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his attacks are refined
can take sans chara and papyrus in a 1v3
overall a gud char
No problem and glad you like the character!
Not everyone knows about a lot of the cool stuff we put on our roster, so just making sure, haha!
And yes it does boost the damage! If you grabbed it repeatedly it might've become weirdly strong though, lol. It's mainly designed for our own roster after all, and grabbing base cast stuff is just there for fun mostly.
It's super cool when pulled off though, especially against other workshop characters with more powerful projectiles.
question though, does grabbing a projectile this way increase the projectiles damage? because the prior "absa cloud" example killed her instantly at very low percent after I juggled it around a bit
Practically all our characters with grabs can do that actually! Matt, Sol, Aria, Starter, Pauline, Villager, all 3 Toads, Morshu... Anyone who has a grab, haha.
Not every projectile is grabbable of course, but many are. It's just a cool universal feature we got in our roster, so I'm glad you enjoy it!
No problem!
I only use Paypal for commissions! It's not something I just quickly decide on and accept just like that anyways though, and would need discussing in DMs, haha.
Cost varies based on multiple factors like complexity but is usually pretty high! Exact details would be in DMs though, if you ever wanted to do one, haha.
And thank you! It means a lot whenever someone says that, lol
(also you are my favorite character creator)
Oh it's no problem, it should be fixed as of the latest patch! Thank you for the report and the help though!
That sounds like a strange exploit with the grab release + drifting forward (with the method you described). Definitely not something intentional if that's the case, haha.
No idea how reliable this is if it works, but I'll look into it!
This means that if you can connect a single forward special, you can hold forward and spam special to repeatedly grab, release, and re-grab the opponent, dragging them kicking and screaming to the blast zone, where (depending on your exact spacing), you can either 1) throw them to their death, 2) continue to drag them all the way into the blast zone to kill both of you, or 3) push them into the blast zone without even throwing them, letting you input a back throw on their nonexistent body to get back to the stage without even having to use any recovery moves. This is very funny, but seems a bit overtuned.
I am only requesting this because I am flabbergasted that nobody has made ANY Underverse Addon in either Gmod or some other game that has addon's.
It's an issue with the base game! Devs don't seem particularly interested in fixing it, though.
Best you can do as far as I know is to redownload the mod, or get more characters (supposedly getting more characters fixes the issue, or so I've heard).
I hope that helps in some way, but sadly not much else I can do to help!
Gimp!
Yeah I'm considering certain suggestions people give, but we'll see, haha. Thank you though, and glad to hear you enjoy the character!
Good work as always
Thank you! Yeah I think he does frame reuse without it being a problem.
Also though nah the shield thing is more just how Galacta Knight FSpecial works, for Gallant its more of a standard charge, haha!
Side note, him and Galacta knight make a great lancer team with Gallant's dynasmon skin and Galacta's void termina skin. Plus Galacta's AI isn't dumb enough to be useless against some of the other highly tuned workshop character AI.
I also though hits to Gallant's shield during n-special made it charge faster, but no. I think Gallantmon is the only workshop character who passively blocks projectiles like Links too. Anyway that's all.
Many throws in KoB keep the throw hitbox when throwing projectiles, although not all. Still very useful though!
It's also worth keeping in mind that outside of our own roster, the only projectiles you'll usually be able to grab are non-transcendent ones though. They have to be either marked as grabbable, or if they lack that, be non-transcendent!
Also I should specify about the projectile grab thing, but that isn't a bug actually! In our roster, most grabs can grab projectiles. You can see it on Matthew, Sol, Aria, Starter, Pauline, Morshu, Villager, etc. So I'm surprised you haven't seen it before, haha!
The other thing is sometimes he'll grab projectiles with his f-special which i'm sure is not intended.
I suggest his b-air should do like 2-3 dmg more since it has way more startup and is less spamable in a combo than his fair which does the same dmg.
Haha yeah, that is true. A lot of the simpler ones are good choices at least!
@HeavensFang
It can vary based on many things such as complexity and even my own interest. If you're interested in more details you can feel free contact me over in our Discord though!