names. Could you give me the names again w/o the special characters + the specific txt files you changed them in? I'd like to reproduce those changes and see if it helps.
Nderimi 3 Apr, 2024 @ 12:42pm 
Kirsi let me do your work obligations for you and you just work on the mod!!!:)
Nderimi 3 Apr, 2024 @ 12:25pm 
I had already copied Kirsi mod on my local mod folder. Log stated 3 names sk?las, tho?ya, and khl#e. Found 4 files names.txt and name look up files (i dont remember exact file names) but 2 are in the txt subfolder and 2 on the main mod folder. Renamed them to match the english alphabet. Saved. And resumed the campaign. No issues so far... if i could inly get barbarian engineering to work with Kirsi mod I am done....
Nderimi 3 Apr, 2024 @ 12:19pm 
I will tell you Kirsi, you keep outdoing yourself. One mod better than the other... I am no expert but i kept getting a constant series of crashes, but i conquered 160 settlements. So starting from scratch was no option. Solution to my issue...
123 12 Mar, 2024 @ 8:20am 
im playing this only mod alone aswell but any campain i play at round 30 to 40 the crash
Simon Windfowl 11 Mar, 2024 @ 10:42am 
No crashes to be honest, but I also am only playing this mod alone.
VersionZero 9 Mar, 2024 @ 4:27pm 
@Kirsi
No i meant you can still edit the ground_types.tga in photoshop even if it's already generated.
Kirsi  [author] 9 Mar, 2024 @ 4:04pm 
@idk
An interesting idea, but I never learned how to use blender...
VersionZero 9 Mar, 2024 @ 1:18am 
(I just discovered this)
VersionZero 9 Mar, 2024 @ 1:18am 
@Kirsi I don't know if you know this but you can still change ground types without regenerating the map in IWTE or making it in blender, it just looks visually odd but gets some thing to get used to, could possibly mean more settlements in Greece, Bactria, and Tibet like I wanted - Atreus
123 23 Feb, 2024 @ 2:59pm 
why is no map mod working without crashe???
Kirsi  [author] 19 Feb, 2024 @ 10:27pm 
@Digi
Sorry, work obligations have been taking up most of my modding time so far in Feb. Once things stabilize, work on this should continue progressing.
Digi 17 Feb, 2024 @ 10:43pm 
Any luck finding/fixing the issue causing the crashes? Haven't heard anything for a couple months.
TheJapVap 10 Feb, 2024 @ 3:55am 
fix this mod playing Germania 30 min crash one time came back to play crash again on same save file can't continue the game (sorry for my bad english)
Rana 7 Feb, 2024 @ 8:36pm 
As an avid gamer for nearly 20 years I can say the map is excellent, the only downside for me is to include Indian and Chinese armies, which takes some doing. Also for me, a bugbear in the Temples system is the god knows how many Indian deities to include?

I prefer RIS and if not MM, as it they are easier to flesh out. If I can overcome the challenge of Indian and Chinese armies, then this map will be fun.

I have tried Pontus and no crashes.
BlackV3nom94 19 Jan, 2024 @ 12:28pm 
crashes all the time for me
[IB]Kielan 14 Jan, 2024 @ 3:55pm 
Crashed allot for me sadly.
Arthas 3 Jan, 2024 @ 8:35pm 
need more country.
alex1994 31 Dec, 2023 @ 9:29pm 
Kirsi, good afternoon! If possible, add me as a friend, I would like to chat with you about creating a region so that I don’t have to clutter up my comments. If you don't mind of course
Dominus 29 Dec, 2023 @ 6:16am 
@Daddy Dingle You are brave calling people names behind a monitor when uncalled for, that is a sign of petty child, or manchild like you I guess. I don't intend to argue with random retards like you over comment section, rather try and report things that are broken on mods, much more helpful you know. You got worked up over silly mod comment, grow up.
Wumbo_7567 28 Dec, 2023 @ 9:02pm 
So I'm new to modding, does anyone know how to add a map to a mod? I've been trying to add this map to my mod, but I keep getting a strange glitch where all symbols are replaced by an eagle wing (buttons, etc). Any help would be greatly appreciated!
Kirsi  [author] 26 Dec, 2023 @ 6:47pm 
@SaltyFrenchFry
The only thing I can pinpoint w/ any certainty that seemed to be an issue was possible invalid character names, or something of the sort. Which is being addressed by just scrapping anything to do w/ new names and using the files from the Imperator map, since that version is stable.

