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Also seeing bad cop in the credits instead of gordon was a really nice touch lol
I played through it with MMod after EZ2 and this is pretty much right what I wanted for Gordon, not an obsession with him doing important things or seeing what happened to every character, but just more silly adventures of him getting to live and do what he does best in this world. The best thing that could ever happen to the man who lives a life of constant conflict is not to impotently ram the most important thing in the universe against the thing that wants it, but to finally be able to approach it on his own terms without existential threats. To be helpful or useful but not important anymore.
2 hunter fight was hella Doom Eternal hard for me
Citadel fights are disgustingly brutal, ammo is very scarce and there is no way to cheese out the enemies
Also pistol suddenly is the best weapon in the game
What the hell is happening?
You should take the sounds from Mission Improbable and put them into map specific soundscript files.
https://developer.valvesoftware.com/wiki/Soundscripts
Make a file like maps/<mapname>_level_sounds.txt and copy the contents of the new soundscripts from MI in there. (Keep in mind soundscapes are separate from soundscripts) Do not replace the manifest file.
If you replace shared files like the sounds manifest, it will break EZ2 as long as the addon is installed.
I do appreciate the warning though. Many users have been complaining about workshop addons breaking sounds and it's good that you put something in the description to give them a heads up.
I am looking forward to playing this soon. Mission Improbable was a classic mod and I am hopeful this will be a fun way to re-experience it!