Counter-Strike 2

Counter-Strike 2

de_arctic WIP (UPDATED 20.11.23)
14 Comments
Holo The Bad Wolf 6 Feb @ 9:09pm 
This man coerced me into a McDonald's playplace and sodomized me as a child, also the map is bad:seriousboss:
Ferg 6 Feb @ 3:29pm 
Absolutely Disgusting 🚨🚨

I can't believe Steam is still hosting this map! The creator has been caught financially supporting Russia's war in Ukraine—funding a brutal invasion that has taken countless innocent lives. This is beyond unacceptable. DO NOT SUPPORT THIS MAP OR ITS CREATOR. 🚫

Valve needs to take action NOW and remove this from the workshop. Anyone with a shred of morality should report this immediately. No room for war profiteers in our community. 💀🔥 #StandWithUkraine 💙💛
Teumesius 27 Jan, 2024 @ 9:10pm 
Really like the map and theme.
Feels like theirs way to many angles to cover when working up the map for example the room that shows the cars really feels unnecessary. I really like it just not as a room as its just one if the many angles u have to clear. Some of the corridors are also just unnecessary like the one with the shelf just goes to the exact same place as the one next to it. Or when walking towards B on the left theirs two corridors going to the same place next to each other.
Most corridors but especially the one leading to B is just a straight up aim duel as theirs no straightforward way to clear angles with util and theirs so many corners it feels pointless to do so. One solution I could see is having more of the vents that are around the map or having open doorways like in the lobby. Corridors being turned into a place to contest to get into site could also work (ie ramp nuke,catwalk d2, mid mirage, mid/don ancient, ramp n stairs vertigo).
Both sites are just empty.
ghettoflick 27 Jan, 2024 @ 7:23pm 
would love to see this map finished ty
ghettoflick 27 Jan, 2024 @ 7:16pm 
nice map!
Pouty 5 Dec, 2023 @ 8:48am 
hello pity that the walls are not finished and that it lacks a little lighting but very nice map felicitation
Gszysztof Chołowcyc 15 Nov, 2023 @ 1:31pm 
Add more cover to the upper B site and add more scientific equipment to it (getting inspiration from portal prelude wouldn't be a bad idea [GLaDOS chamber])
Pepe 14 Nov, 2023 @ 9:57pm 
at site A
It has a bug that you can hide behind the wall of that area, but the enemy can't see you, but you can shoot and see the enemy 1 way .
s3reneeee 7 Nov, 2023 @ 2:18am 
Throwing a Utils at A's heaven thinggy's glass will cause the flash to bounce back instead of going to site, not sure if it's Source 2 problem or map but I'll leave it here anyway.
jonoPorter  [author] 5 Nov, 2023 @ 8:57am 
Thanks for the feedback, some of what you mentioned is a little bit addressed in the update I'm about to push and I'll work on what you suggested for mid.
Jota 5 Nov, 2023 @ 7:03am 
really good theme, layout is a bit confusing but that's probably just due to no radar.
Ways to improve in my opinion would be (besides what you have in the known issues):
- too many roofs, executing/retaking sites would be very difficult without some openings to the skybox for smokes
- for both sites, there isn't much (or any) cover, some boxes or a forklift or two would be good to let players know where they should play post-plant and where the "default" plant should be
- mid seems very simple with only one entrance, maps like cache are similar in that way but they also have an extra entrance so that one smoke doesn't completely cut T's off (dust II suicide, inferno second mid, cache mid boost) or you could make the entrance larger so one smoke doesn't completely cover it (like mirage)
Just my opinion though, really good start overall, keep it up!
БЛЯДОВКА 4 Nov, 2023 @ 3:51pm 
ezz
LegEaterHK 4 Nov, 2023 @ 2:48am 
i like the aesthetic but honestly the entire map is too enclosed. The only really open part of the map is B site and even then it feels improper somehow.
João Félix 3 Nov, 2023 @ 7:16pm 
Nice!