That should explain the end turn issues hopefully. As for crashing in battles, this mod doesn't change anything to do w/ units. Without crash logs, I really can't begin to speculate on that.

Either way, I wouldn't recommend trying to play this map given the instabilities; at least not until the next update, prolly after the holidays.

If you like how the AI plays on it, that's good I guess, but I didn't modify AI at all.
SaltyFrenchFry 26 Dec, 2023 @ 3:08am 
@Kirsi Hello! I love the mod and I intend to play a lot of it! It was the thing I searched of and I think that it is great!

However, I'm experiencing a lot of crashes when I end turn or before/during a battle.
I believe that you know about the problem and you are doing/ will do something about it, so may I ask you for some info about the crashes and when you intend to try and fix them.

Don't get me wrong, I have zero intentions of trying to let you down.
It was literary what I want to play, bigger vanilla with good AI.
As a grinder I will try to not to give them them much attention and push through them, but I hope that there will be a fix in the future.
The mod it 10 out of 10! Please, don't stop working on it!
Daddy Dingle - GK 25 Dec, 2023 @ 1:05am 
@dominus lol why do morons think calling people "kid" on the internet like its OG Xbox is going to mean something when they the ones who cant read and put two and two together.
Dominus 24 Dec, 2023 @ 11:16pm 
@Daddy Dingle Chill a bit man, no need to resort to calling names just because I asked a question, its ok, don't be a bitch about it. And yes on all of your inqueries, maybe because I worked as IT support on surrveillance duty this whole month with night shifts, was why I asked this question to author, but still no reason for you to get worked up like this, kid.


@Kirsi Good to hear, it was two months now, thought you maybe abandonded it due to too many errors in code, so was mostly curious. Sorry if I my Q sounded jerkish, it wasn't intended. Thanks for your work anyway. Good luck...
Kirsi  [author] 24 Dec, 2023 @ 9:33pm 
Sorry for lack of updates, don't worry work on the map hasn't stopped.

Since I have to rebuild the descr_strat anyway, I've been taking the time to also make a lot of adjustments/fixes, (as I'm documenting medieval/ancient sites in central Asia in more detail than before - leading to seeing a bunch of errors in the current map). This involves correcting/adding some mountains & rivers, and 67 more regions for some of the more empty parts of the map.

Releasing updates in steps would mean another 10GB download every week or so (that isn't save game compatible), which seems a it excessive to me.

If I just pushed the current state of the map, you'd have 400 something settlements without garrisons (since I'm redoing them just in case there was an error w/ them).
Dominus 22 Dec, 2023 @ 10:20am 
Its has been almost 2 months now since crash problems were reported with no fix to it by now. I guess we can regard this one abandoned...
NEW ORDER65 17 Dec, 2023 @ 10:58pm 
Hi this mod very fun game crash at 68 turns &
Kirsi  [author] 16 Dec, 2023 @ 12:49pm 
@Aristoxenus
No new factions in this thing.

@Ligon Flarius
Afaik no mods atm.

@Loris
Um, I'm not sure what you mean by 'grid' over India? Do you mean the farmland textures?
Ligon Flarius 8 Dec, 2023 @ 7:44pm 
which mods are using this map? is there a way to now?
Aristoxenus 7 Dec, 2023 @ 2:07pm 
Are there new factions (playable)?
I would like to try it but il have to disable the mod im currently playing.

Just to know, which new factions are available?

Seems a lifetime campaign
st-jurgen 7 Dec, 2023 @ 12:06pm 
@kirsi
Have the problems been resolved or does it still crash?
The map is incredibly cool and would love to start playing the campain.
Kirsi  [author] 6 Dec, 2023 @ 10:23pm 
@Aristoxenus
No. The way the file structure works, basically all the text files you see in this mod would need to be merged (adding the things that are unique to this map, basically the info for all the regions) with the matching files in the mods you mentioned.