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"InvalidCastException: Specified cast is not valid.
at DetailedPlayerInfo.Functions.Update (Assets.Scripts.UI.PlayerStateWindow& window) [0x0002e] in Z:\Repositories\StationMods\Source\DetailedPlayerInfo\Functions.cs:137
at DetailedPlayerInfo.Patches.PatchFunctions.PlayerStateWindowUpdate (Assets.Scripts.UI.PlayerStateWindow& __instance) [0x00000] in Z:\Repositories\StationMods\Source\DetailedPlayerInfo\PatchFunctions.cs:37
at (wrapper dynamic-method) Assets.Scripts.UI.PlayerStateWindow.DMD<Assets.Scripts.UI.PlayerStateWindow::Update>(Assets.Scripts.UI.PlayerStateWindow)
(Filename: Z:/Repositories/StationMods/Source/DetailedPlayerInfo/Functions.cs Line: 137)"
at DetailedPlayerInfo.Patches.DetailedPlayerInfo.PlayerStateWindowUpdate (Assets.Scripts.UI.PlayerStateWindow __instance) [0x00122] in <9cd0451de55146869ca5f0484d3aa4d8>:0
at (wrapper dynamic-method) Assets.Scripts.UI.PlayerStateWindow.DMD<Assets.Scripts.UI.PlayerStateWindow::Update>(Assets.Scripts.UI.PlayerStateWindow)
In PlayerStateWindowUpdate you use:
num = DetailedPlayerInfo._kelvinMode ? __instance._tempExternalK : __instance._tempExternal;
text3 = ( num <= Chemistry.Temperature.Minimum) ? "Nil" : num.ToString("F");
But it should be:
num = DetailedPlayerInfo._kelvinMode ? __instance._tempExternalK : __instance._tempExternal;
text3 = ( __instance._tempExternalK <= Chemistry.Temperature.Minimum) ? "Nil" : num.ToString("F");
It should only show Nil when the Kelvin temperature is below 1. There 2 instances of this that I've found in the code.