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If SE sponsors the development of this game (currently dubbed Project Universe), we could see a ton of updates to my SE mods, as I'll be able to safely work on modding a ton, while simultaneously working to develop my own game.
An an FYI, it appears tht the lift might have a control panel on it? If so it is broken, BUT the lift works perfectly with outside buttons. Tis one of my most used mods, a nice simple lift.
I've been working on stuff again while I can. It's nice to 3D model when I can, it's very relaxing.
Spokane eh? That's only 6 hours away. Nice to meet another Washingtonian.
Glad to hear your doing better. Wishing you well from Spokane.
@JDaremo, I have long hair, it's just way easier to keep it up in a ponytail cause of how hectic things were there. Not to mention it was a lot cooler temperature wise not being down.
Too bad Sektan wasn't there. Have you seen his Moon Project stuff? Like, Really WOW stuff.
Has anything been done to fix the ramp collision problem yet? I haven't played SE since last fall, been too distracted by real life and other games . . . and just got frustrated by a few bugs that seriously rubbed me the wrong way.
https://steamuserimages-a.akamaihd.net/ugc/97228916912763573/C46D7FCCBEEC859C5F37B392CAF6877241C02992/
https://youtu.be/qPb8-tTzIIA
We discuss the benefits of video game modding on individuals, the community, and the developers. Definitely feel free to chime in and on the subject and let's build something more out of this! It's with your support that this was possible and I'd love to see it grow as a force for the good of creativity.
Keep up the good work :D
Any fix?
WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.
Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P
Thank you everyone for your wishes and being patient during that difficult time.
-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
Also, Shao, PLEASE, reduce ramps' extending and retracting sound, not sure if it's on your part or KSH's, but they are TERRIBLY loud!
This mod is unique to were it is one of a kind. No one has ever made slanted extendable blocks before. This mod would be perrfect for the famous extendable ramp out of a UFO movie. There is a problem that it is on dev build and freezes stable build when selected. People would love extendable slanted ramps on side off ships. Please continue your great work.
I'm looking for something that extends out to be a covered roof or retracts to become an open roof, and these are the best I've found for this, but they don't hold oxygen. So, like jarhead says further down in this thread, a version of the slant blast shutter that holds oxygen when extended would be great. Longer versions of this would also br great.
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.
The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.