Space Engineers

Space Engineers

Shaostoul's: Light Armor
42 Comments
Molten Carnage 19 May, 2019 @ 1:04pm 
@MOOKIE1590 Sorry, I've been involved in other things lately and haven't spent much time on Space Engineers. I had to make my account private because I got some trouble maker trying to do stuff to my account.
Shaostoul  [author] 19 May, 2019 @ 12:12pm 
mookie1590 18 May, 2019 @ 2:58pm 
@morpheus. When will that be done? I chekced your profile for your workshop content but it is private.

I like the idea, Sounds like it can create potential.
Molten Carnage 12 Mar, 2019 @ 12:01am 
Thanks
Shaostoul  [author] 11 Mar, 2019 @ 6:24pm 
Sure my dude, just add me to Steam so you can mark me as contributor. If you need/want help my Discord community is a great place to get it. https://discord.gg/sVatBQ8
Molten Carnage 11 Mar, 2019 @ 1:50pm 
Hey Man! First I want to say good luck and I hope things work out, second I really appreciate all the hard work you put into your mods; you brought a lot of creative and inspirational life into the modding community. Last I'd like to ask your permission to modify and repost this mod; I'd like to turn it into a set of glowing blocks for various uses including glowing highlights on alien ships, glowing Star Trek style nacelles, etc. Of course I would credit you and link the mod to your original mod. Thanks for all your hard work and again, good luck.
Shaostoul  [author] 5 Mar, 2019 @ 10:12pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] 14 Mar, 2017 @ 10:12pm 
It'll be a while before I can get around to it, so you'll have to hold on. My plate is hella full and it's take me ages to clear it out.
bobbyluuu 14 Mar, 2017 @ 9:26pm 
That would very nice, Thank you.
Shaostoul  [author] 14 Mar, 2017 @ 1:36pm 
Yeah, that'd be because I removed the DX9 stuff, so that I could make the mod smaller. I could release a DX9 version if you'd like.
bobbyluuu 14 Mar, 2017 @ 4:26am 
This mod seems to have a bright white texture with all the blocks whenever it is placed down in the dx9-32bit version [Because potato computer] with both small and large ship variants could that be fixed?
Shaostoul  [author] 20 Jan, 2017 @ 1:16pm 
Not really. Not since I lost all but, two of my SE related Patreon subs (One doesn't play SE any more and the other I do educational stuff for) when I had to go on my two month absence.
Snugglez 20 Jan, 2017 @ 8:20am 
u think about texture updates?
TangerineSpaceRaptor 12 Nov, 2016 @ 3:53pm 
No problem Garrus!
737✈Garrus 12 Nov, 2016 @ 2:41pm 
@FloppyDolphin, I thank you ALOT for supporting me! You're awesome! :D
Shaostoul  [author] 12 Nov, 2016 @ 2:36pm 
I've been looking into it Garrus. I just haven't made much headway. I've been dealing with RL health issues and it's been taking up majority of my time.
TangerineSpaceRaptor 12 Nov, 2016 @ 2:13pm 
Help Garrus, someone!
737✈Garrus 10 Nov, 2016 @ 12:29pm 
RE: Missing: 1x1x1 sections of 1x1x3 ramp. It existed earlier, it's seemingly gone or i can't find it. :\

I am in desperate need of it. Please. :(
Shaostoul  [author] 9 Nov, 2016 @ 10:21pm 
I'll look into the name/shape issue. Everything appeared fine to me. The 2x2 corner is broken down into 1x1 blocks. For now it's just the sharp outer corner and inner corner.
No-Life King 8 Nov, 2016 @ 12:53pm 
Issue report- some of the blocks seem to have diff names but same shape, i could be mastakin also is there a 2x2 cornor blocks? i cant find them
Shaostoul  [author] 28 Oct, 2016 @ 7:18pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
737✈Garrus 25 Oct, 2016 @ 11:33am 
Missing: 1x1x1 sections of 1x1x3 ramp.
Shaostoul  [author] 5 Jul, 2016 @ 5:14pm 
Sure, I can look into adding what I'm missing. I don't presently have an ETA to offer though.
Bones 5 Jul, 2016 @ 4:56pm 
Any chance you could add the blocks from this mod that your pack doesn't have? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=498508436
looking to make my stuff look shiny but mixing yours and his blocks makes me cringe lol.
Shaostoul  [author] 1 Jul, 2016 @ 2:17pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
TangerineSpaceRaptor 23 Mar, 2016 @ 2:37pm 
I didnt mean to do that. I realized it after i posted the suggestion twice, but i could not find the first one to remove it. Sorry about that.
Shaostoul  [author] 23 Mar, 2016 @ 1:31pm 
Please don't make the same suggestion multiple places.
TangerineSpaceRaptor 23 Mar, 2016 @ 8:27am 
Suggestion: A ShaoCorp pack with runway lights or armor with built in lights.
Shaostoul  [author] 10 Mar, 2016 @ 9:19pm 
No problem!
busterbleede 10 Mar, 2016 @ 8:26am 
why are this ships not vanilia i always hate to run in to the anoying places wher ei miss the right shaped corners, at least starmade dide understant that u need lot of shapes to add details now its up to starmade to find it out 2. thx for making this u a live saver
Shaostoul  [author] 28 Feb, 2016 @ 8:05am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] 2 Feb, 2016 @ 7:05am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Shaostoul  [author] 27 Nov, 2015 @ 11:58pm 
That's not a bad idea, I'll keep it in mind.
Greyson XMG 27 Nov, 2015 @ 11:57pm 
That gets my vote. Perhaps you could call it 'hull material', to help differentiate that it is NOT armor. This could also be used in space on ships not intended to enter combat. Saves on weight and materials during construction.
Shaostoul  [author] 27 Nov, 2015 @ 10:29pm 
That's what I'm thinking of converting them over towards. A sort of ceramic armor.
Greyson XMG 27 Nov, 2015 @ 10:08pm 
Perhaps this could fill a nich in planetary use. Ultra-light materials for planets. So you can make a vehicle that weighs less than 50 tons and requires less than a dozen engines to move.
Shaostoul  [author] 14 Nov, 2015 @ 2:50pm 
Right now, they should be very nearly comparable. It goes off of components and these use... 20? steel plates. They'll eventually be converted to a custom material, but I've had other things to deal with.
Mobiteq 14 Nov, 2015 @ 2:05pm 
What's the weight difference between these and vanilla light armor?
SteelChross 11 Oct, 2015 @ 3:46am 
Suggestions available, friend me, and hear me out. If you like, then we work on it, if you dont, then unfriend me.
Shaostoul  [author] 11 Aug, 2015 @ 6:34pm 
Not presently, cause other people are making vanilla armor like things (like UncleSte).
Maloo 11 Aug, 2015 @ 6:28pm 
can you plz give the blocks light armor textures ?
Shaostoul  [author] 31 Jul, 2015 @ 7:21pm 
NOTICE:
So, I'm not sure what just happened. The computer I'm borrowing just crashed in a strange way. Everything shut off, but not completely. After waiting a few minutes I had to force shut down the computer by holding the power button. After booting it back up it claimed that it BSOD'd, but there's no BSOD file to view for information about what happened. I can't upload mods with it as it just BSOD's again, so I transferred them to a friends computer and am uploading my fixes through that computer.

I'll try to figure something out, but as of this moment, I'm not sure what the issue with this computer is. I'll keep trying guys. Sorry for any inconvenience this may cause for anyone.

LAST UPDATE
-Attempt to fix the long tab loading issue
-Added small ship variants to the ShaoCorp Misc mod
-Final force field fix hopefully
-Some other minor changes