RimWorld

RimWorld

No more weapons bloat
54 Comments
Pickle Peterson 29 Jul @ 8:42am 
@Drunken Eagle

I agree, the voices are telling me the same. thank you so much Andromeda
Drunken Eagle 28 Jul @ 7:36am 
Thank you, literally cant play without it.

The voices in my head are getting to loud if I dont hoard everything I see.
Andromeda  [author] 28 Jul @ 7:34am 
1.6 has some refactored code.
Now the rules are much more reliable. I added more options in the settings. Clothing destruction is now available, just like weapon.
The individual item settings list now shows in advance what is likely to happen to the item. And now they are easy to filter by different categories.
I added an option to check the quality of an item — now the quest for a legendary item from DLC Odyssey is NOT useless .
DeluvianSenecca 27 Jul @ 4:42am 
1.6 pls
Church.exe 26 Jul @ 4:33pm 
@mu_xu maybe if there was some process to de-biocode weapons? For instance maybe someone in your colony needs to 'rebuild' the weapon and the work time is based on their intellectual stat, plus they need to have some baseline crafting stat to do it?

(I mean the obvious answer is 'just don't biocode unique weapons' but where's the fun in that?)
mu_xu 20 Jul @ 6:58am 
Unique weapons are a quest reward that drops from enemy characters. This mod will turn it into a biocode weapon, which I don't think makes sense.
Farbott 11 Jul @ 2:40pm 
1.6 hopefully soon :)
Харон 8 Jul @ 10:46pm 
Звучит весело, а на 1.6 будет порт?
Andromeda  [author] 8 Jul @ 3:56am 
Биокодинг который предусмотрен игрой не затрагивается. Всё что связано с модом происходит только во время дропа/нокаута пешки. Технически, если пешка пришла с хорошим оружием, затем упала и снова встала - продолжит бой уже с плохой пушкой
Drunken Eagle 7 Jul @ 11:51pm 
На первый вопрос ответ нашел сам, только при дропе меняется качество, хорошо. Так же работает с No uno Pinata, только при раздевании врагов меняется качество.
Drunken Eagle 7 Jul @ 11:04pm 
Два вопроса

1. Понижение качества происходит прямо во время спауна пешки или только когда оружие падает на землю?

У меня есть LTS Maintence который дает шанс оружию заклинить при низком качестве, не очень хочется чтобы это работало и на врагах.

