XCOM 2
Starting SHIV for Alpha's EU SHIVS
33 Comments
Selmo 16 May, 2024 @ 10:39am 
Just tested it works with Jane Kelly, however it seems doesn't matter the config number it just regardlessly adds +1 shiv .
Vaultwulf 30 Nov, 2023 @ 4:44pm 
Just added this and it's awesome! This finally got me to try Alpha's EU Shivs and I love it!
Bruno - Wanted 6 Nov, 2023 @ 9:11am 
Hi Cloista! Just passing by. I will test these today. Thank you for all your work and support!
LeyShade 6 Nov, 2023 @ 4:05am 
@MrCloista - Thank you on behalf of all!!
MrCloista  [author] 5 Nov, 2023 @ 6:50pm 
it works with Proxians which add to Gatecrasher, haven't tested it with others
keryth 5 Nov, 2023 @ 5:40pm 
Will this work with a Mod that assigns starting characters to The game and Fatecrasher?
VS-lockon 5 Nov, 2023 @ 4:21pm 
sweet thank dude :)
MrCloista  [author] 5 Nov, 2023 @ 3:56pm 
@VS-lockon @LeyShade config update is up.
VS-lockon 4 Nov, 2023 @ 6:06pm 
=) @MrCloista
LeyShade 4 Nov, 2023 @ 5:48pm 
@MrCloista - I would be very grateful to have the ability to use either SHIV package, as my pack doesn't use Alpha's version due to incompatibilities in a fiver-tier weapon environment, wether LWOTC or WOTC.

Regardless, thank you for your continued contributions to the game =)
MrCloista  [author] 4 Nov, 2023 @ 5:32pm 
i will look at possibly exposing class/character template to configs, i'm not promising anything though.
VS-lockon 4 Nov, 2023 @ 4:52pm 
i would do it my self but i can't fine out how to down load some one esle work in to xcom mod maker i try last year make a out date mod up to date and mod maker said nope
VS-lockon 4 Nov, 2023 @ 4:51pm 
to make another version
VS-lockon 4 Nov, 2023 @ 4:50pm 
im not even joking modjem kinda did the hard work of making https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527642618 work with lwotc you would just need maybe change the line where it Alpha's EU SHIV to [WOTC] Shiv Mod
VS-lockon 4 Nov, 2023 @ 4:46pm 
yes but you could make a version useing https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527642618 it would not be hard since not much would nee be change since both use X2WOTCCommunityHighlander v1.26.3 and Custom Soldiers Evac Zone Fix and lwtoc also use X2WOTCCommunityHighlander v1.26.3 so like i said you would just be making a version using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527642618 meaning you would not have do much work at all dude
MrCloista  [author] 4 Nov, 2023 @ 4:36pm 
well, like i said, i don't play lwotc so i did not build it for that environment. if someone wants to make a lwotc version, they are free to do so.
VS-lockon 4 Nov, 2023 @ 4:27pm 
ya but Alpha's EU Shivs dose not work with lwotc non of the laser and coil gun and be place on Alpha's EU Shivs like the https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527642618 can just want point that out that kind why i like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527642618 bc yes you make them at the Proving Grounds as well but also can plance any mobjam and lwotc weapon on them
MrCloista  [author] 4 Nov, 2023 @ 4:15pm 
@VS-lockon the shiv mod this uses is the closest to EU shivs, because like in EU these ones are upgraded via Proving Grounds projects and do not rank up. This is why I link to specifically that one.
VS-lockon 4 Nov, 2023 @ 3:55pm 
nice mod tho
VS-lockon 4 Nov, 2023 @ 3:55pm 
@@MrCloista i wish would use this mod and not Alpha's EU Shivs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527642618 bc with this one made it Shivs feel like xcom enemy unknown Shivs
LeyShade 4 Nov, 2023 @ 3:45am 
@MrCloista - Is the template names of the Shiv to add exposed to config, or is it buried in SRC code?
(Seeking)Eye 3 Nov, 2023 @ 5:32pm 
@mrcloista ehh, it's what i could do to help verify it for at least myself. at this point i just wish you could use either version on more objectives, like planting charges or marking supply crates. I don't have the knowledge to add those features, but id love for these things to meet up with Sparks on that level.

Besides, they were able to do similar things last i checked in EU.
MrCloista  [author] 3 Nov, 2023 @ 4:32pm 
@(Seeking)Eye thanks for checking, not surprised I assumed he'd changed the template names. Also @Torus the Infected no idea as I don't play lwotc I play covert Infiltration (which this does work for). Depends what was done to gatecrasher I guess.
(Seeking)Eye 3 Nov, 2023 @ 1:45pm 
posting back to say it definitely only applies to the non-leveling variant.
Torus the Infected 3 Nov, 2023 @ 5:34am 
Any chance this is going to work with Long War of the Chosen (not ModJam)?
Kinsect 2 Nov, 2023 @ 3:48pm 
Good thing we have Quicker start than XD
Stukov81-T.TV 2 Nov, 2023 @ 2:18pm 
not exactly what i wanted to read :-)
Thanks for the information
RustyDios 2 Nov, 2023 @ 2:15pm 
Not currently possible with how the "add to starting squad" code works.. it literally adds it to the deployed GC squad
Stukov81-T.TV 2 Nov, 2023 @ 2:08pm 
would it be possible to have it in the barracks instead of on gatecrasher?
MrCloista  [author] 2 Nov, 2023 @ 1:48pm 
Depends if they use the same template name, I haven't checked as I use the non levelling one.
(Seeking)Eye 2 Nov, 2023 @ 12:56pm 
more S.H.I.V. mods, yes please, my favorite thing in Xcom. I see this ones set up with the version that doesn't level.. i wonder if it works with the one that does.
RustyDios 1 Nov, 2023 @ 7:42pm 
And I didn't even have to make a mod-preview image .. A fine mod release dude!!
Kinsect 1 Nov, 2023 @ 2:26pm 
Thanks again for taking in my Idea ^^;;