Space Engineers

Space Engineers

Shaostoul's: Interiors Type 1
17 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:11pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Shaostoul  [author] 26 Mar, 2018 @ 8:52pm 
Possibly eventually but, no promises. Lots of stuff going on right now.
McCloud Jr 17 Dec, 2017 @ 5:25pm 
is there going to be any interiors that have LCD's?
Shaostoul  [author] 28 Oct, 2016 @ 7:18pm 
UPDATE: October 28, 2016

WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.

Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P

Thank you everyone for your wishes and being patient during that difficult time.

-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Shaostoul  [author] 1 Jul, 2016 @ 2:55pm 
UPDATE:
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.

The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.

@paulzuk, I missed your comment some how! Thank you. :P I appreciate it. I think I'm, eh, looking. :P
Hugh Manatee 11 Apr, 2016 @ 5:32pm 
If you're as sexy IRL as your mods, then you must be the sexiest dude walking the frikkin planet. lol
Shaostoul  [author] 28 Feb, 2016 @ 8:32am 
SMALL UPDATE:
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
Shaostoul  [author] 2 Feb, 2016 @ 7:30am 
BIG UPDATE:
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.

As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
Fury 22 Nov, 2015 @ 7:33pm 
Should note, that applies to the type 2 corridors as well.
Fury 22 Nov, 2015 @ 7:33pm 
Found an issue with the airtightness of all basic corridor blocks (the straight hallway type). These blocks should be airtight on just the 4 solid faces, but one of the corridor openings is also airtight, causing them to block the passage of oxygen.
Solo 3 Nov, 2015 @ 5:17pm 
Would love to see a couple blocks that the "roof" is actually a light so the halls aren't so dark
Tag 3 Nov, 2015 @ 8:55am 
re-tested and is working fine now. Originally I had built a module using various bits and pieces from your mods and had to eliminate each block one by one until it didn't crash, the result was the door block from this pack, it took several hours to work out. It seems as though it was an internal issue related to interactive blocks not copy/pasting properly. Either way, appreiciate the effort at looking into it :D thanks
Shaostoul  [author] 2 Nov, 2015 @ 5:20pm 
Anyone else having @Tag's issue? I'm trying to get through fixing everything and I can't reproduce his issue.
Tag 24 Aug, 2015 @ 12:24pm 
the door block for this pack is having issues when pasting it - to another ship - as part of a module/block. 3 blocks, put the door on top, remove the middle block, cut the door part, paste it back and crash. Has been "reported" to the devs but thought I'd let you know too as other doors don't seem to have this issue.
Shaostoul  [author] 31 Jul, 2015 @ 7:39pm 
NOTICE:
So, I'm not sure what just happened. The computer I'm borrowing just crashed in a strange way. Everything shut off, but not completely. After waiting a few minutes I had to force shut down the computer by holding the power button. After booting it back up it claimed that it BSOD'd, but there's no BSOD file to view for information about what happened. I can't upload mods with it as it just BSOD's again, so I transferred them to a friends computer and am uploading my fixes through that computer.

I'll try to figure something out, but as of this moment, I'm not sure what the issue with this computer is. I'll keep trying guys. Sorry for any inconvenience this may cause for anyone.

LAST UPDATE
-Attempt to fix the long tab loading issue
-Added small ship variants to the ShaoCorp Misc mod
-Final force field fix hopefully
-Some other minor changes
Shaostoul  [author] 29 Jul, 2015 @ 11:45pm 
UPDATE PROGRESS: Within the next few days, at most, all of my subpacks will be update with the latest DX11 stuff I just released on the Master Pack. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=297308479

If you want to use the new blocks immediately, check out the Master Pack.

Since I've made the Master Pack release I've been fixing random series of issues and fine tuning certain details before I upload the stuff to the subpacks. I'm taking a few days to get feed-back from users so I can make sure everything is good and isn't going to ruin everyone's day.

Please keep in mind I'm still trying to raise funds for a new PC to replace mine that died over a month ago now. If you're interested in assisting, I'd be extremely grateful. Use the GoFundMe icon above to donate towards a new PC for me.

Thank you all for being so kind and so patient.
Shaostoul  [author] 29 Jul, 2015 @ 11:23pm 
Cleared previous chat messages while seeking missed suggestions and made note of all of them

Check out the master pack in the link above for what will be added to this pack in the coming days.