tModLoader

tModLoader

Thorium Bosses Reworked
388 Comments
Idontcare 2 hours ago 
peak
Mitsuki20000 20 Jul @ 11:54pm 
Ah, I see.
N0t_UNowen  [author] 20 Jul @ 9:31pm 
Yes. Ragnarok's AI changes only apply in Revengenace and Death. This mod's AI applies on Eternity, Eternity-Revengeance, and Eternity-Death
Mitsuki20000 20 Jul @ 3:10pm 
If this mod and Ragnarok are both being used in the Bereft Souls modpack, how will the issue of conflicting bosss AIs be resolved?
Ronylade 18 Jul @ 8:34am 
здравствуйте я прохожу ваш мод в ноухит и я не много возмущён одним из реворкнутых боссов. я маму ebal вашу какого хуя я должен уворачиваться от атак ботанической тарелки из неоткуда, это олд дюк референс? pidoras не показывает визуально когда переходит во вторую фазу и я сдыхаю о ebuchii проджектайлы которые летят в ту сторону куда я иду. также ebal я эту атаку где он резко исчезает и появляется перед моим ebalom. suka фиксаните этого pidora. с уважением и любовью❤
󰀰白令󰀰 17 Jul @ 8:17am 
If it is a low-difficulty star guitar, it may be acceptable, but in high-difficulty situations (such as LD Mode), the strength and comfort of the guitar are completely unworthy of its difficulty to obtain
󰀰白令󰀰 17 Jul @ 8:15am 
The star guitar needs to be strengthened or adjusted! ! ! ! ! There are too many problems after it was converted to a bard weapon. The enemy lock is very strange and the retention time of the stars is still short. If the enemy has a little mobility, the barrage will inexplicably avoid the enemy, and the barrage will disappear if it misses. In addition, the inspiration value itself is limited and the guitar itself consumes 2 inspiration points for each attack. This can easily lead to a situation where you have finally accumulated a wave of inspiration value but the barrage is completely empty (if it was originally a mage weapon, at least you can take drugs to ensure that the guitar is always outputting). So please make at least the following adjustments: 1. Reduce the inspiration value consumption to 1; 2. Double the retention time of the star barrage; 3. Optimize the automatic search for enemies, and don't make inexplicable curve movements when the barrage just comes out
Xathonn 11 Jul @ 8:26pm 
Fully uninstalling and reinstalling the mod seems to work for now? Unsure if the crash will come back, or maybe it was just some weird behavior from just updating cause when I first deleted the mod it went back to the 0.10.4 version as it was stored locally or something. Hopefully this has fixed the issue, sorry about posting about it again.
Xathonn 11 Jul @ 8:17pm 
The 0.10.5 fix seemed to fix my crash for some time, thank you for the fast update on that, and I have been playing actively again, but the crash just suddenly came back for me? I managed to find the 24/FATAL error in the client.log:

