RimWorld

RimWorld

Stack gap
408 Comments
Molay 2 hours ago 
@PEDRO so to be more precise, you need to set "apply to entire storage" to 1. Then use the top stack limit option to limit stack size, or configure it for the item on item category below in the item list.
Molay 2 hours ago 
@PEDRO yes there is. One of the first options in the item list is related to the stacks. set limit to 1, so each type of item can be present in 1 slot (3 or 4 times to the right of default). Then disable all items and select steel, gold and plasteel. If you want to limit those, you can do it individually for each item, in the item category (raw ressources) or in a setting at the top of the UI for the entire storage container.
JoeOwnage 31 Jul @ 10:12am 
I think stack gap on stockpiles in the gravship is getting reset every time the ship launches
exBeNN 30 Jul @ 3:17pm 
Wait so the reason why even if I only 1 stack set for an item I cannot put more types of items in is because Neat Storage uses Adaptive Storage Framework which isn't supported? What a tragic way to find out about this...
Dr. Wicked 30 Jul @ 1:15am 
Someone already asked, but just so you know this is a popular request, please make this compatible with Adaptive Storage Framework.
remmen 28 Jul @ 8:27pm 
I'm not a lawyer, but personally I wouldn't mess with anything that *might* be a violation of the Geneva Convention. You might want to take down that screenshot with the red cross :headbash:
Softest Boi 28 Jul @ 4:16pm 
Is there a way to disable this mid save? I'm getting stacks covering the screen cause my storage's contain 30-50 stacks at a time...
JIucRpa 27 Jul @ 11:00am 
Либо я неправильно понимаю логику работы ограничения, либо она очень странная. Я хочу видеть на складе (у меня холодильник из Neat Storage, например) не больше 5 шикарных блюд, и сколько угодно много простых блюд. Ставлю ограничение на 5 шикарных, и он устанавливает лимит на всю категорию "блюда" и выше на "продовольствие". Собственно, даже на .gif выше точно так же. И теперь это хранилище может принимать только 5 продовольственных предметов, и все. Думаю, тоже самое и у комментатора ниже.
szmtex 27 Jul @ 8:40am 
@Andromeda It seems there is a bug I tried to set my 1 tile storage so I have 6 stacks each 5 medicine, but every time I do so it sets itself as 5 is the limit on entire container not stack. It doesnt do anything when I change option on container from "apply to entire storage" to "limit individual stacks". when I tested it on double shelf it still allowed only one stack of 5 meds per tile (so 2 stacks max instead of 6). I also tried enabling multistack in options it still did absolutely nothing. there is also no errors
doctor who? 27 Jul @ 4:51am 
OH MY GOD. I NEEDED IT ALL MY RIMWORLD STORY!!!!!!!
Codexvn 27 Jul @ 2:26am 
Please add compatibility between Stack Gap and the Adaptive Storage Framework.
Am Kiosk gibts Pizza 26 Jul @ 2:20pm 
Theres a Bug, saw it with Components:
-Craft Component, set it to bring it to best storage
-Takes the freshly crafted one AND the others from a shelf (higher priority) handled by this mod to my main storage (normal priority).

