Stationeers

Stationeers

Detailed Player Info [StationeersLaunchPad]
26 Comments
Vinus  [author] 9 May @ 12:09pm 
Hello all! if you are reading this StationeersMods has been officially DISCONTINUED, all future mod updates will occur on a new framework called StationeersLaunchPad, github link and more info in description
jarhead 2 Apr @ 3:22pm 
Can you add "Shift K" to allow viewing Fahrenheit?
Vinus  [author] 22 Mar @ 2:14pm 
it scales it to 100% always but it still technically is 175% max
Cereal 22 Mar @ 12:14pm 
one of the recent mod updates broke player hydration, even with the best food, hyrdration would only ever fill to 100 not 175. worked as expected when mod was uninstalled
Vinus  [author] 21 Mar @ 11:31am 
i think ive fixed it
Vinus  [author] 20 Mar @ 11:35am 
try putting the mod as the last thing in the list (you can disable it and reenable it so it will be at the bottom faster)
Geneticus 20 Mar @ 12:26am 
Screenshots from the bugs discussion in my last post link. This mod is failing to recognize the dependency. Other mods that use it seem fine. Could it be a bug related to the lib being loaded for one mod, then failing because another mod is trying to reload it?
Geneticus 20 Mar @ 12:17am 
When playing robot character, battery warning will show 0% because it is looking at the suit battery, which on the robot is located in the uniform slot.
Geneticus 19 Mar @ 11:58pm 
Got an error that a lib was required (lib subbed and is loaded), ws link in Stationeers resulted in steam saying this mod was removed from steam by Author. Had to come in direct from steam to leave this comment. Maybe adding the lib to people who had already subbed exposed a bug in Stationeers WS code?
Vinus  [author] 21 Dec, 2024 @ 4:13pm 
mod should hopefully be working with the latest version of stationeersmods
Vinus  [author] 4 Jul, 2024 @ 11:50am 
mod has been updated to fix nullref when suit is not equipped
decxi 3 Jun, 2024 @ 7:10pm 
Exact-er numbers make my brain tickle. Thank you so much for this mod Vinus!
Vinus  [author] 30 Apr, 2024 @ 2:01pm 
once*
Vinus  [author] 30 Apr, 2024 @ 2:01pm 
@annastasya I have updated it should work now, it should only print an error one now if there are any problems.
Annastasya 29 Apr, 2024 @ 7:54pm 
Just started using your mod (and a few others) and I am immediately seeing continuous exception log spam in the console. The Player log shows hundreds of repeats of the error even after having the game only running for seconds.

"InvalidCastException: Specified cast is not valid.
at DetailedPlayerInfo.Functions.Update (Assets.Scripts.UI.PlayerStateWindow& window) [0x0002e] in Z:\Repositories\StationMods\Source\DetailedPlayerInfo\Functions.cs:137
at DetailedPlayerInfo.Patches.PatchFunctions.PlayerStateWindowUpdate (Assets.Scripts.UI.PlayerStateWindow& __instance) [0x00000] in Z:\Repositories\StationMods\Source\DetailedPlayerInfo\PatchFunctions.cs:37
at (wrapper dynamic-method) Assets.Scripts.UI.PlayerStateWindow.DMD<Assets.Scripts.UI.PlayerStateWindow::Update>(Assets.Scripts.UI.PlayerStateWindow)

(Filename: Z:/Repositories/StationMods/Source/DetailedPlayerInfo/Functions.cs Line: 137)"
Vinus  [author] 7 Feb, 2024 @ 8:24pm 
ive updated the mod if you want to try using it again
kn-heal 19 Jan, 2024 @ 2:27pm 
bepinex/plugins
Vinus  [author] 19 Jan, 2024 @ 1:39pm 
Would you be able to upload your log? I'm not able to see any errors while playing the game. Also are you using stationeersmods or have the mod in bepinex/plugins?
kn-heal 18 Jan, 2024 @ 9:48am 
NullReferenceException: Object reference not set to an instance of an object
at DetailedPlayerInfo.Patches.DetailedPlayerInfo.PlayerStateWindowUpdate (Assets.Scripts.UI.PlayerStateWindow __instance) [0x00122] in <9cd0451de55146869ca5f0484d3aa4d8>:0
at (wrapper dynamic-method) Assets.Scripts.UI.PlayerStateWindow.DMD<Assets.Scripts.UI.PlayerStateWindow::Update>(Assets.Scripts.UI.PlayerStateWindow)
Vinus  [author] 16 Jan, 2024 @ 7:01pm 
Updated mod for new patch
Vinus  [author] 21 Dec, 2023 @ 9:55am 
That issue should now be fixed.
Vinus  [author] 20 Dec, 2023 @ 9:26pm 
I see, thank you, i will fix that later today/tomorrow.
BoNes 18 Dec, 2023 @ 6:59pm 
I have found a bug. While in Celsius mode, whenever the temperature is negative it just shows Nil for the temperature.

In PlayerStateWindowUpdate you use:
num = DetailedPlayerInfo._kelvinMode ? __instance._tempExternalK : __instance._tempExternal;
text3 = ( num <= Chemistry.Temperature.Minimum) ? "Nil" : num.ToString("F");

But it should be:
num = DetailedPlayerInfo._kelvinMode ? __instance._tempExternalK : __instance._tempExternal;
text3 = ( __instance._tempExternalK <= Chemistry.Temperature.Minimum) ? "Nil" : num.ToString("F");

It should only show Nil when the Kelvin temperature is below 1. There 2 instances of this that I've found in the code.
Vinus  [author] 16 Dec, 2023 @ 3:52pm 
I have updated the mod for the new version, and fixed the kelvin display mode.
Kastuk 12 Dec, 2023 @ 2:27am 
Need updating, some vanilla parameter names got changed, like MaxHydrationStorage become MAX_HYDRATION_STORAGE