https://pastebin.com/BQUCvk2w

It looks like it isn't recognizing Thorium is installed or something? But it is and I see it in the finalizing loading screen a bit before the crash happens. The crash stops happening if I cancel the initial loading of the game and disable Thorium Bosses Reworked.
Idontcare 11 Jul @ 6:18pm 
Keep up the good work :) also Spirit Bosses Reworked??
Hydr 11 Jul @ 12:59pm 
Alright thanks I wasn't sure as well
N0t_UNowen  [author] 10 Jul @ 6:18pm 
pretty sure community souls expansion doesn't rework bosses
Hydr 10 Jul @ 6:13pm 
do the reworks in this mod Overwrite the Reworks from the Fargo's addon, "Community Souls Expansion"?
danielrr29 9 Jul @ 4:54pm 
the primordial master mode weapon oneirophobia stowed away summon isn't working cab you fix this? if not than it will be fine, thanks
mccninja 9 Jul @ 1:31pm 
happy to see this still getting updates
N0t_UNowen  [author] 8 Jul @ 9:15pm 
Hold on, lemme fix it
Xathonn 8 Jul @ 7:59pm 
Suddenly started crashing on startup with this mod installed. Very strange because I was playing earlier today and it was fine, then restarted and couldn't get the game to start. Removing this mod fixed it but re-installing causes it to crash when finalizing again. I don't think anything updated during this time so no idea what caused that to start happening.
Minos Prime 7 Jul @ 11:53pm 
please nerf the amount of damage that viscount's bats deal if i wanted to get killed in 4 hits i would play calamity and not thorium
Idontcare 7 Jul @ 2:41pm 
I would L O V E to see a mod that overhauls all vanilla bosses in this way. (I know you already did mechs and jungle)
mccninja 7 Jul @ 6:41am 
your mods are amazing please make keep the balance mods up to date i love them so much
N0t_UNowen  [author] 5 Jul @ 3:10am 
I have replied to you in the discussions tab 2 days ago.
Georg 3 Jul @ 10:52pm 
You Ignore my problem they still: Where starting fight with Coznix but they flee away and no chance win this battle!
nik0bodhi08 2 Jul @ 12:43pm 
I have a question, in the primordials during the first phasei randomly explode and I can't figure how to avoid it
John Generator 29 Jun @ 1:14pm 
Would it be possible for you to add relics to the drops when playing revengeance or above?
Джигурда giga 27 Jun @ 6:43am 
Why fan donation's recipe with corruption item requires more bloom weave than crimson one?
N0t_UNowen  [author] 26 Jun @ 10:28pm 
HELP NEEDED:
(I don't know how to make a wiki so I'll let the community make it)
https://terrariamods.wiki.gg/wiki/Thorium_Crossmod
Джигурда giga 26 Jun @ 8:49am 
Flamethrower seems too weak, comparing to other ranged weapons from primordials
Superior Blowing 22 Jun @ 3:58pm 
is the champions bomber staff rework supposed to be this OP this thing does more single target dps than most mid-hardmode weapons and its a pre hardmode weapon
AbraãoLion 20 Jun @ 8:51am 
the sealed contract basically makes my healer immortal I can heal myself in seconds
N0t_UNowen  [author] 17 Jun @ 7:20pm 
Exactly, they're master mode exclusive for a reason
Godslayer4000 17 Jun @ 2:33pm 
The master exclusive weapons are supposed to be OP
TracingLight 17 Jun @ 11:57am 
feel like zephyrs reign or whatever is a little over powered
N0t_UNowen  [author] 12 Jun @ 10:04pm 
i still released the fix to hammer anyways because of what you said, combining it with diss track made it very strong
M0une 12 Jun @ 10:02pm 
Turns out that.. after a few testing because fighting the Devourer was wayy too hard on low fps.. that iwasnt fully the hammer the problem :') sure it goes down by a little bit, but it was the : Disstrack! it adds 4343304 music notes when I attack, and i was .. using both, so you could imagine my problem. I removed the diss track and it was better
N0t_UNowen  [author] 12 Jun @ 9:56pm 
i found a better solution: capping the amount of hammers. This lets you have good DPS AND frame rate
M0une 12 Jun @ 9:44pm 
It might lower the dps that's giving us vs Multi-segments, but having fps could be a bit better xD
Godslayer4000 12 Jun @ 8:23pm 
can you also pls fix the energy storm partisan being completely broken when the "rework thorium weapons" config is off?
N0t_UNowen  [author] 12 Jun @ 8:08pm 
i think maybe i can increase the cooldown of concussive instrument on multi-segment or multiple targets in general (I did this with loudener before to nerf it)
M0une 12 Jun @ 7:13pm 
Hi! I was wondering if you had any idea if there's a "fix" on the "Concussive instrument" Accessory. When i'm using it against big snake,or 239029 monsters, my fps tank a whole lot , which makes sense since there's a tons of entities created with the hammers, but would there be a way to help it out xD? is it on my end or would it be a ingame thing ? My pc's pretty decent tho so i wasn't so sure

anyway thanks a whole lot!
N0t_UNowen  [author] 5 Jun @ 2:44pm 
yes, it overrides the changes
superad1 5 Jun @ 1:41pm 
Does this mod work with Ragnarok?
Godslayer4000 4 Jun @ 5:39am 
got an issue to report, when the rework thorium weapons config is OFF it completely breaks the energy storm partisan, while not game breaking, this can be problamatic for people who prefer vanilla thoriums weapons as it means they will not be able to use the storm partisan at all, consider fixing it if you have the time.


tested with legit 2 mods, and those 2 are this one and thorium.

EDIT: also i have tested the other weapons, even the other spears and its legit just the storm partisan.
Idontcare 27 May @ 6:45am 
i LOVE how even the mediocre ones (like buried champion) are suddenly some of my favorite terraria bosses of all time. This is like as fantastic as infernum, good job man.
N0t_UNowen  [author] 26 May @ 3:37pm 
Both
ABIADAB 26 May @ 12:09pm 
probably a dumb question, but there are 2 options in the config which are master boss drops and expert drop. if i want the item to drop on expert should i activate both options or only select the expert option?
Mitsuki20000 24 May @ 5:35pm 
This took what was already my favorite mod in Terraria and made it even better. The fight against the reworked Dream Eater was truly incredible, and the perfect finale to this adventure. Hats off to you.
BNDRX 24 May @ 11:09am 
I know this mod re-balances the final tier of thorium armor (the elementals armor) to post Yharon, but which armor set is better? the re-balanced thorium armor or Auric Tesla armor?
ookieze 23 May @ 1:17pm 
should be gassed up as much as infernum
Mitsuki20000 15 May @ 9:39am 
I absolutely adore this mod. Even some of the most forgettable bosses in the mod because incredibly memorable thanks to you.