Same thing if you set it to put it on the floor after crafting, hauler will come and take both the fresdh one and from the shelf to other storage.
I'm not sure I understood the setting right, is there a way to set a shelve like this: 3 reduced stacks of different things? e.g 20 each of steel, plasteel and gold
宝宝龙 25 Jul @ 10:03pm 
nice
335369678 25 Jul @ 6:56am 
Is the maximum quantity limit only 1500 ? Need more
Cap'n Capacitor 23 Jul @ 5:30pm 
Amazing but all stacks on the gravship reset when leaving an area, any idea why?
=>PR<= XxDEM0NIKSxX 23 Jul @ 8:13am 
ts mod just pmoed me
Gidwelion 20 Jul @ 9:34pm 
nutrient paste hoppers seem to ignore storage priority. i set them to low, so that any excess of raw food i have is converted to paste. But my haulers keep hauling the food to the hoppers first, then back to the designated storage
Gidwelion 20 Jul @ 8:09am 
is stack gap compatible with the adaptive storage framework ? i dont see it listed under compatibilities
Curdos 18 Jul @ 7:19pm 
@Z.E.R.T. Its probably much more likely that your settings or the way you had the zones set up were not correct, as it can be kind of finicky. First, make sure the zone you want to have 500 of is a higher priority than the other one. Its hard to help with what you're trying to do though, since all you said was its a crap mod that doesn't work at all
Z.E.R.T. 18 Jul @ 4:10pm 
dont use that mod dont work at all i add max of 500 stack in storage and say i can haul it .... prior the other storage to they full the store guest first dont work crap mod
Soup_UK 18 Jul @ 5:21am 
Hey, I've been a fan of your mod for years and with Odyssey it's made juggling inventories between a base and a ship much easier - so thank you! :steamthumbsup: This may seem an odd request but is there any scope to add a UI option so your mod only shows the 'alternate' display, i.e. the two values in boxes - rather than than the slidey-bar-thing?
xuelin 17 Jul @ 9:10am 
I hope to achieve this, thank you:
This mod can move out items that do not meet the requirements in the storage area, but it cannot move items that do not meet the requirements out of the storage area:steamthumbsup:
DawnsGlow 16 Jul @ 8:26am 
Settings of shelves and especially hoppers, resets after launching gravship. It doesn't happen all the time (I think) but happens very frequently.
KIWI 16 Jul @ 3:57am 
This is a USEFUL mode that must be put in when playing spaceship and settlement at the same time. thank you
Andromeda  [author] 15 Jul @ 11:41pm 
@Sylos click "details..." on a cooking bill, set hauling to your freezer. Next, set freezer priority to low and high to your destination storage. Thats vanilla mechanics.
Sylos, M.D. 15 Jul @ 9:28pm 
I might be misinterpreting something, but is it possible to set things up such that I can have a large storage location(say a freezer), and have a smaller location(dining hall).

I want it to go cook produces food with the bill set to bring to the freezer, then someone grabs from freezer and brings it to the dining hall storage zone.

So bill -> freezer -> Dining hall.
hog_jockey 11 Jul @ 11:32am 
Is this compatible with Stack XXL?
Steel 2 Jul @ 3:42pm 
Okay done some testing, its fine with Adaptive storage framework, it is SBZ-Neat Storage that causes the glitches.
Listless Moon 2 Jul @ 2:52pm 
Really great mod idea and I thank the author for their work, I'm just not sure it works as I thought it would.

For example, I want a container with 50 stone bolts and 20 steel bolts. But when I write 50 in the stone bolts field, it overwrites the steel bolts field as well with 50, and also the whole bolts category with 50. This means that colonists will either put 50 stone bolts or 50 steel bolts in the container. Even if I wanted 50 of each in one container, this won't be possible because the overall bolts category is always limited to 50.

