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MOD_CRITICAL_ERROR: Shaostoul's: Bumpers, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
It's a shame my internet is so crappy, I'd play co-op SE. Only being able to play solo was a major contributor to why I stopped playing/modding.
And pay no attention to anonymous worms that would rather hurl unwarranted insults your way than contribute something constructive or meaningful. The internet is full of them and they are cowards and or morons every one of them.
Nice to know I made a lasting impression! I don't recall your name, care to provide context from where I impacted your life previously?
"Bumpers" is succinct description, 18,000+ seem to agree.
It seems you don't know what bumpers are, hope this helps: https://lmgtfy.com/?q=what+are+bumpers
It seems you've forgotten what a troll is, hope this helps: https://en.wikipedia.org/wiki/Internet_troll
Be rude, get rude responses.
Be kind, get kind responses.
Continue to be fussy & I'll continue ignoring you.
If you make something, you supposed to let the "costumers" know what is this, not make fake ads, but inform the "costumers" correctly, who will to you use your merchandise. If you not, your position is 100% attackable!
When i clicked on this mod, i saw an interesting picture, and will to get it. IF IT WILL FULFILL ITS PURPOSE I WILL TO Donate. Because i from Emirates, money not problem to me, and i glad to donate money with people who put effort and hard work to do something for other peoples! BECAUSE Every working person deserves to be paid for their job! EQUALLY!
But, here i find ONLY a video where a person talks for around 5 minutes! AND NO ANY INFO ABOUT THE MERCHANDISE WHAT HE MADE! YES ITS MERCHANDISE! Meaningless its free or not, everything is merchandise until you mark its a donation!
Some people live to troll & hurt people's feelings, I choose to ignore them or if possible create a sassy mod update or video like I did with the rainbow thruster mod.
I line up with you Buddy! What the hell?! This guy's face not so hot enough to watch it for minutes...
https://steamuserimages-a.akamaihd.net/ugc/995765773268312960/D7A715FD2A4D1850DCFB6C880D447C7E9E499444/
Antenna base... lol!
WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.
Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P
Thank you everyone for your wishes and being patient during that difficult time.
-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.
The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
I thought that you could already have an 'anti-grav' sort of bike already. I remember seeing a lot of stuff that would just barely hover above the ground as it flew around. If I could play on planets I'd test, but it's quite laggy for me and my old computer.
I couldn't make the slow shield from Dune sadly. At least not with what I presently have available. I'd probably have to do a lot of scripting, which is a bit out of the area of modding I'm familiar with.
The ram would probably just work best as a heavily armor spike of some sort. I can only really think of weapons focused on real close combat.
Or a sandspeeder antigrav, which by the quantum effect keeps your vehicle at a short level above the ground (like a hovercraft ), making you a genius torchbearer of mod invention and freeing the screaming souls of land-transportation engineers from those cursed wheels?
M'kay, I'll stop. :3
Can you detach ramming damage resistance? Weapons should affect it like the material of the armour it is from.
I do not know it's possible, but you maybe could add a slow energy armour, like that one in Dune which violently reacted to lasers.
Like reverse gravity which only pushes away a slow body, not bullets and maybe slow rockets?
I can't readily think of any way to make a more effective ramming tool than just a spear of armor blocks. I could make a flame thrower, via a thruster type of block. I could make an extremely short ranged cannon of sorts that imparts a lot of damage. I'd have to try a few static ideas for ramming weaponry.
I'll fiddle with things and see if I can get any where for proper ramming styled stuff that isn't just armor.
White Flayer God level enemy:
http://www.fromthedepthsgame.com/forum/attachment.php?aid=22475
I mean bumpers used like a ship's ram on galleons.
There is the religious faction of White Flayers in From the Depths, a game I frequent.
They use mainly quick units employing rams, saw-blades, and drills - essentially contact weapons - and I like this concept a lot in my designs.
I've just wondered, are the ramming concept have a right to be in like a mod?
I mean can they be coded, and would people like to use them as ramming thru another ship, while soaking damage, or employing them on swinging blades or rotating sawblades...
Like this. :3
What do you mean by rams?
Are there a Rams mod too? ;)
Please, end racism. For good.
Hope you get it soon!