Garry's Mod

Garry's Mod

Gm_Nether_Redbase
37 Comments
Mike_Guy  [author] 28 Jul, 2024 @ 11:48pm 
My goal, is / was , for the next map to be functional with multiple gamemodes (ttt, murder). But at this rate, idk when or if its gonna be done.
Mike_Guy  [author] 28 Jul, 2024 @ 11:40pm 
idk how you have managed to guess this. But, ive been workin on it for a while. Progress very slow as i am very busy, and i don't got the motivation rn.
DinoGamer 27 Jul, 2024 @ 6:10pm 
can you make an end map?
Tiny Desk Engineer 18 Dec, 2023 @ 2:53pm 
And even then it only really becomes a problem on transparent textures
Tiny Desk Engineer 18 Dec, 2023 @ 2:53pm 
I believe the in-map credits said they got the textures from Gamebanana, so whoever ported the textures is who was at fault for not enabling point sampling on them
Труп Володя 11 Dec, 2023 @ 2:06am 
those minecraft textures should be point-sampled
FilipFoxy87 4 Dec, 2023 @ 10:16am 
Ik just said it as a joke, lifes hard
Mike_Guy  [author] 3 Dec, 2023 @ 7:35pm 
FilipFoxy87 , I dont think ill upload a retextured version of this map (although it would be very easy.) I'd rather map a similar map with programmer art, not a carbon copy.
I have a few new ideas for MC maps, such as a map that looks and feels like 'alpha'.
NetherBluebase. And a map concept inspired by the From The Fog modpack + Cave Dweller.
Im busy with trying to get a job, so maybe in a year ill be actively working on maps again.
And Homer Simpson , I might get around to it later, but its so frustrating and time consuming to get the gmod uploader to work without issue that I get sick just from thinking about it again.
Carbine Carl 3 Dec, 2023 @ 3:31am 
Aw, sorry that you can't find the screenshots man, I bet they must've looked awesome
FilipFoxy87 1 Dec, 2023 @ 9:01am 
Imagine you just upload the programer art texture pack version
galunga 30 Nov, 2023 @ 3:17am 
This map made me realise how much I dont look up
Slim Shady 29 Nov, 2023 @ 4:12am 
ai nodes???
please
Mike_Guy  [author] 23 Nov, 2023 @ 11:54am 
I didnt build the map with the intention of no clipping, hence walking around the void is possible and warped stems (Areas you cant walk to) are basic brushes.
Also if you noclip into areas with a different fog too fast, the fog will break, and you will have to re-enter the area.
As for the stone cutters, that is a good idea. I just wanted to be done with the map
Tiny Desk Engineer 18 Nov, 2023 @ 8:53am 
Why can I walk around in the void
Tiny Desk Engineer 18 Nov, 2023 @ 8:47am 
I see you didn't bother with interpolating the warped stem textures.
Tiny Desk Engineer 18 Nov, 2023 @ 8:34am 
I'm disappointed the stonecutters throughout the map are harmless
Tiny Desk Engineer 18 Nov, 2023 @ 8:17am 
This looks both beautiful and accurate to modern Minecraft, it actually looks like regular Minecraft with fancy shaders.
Mike_Guy  [author] 17 Nov, 2023 @ 12:01am 
Final Map Update is Out, Nav mesh is a separate addon, thank you for the kind words. Ill see you when Gm_Nether_Bluebase is out, whenever that may be
Elixir 14 Nov, 2023 @ 5:25pm 
BEAUTIFULLL
havin a melty? 14 Nov, 2023 @ 1:23pm 
oh ok, no problem.
Mike_Guy  [author] 14 Nov, 2023 @ 1:18pm 
Sub - Thank you, long story behind those. Sadly I couldn't find more screenshots of me and my friends old realms, they had great builds.
168 IQ - Sorry but i had to change the lava into a solid, because the lava is using lights.rad to glow half the map (I prefer it over having dozens of lights) If its a liquid with .rad, the texture vanishes in game due to a bug.
havin a melty? 13 Nov, 2023 @ 8:21am 
could you make the lava into water that hurts the player?
Carbine Carl 13 Nov, 2023 @ 5:40am 
What're the screenshots hidden through the portal from? I liked the clocktower in the one
Mike_Guy  [author] 12 Nov, 2023 @ 10:40pm 
I appreciate it, ill make a video over how i made this map in December. But I manually created this map in hammer, block by block without any minecraft to hammer porting tools. I combined as many brushes as i could, and might have had some detail brushes.
I couldnt get propper to work (brushes to props), and spend 4 months trying but eventually gave up.
After 11 months working on the map, i just wanted to finish the map, regardless on the optimization, there is no vis done on the map (I didnt even enable vis during compiling it in hammer)
In the final update for the map, ill try to have some optimization added. Thank you
ilo Weka 12 Nov, 2023 @ 10:16pm 
I wanted to give you some constructive criticism if you don't mind

I know this map's geometry was made in minecraft and then ported straight into hammer using a tool and i get dealing with having so many brushes can be a hassle but there's many ways you can fix this to keep the brush count low, you can combine several blocks as well as textures, turn specific structures like trees or fences into models or make them all func_detail (there's acouple things in the map that i think should be func_detail such as crafting tables, stairs, walls, etc). hint and skip brushes as well as areaportals should also be used to keep framerates stable on lower end computers.

Here's a video talking in depth about optimization here:
https://youtu.be/Ne59X-e-R9Y

And here's a video on how to import textures here:
https://youtu.be/6BBq-bQJCHs
Jwan 12 Nov, 2023 @ 9:42pm 
Thank you so much. I am making animations using maps, and the maps in gmod often have hdr problems, brush problems, etc. in sfm. I didn't know how to solve this problem, so I gave up on this map you posted. But the one you uploaded to sfm works well! thank you!
Mike_Guy  [author] 12 Nov, 2023 @ 7:54pm 
Here you go Jwan: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3081633235
However, SFM needed me to remove all the crimson vines, and some map locations, i hope its still alright.
Jwan 12 Nov, 2023 @ 6:02am 
Can you also upload this to SFM?
11 Nov, 2023 @ 1:34pm 
this should be remade in minecraft
Mike_Guy  [author] 11 Nov, 2023 @ 12:59pm 
There are a few nodes around, but I never generated a navmesh. I will have a final map update, probably right after new years (I'm focusing on other things for now). I'll try to generate a navmesh properly for it.
Nighteye144 11 Nov, 2023 @ 11:11am 
Is there a navmesh?
laikgardan 11 Nov, 2023 @ 5:10am 
wow bro
dustygamer 10 Nov, 2023 @ 6:59pm 
One of the best minecraft maps out rn
Skerion 10 Nov, 2023 @ 3:36pm 
Minecraft maps on the Source Engine feel kind of fucking insane when they have this much detail.
silversongbird 10 Nov, 2023 @ 12:24pm 
such a great map! it felt like an adventure!
GAT$BY 10 Nov, 2023 @ 9:35am 
ЫВПА
Videogames 9 Nov, 2023 @ 5:42pm 
more fun than actually playing minecraft v1.20 after microsoft...