In fairness it's possible there's a mod conflict at play, as I'm using adaptive storage framework. But the issue happens with vanilla shelves too.
Steel 2 Jul @ 2:48pm 
This has compatibility bugs with Adaptive Storage Framework & [sbz] Neat Storage. It glitches out when sued with those two.
Curdos 29 Jun @ 12:29pm 
Something I just noticed, I don't think you're able to set two individual stack limits for two separate items that are under the same category. In my case, whenever I set "Hay" to only keep 400 hay inside a stockpile, while wanting to not have a limit on Kibble, the mod sets the "Foods" category to 400. This effectively limited the Kibble amount as well.
Iirly 27 Jun @ 7:45am 
I came to read the description of this mod and realized I was not using it to its full potential. I've been letting food spoil out on shelves when I could have had a place in cold storage for them and limited how many were out at one time. This mode just became even more valuable to me. THANK YOU.
Smiley Face Killer 25 Jun @ 5:20pm 
Is there a chance you could look into the Dub's mint menus issue?
I opened a discussion about it trying to be as detailed as I could, and would really really like to use this mod again
carni 25 Jun @ 1:01am 
Is this essentially a replacement for Variety Matters Stockpile?
Drakarius 18 Jun @ 6:05pm 
Is it compatible with Reel's Expanded Storage ? im having some troubles and im not sure whats the problem
PixelBitZombie 17 Jun @ 5:38pm 
Doesn't seem to be working for me. Regular Stockpile or storage mods. Trying to make it stack meals and it keeps only stacking 10.
Andromeda  [author] 12 Jun @ 5:44am 
same update for 1.5
Andromeda  [author] 11 Jun @ 7:12pm 
updated to 1.6. Fixed bugs. Added tooltip description to clarify "similar stack limit" option
Andromeda  [author] 8 Jun @ 4:59am 
@DeathGun только что проверил с 413 модами, всё работает. Вероятно у тебя конфликт с каким то модом
DeathGun 8 Jun @ 2:07am 
Не полностью понимаю как работает этот мод. В один склад я ставлю ограничение на сталь, но не ставлю на продукты растительного происхождения. И выходит так, что пешки несут в склад только сталь, но не продукты. Что делать ?
RoboJesus 5 Jun @ 11:37am 
@Wraith_Magus I actually have basically the opposite problem with the same mods. For awhile I could use the built in sliders to control overall stack size for containers and shelves but at some point in the last couple weeks (not sure how long) pawns no longer go by that rule and just fill up the default amount. It seems like theres some conflict with adaptive storage and another mod but I havent been able to figure it out as of yet
Siydge 24 May @ 11:32pm 
Awesome mod, this is an absolute must have if you're using OgreStack, because no trough feed needs 1000 corn.
Wraith_Magus 19 May @ 2:40pm 
I've been having problems using this mod with adaptive storage and [sbz] neat storage. If I set a stack limit of, say, 20 of a single specific item, it will prevent me from adding any other objects to the shelf. (This happens even on normal shelves, not just the neat storage ones.) I set a shelf to hold 10 chemfuel and 10 steel, for example, and it will hold 1 chemfuel and nobody will even consider hauling to that shelf again.

It has seemingly completely broken some default vanilla 1-tile shelves, because I can set it to critical priority to haul anything to a shelf with no limits on storage, and the pawns don't even consider hauling to the shelf an option, I have to deconstruct the shelf and reconstruct it to use a shelf again.
DTS 14 May @ 2:41pm 
В общем, я допетрил, что надо было поставить Ограничить похожие х1, чтобы пешки несли не больше одного стака
DTS 14 May @ 2:38pm 
Не знаю, работает ли автор ещё над модом, но спасибо! И да, у меня проблема - я пытаюсь сделать холодильник рядом со столовой, ставлю там стак простых блюд 10, стак вкусных блюд 10 и т.д., но как только пешки доносят 10 простых блюд, они перестают нести всё остальное на это хранилище. Общее ограничение стопки стоит 0-500.
adamsnara 2 May @ 12:59pm 
It doesn't work for me: "The lower limit means that pawns will not carry items as long as there are more items than a given value" any suggestions ?
^◡^ 2 May @ 7:29am 
What's the difference between "Apply to entire storage" and "Unlimited similar stacks"?
Archie 24 Apr @ 5:40pm 
Hey there! Stack Gap seems to be currently causing an issue with peculiar "containers" such as the turret base from Misc. TurretBase (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=727710731) where it breaks functionality whenever a pawn inserts a weapon into the turret.

Here's a hugslib log with a minimal installation of rimworld with only its core mods, misc turretbase and stack gap: https://gist.github.com/HugsLibRecordKeeper/c7b9555d567a944466f9ca29c38ac2a1
ignis 16 Apr @ 6:42pm 
Sadly it is broken for me. Only function trhat works is upper limit. Lower limit does nothing.