2. Если я выключу биокодинг в этом моде, он не отключит биокодинг вообще, тот что в оригинальной игре?
МЫШ 29 Jun @ 11:32am 
Мод - огонь, разве что не хватает в настройках функции для регулирования шанса биокодировки. Либо эта функция есть и я её еще не прочувствовал, потому что пока еще щупаю мод
DeluvianSenecca 24 Jun @ 9:28am 
it suddenly stopped working for me but i do not know why
Rapturous 21 May @ 3:22pm 
Agree, adding a % chance to either delete, downgrade, or biocode would be nicer so you can still occasionally get nice loot from raids.
Deankiller Turnupseed 20 May @ 11:07pm 
wish there was an option to make it like 95% chance to biocode
Kaschey 2 Apr @ 2:14pm 
Exactly what I've been looking for!
Ixchael 25 Mar @ 6:45am 
@Retrogam3r_96 I dont want to profit from raids. Thats the point of this mod
Retrogam3r_96 18 Mar @ 9:50am 
@Ixchael There is a mod that lets you scrap ammo to make ammo scrap and turn it into steel you can also make ammo scrap shotgun shells and IEDs which is nice way of getting steel always good to keep your armour replenished or the ammo you actually want specially when a trader doesn't come by very often
Londo 7 Feb @ 12:37pm 
very nice mods thank you for your work.
loosebread 7 Jan @ 1:13pm 
I'm cursing this mod for not giving me enough fun during naked brutality scenarios.
Ixchael 12 Dec, 2024 @ 10:08am 
I love this mod, but is it possible to add an option to also destroy CE ammo? Maybe a % of all from inventory, or drop no more than X. Some of the mods can add guns with extremely big magazines and that makes enemys to carry thousands of bullets. Centipedes btw
samwithham 10 Nov, 2024 @ 6:37pm 
It was you...I don't know how I got this mod, but all my runs have been super annoying.
Not to say it isn't a good mod though. I think its a great idea I just had no idea what was making all of my gear awful and biocoded.
Thepuppyplayer 20 Oct, 2024 @ 7:01pm 
what mods are in the thumbnail?
SuperBoyOk 4 Sep, 2024 @ 7:00pm 
@Andromeda you're awesome :steamthumbsup:
Andromeda  [author] 16 Aug, 2024 @ 6:26am 
@SuperBoyOk done.
SuperBoyOk 14 Aug, 2024 @ 3:51pm 
I agree having some kind of in-game setting to allow us to config the percent of guns which are "bloat" would be cool
Funnypig 27 Jul, 2024 @ 6:23am 
Would be nice to have a chance of this mod being applied. So there's still a small chance of getting weapons from raids, just not... most of them
femoral2 16 Feb, 2024 @ 3:10am 
@Matstar same with other mods like Roo's xenotypes
Matstar 18 Jan, 2024 @ 2:58pm 
Please, can you add an exception setting for a specific weapon or equipment?
The VFE Viking's crypto gear can only be obtained by ripping down enemies
With this mod, the equipment is bio-coded and the weapon is destroyed, so the only way to get it in a normal way is to expect it to emerge as a reward in the quest.
KemonoAmigo 1 Jan, 2024 @ 5:40am 
Ah, good to know. That's perfect. Thank you.
Andromeda  [author] 1 Jan, 2024 @ 5:06am 
@KemonoAmigo after down/killed
KemonoAmigo 30 Dec, 2023 @ 9:40pm 
Does this mod lower the weapon's quality/durability at the moment the raider is spawned, or at the moment they're down/killed? Because then it would make the game slightly easier since they would always be using crappy weapons against you.
Hemcross 19 Nov, 2023 @ 11:23pm 
@Daevinski: The Altered Carbon mod can do this afaik
femoral2 19 Nov, 2023 @ 6:50pm 
I think the reason is because this mod doesn't consider the raider's inventory
femoral2 17 Nov, 2023 @ 4:36pm 
With Simple Sidearms and Yayo Combat, I think I found a bug. When the raider ran out of ammo, it switches to melee (as expected by Yayo Combat) but then when the raider dies, the weapon was non-biocoded and with 100% health
femoral2 16 Nov, 2023 @ 6:46pm 
I will try this. I like mods that makes the game more challenging in a balanced way
Dybrav 14 Nov, 2023 @ 12:31pm 
Забавно, но из за забитых оружием складов стоймость колонии улетает в астрономические величины ближе к 6-9 часу игры, что вызывает более сильные, а значит богатые, рейды бустящие стоймость колонии езе сильнее. С этим модом проблема стоймости будер не столь острой.:steamthumbsup:
МЫШ 12 Nov, 2023 @ 1:40am 
Гениальная идея, надо потестить
Daevinski 11 Nov, 2023 @ 2:59pm 
There are any plans to implement a form to decode the biocode, but a way that is really expensive or that demand research or even a workbench, to balance things? Just got a really cool armor that's biocoded, but it would be nice to be able to save it to use later, after decoding and etc.
dbarillari1 11 Nov, 2023 @ 5:30am 
....that break on drop option. Now dats sexy boi.......juss sexy!!
Farbott 9 Nov, 2023 @ 3:20am 
alright just from that addition alone i deem this mod based and will be using ASAP, thanks for this, hope theres another one soon for power armor and other strong suits
Andromeda  [author] 8 Nov, 2023 @ 10:34am 
@Steelflame added as a option to settings, enjoy
Steelflame 8 Nov, 2023 @ 1:11am 
An idea, is it possible to have the weapons break on drop, leaving wood, metal scrap, or the odd component? Basically put it through a recycle prompt.

This would make it so that raids are still rewarding when you beat them in giving you raw resources, but would block the bloat. This would also make raids on low-resource map types like sea ice potentially help provide what you need to survive.
SalmonToastie 7 Nov, 2023 @ 11:15pm 
Also using the pinata mod and having self imposed limits is good
lol 5 Nov, 2023 @ 5:12am 
Alternatives that try to solve the same balance problem:

- Arcane Technology https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2554469600 disallows the use of unresearched weapons.

- Research Reinvented https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868392160 makes the raiders' weapons useful for reverse engineering.

- Combat Extended https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2895889394 adds ammo system, so tribals aren't able to fire indefinitely from salvaged guns.

- And Combat Extended: Important Ammo https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2895478795&tscn=1699099405 makes ammo harder to produce and to buy.
Andromeda  [author] 4 Nov, 2023 @ 5:55am 
Rimworld is not Diablo III and it game design not work as expected with many mods
Lyn the Cookie 4 Nov, 2023 @ 5:32am 
"Looted weapons in the Rim tend to not worth the trouble of using. The rough frontier conditions of the planet, as well as bad maitenance from the raiders and/or damage sustained during a raid, nearly always leaves you with low-quality defective weapons. Most colonies nowadays prefer to make their own weapons instead." - 2023 outlander newspaper
Andromeda  [author] 3 Nov, 2023 @ 3:18pm 
@Voro Yes and tested. but amount of dropped ammo has not been affected..yet
Vororo 3 Nov, 2023 @ 2:57pm 
Ill be that one guy to go ahead and ask...
CE compatible?
Andromeda  [author] 3 Nov, 2023 @ 7:01am 
@RobbyOne its already in! Just turn off all the unnecessary options and play what you like