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An item with the same key has already been added. Key: HatSimulator/UnusualAnger
Some extra junk:
HatSimulator.cs:line 31
ModContent.cs:line 310
I like to keep my mods from being broken.
-Make the boxes display wich hats it can drop(along with its unusual variant):Mostly to know wich hats are you looking for and where to get em
-Make the hats stackable:If you are unusual hunting,it isnt a surprise that you end with a pil of hats that you have to slowly delete,because they have no value,stacking em would solve the issue
-Make hat loot boxes 2 avaliable on pre hardmode:Personally,as something that is cosmetic,i see no reason to keep that on another stage of the game
anyway,hope you doing ok,and thanks for hearing the feedback
I doubt I'll add any hats in the foreseeable future. I don't have any interest in TF2 rn, and I don't play Terraria rn either. If anyone has any hat suggestions, just leave them here. I'll take a look at the suggestions if I ever decide to add more hats.
For adding unusuals, if someone suggests something that I think is cool AND could translate well to pixel art, then I may do it in the future. The only issue I have with unusuals is that they probably take 100x the effort of making a hat (hats are not that hard to make). Although the system I created for unusuals make it somewhat easier to add more now.
hat is love
hat is everything