Total War: ROME REMASTERED

Total War: ROME REMASTERED

Complete Unit Variation Project (RTW)
52 Comments
Hastati 10 Jul @ 6:34pm 
this mod when i enabled it when im loading into a battle it takes like 10 minutes and even crashes

Any explanations?
Saber 1 Jul @ 7:31pm 
wish there was a submod that makes this compatible with hold the line.
Darth ZarZax 7 Jun @ 11:33am 
Awesome mod, i wish i could use it with Vanilla Plus mod, any chance for a compatibility patch?
alex1994 7 Jun @ 2:33am 
Good day! I wanted to tell you that your mod is still relevant. The RIS team has been in a stupor for almost a year now, and is moving very slowly. I think that your mod will be relevant, even if they completely finish their mod, because not everyone needs such a detailed mod, someone will be satisfied with an expanded map and new units. Maybe you can continue and make units, for example, from those nations that RIS will probably only reach in 2 years. For example, the Britons, Scythians or Spain?
Vallentyn 28 Mar @ 8:41pm 
This is a fantastic mod very well made thank you! Just wish there was a submod that made Egypt Hellenic.
marcnfl 24 Mar @ 3:56am 
Amazing mod!!! great job!
Nosam22 13 Jan @ 3:17pm 
Love the mod, noticed a problem though, for whatever reason the German spearman have been changed from a phalanx unit into a normal spearman unit. Was this intentional?
Eisen 2 Oct, 2024 @ 6:18pm 
It would be cool if you could remove the blue and black paint from the Gallic and other barbarians except for the Britons and perhaps the night raiders. Also, it would be nice to see some tunics mixed in and so forth. Otherwise, it all looks great.
Singis 28 Aug, 2024 @ 11:09am 
Does this mod work for Alexander?
SrSombrio 17 Aug, 2024 @ 8:53am 
What a great idea, keep doing
Guilherme01SS 5 Aug, 2024 @ 8:18pm 
This mod is perfect! I've never seen such an incredible and vanilla mod, and it fixes what bothered me most about the original Rome: the blue, green and purple Romans (I think the red ones are fine, but your skins portray the Romans in a much more historical way)
Dux  [author] 6 Jul, 2024 @ 3:32am 
The problem with updating this mod is that it would probably take just one update from the RIS mod to make it all completely superfluous. I mean, I've learned A LOT about modding since I made this mod and the BI version, and an update would probably be night and day in terms of quality - but still nowhere close to RIS. It's not just RIS, either, because I'm sure there are other very talented mod teams lurking out there ready to release something special for this game, which includes unit variation. I don't know, I have to think on it. If I did make changes it would primarily involve porting over various models from Rome 2 like shields, weapons, helmets and armour and basically make hybrid units using both RR assets and those from Rome 2. I already know how to do all of this so it wouldn't be an issue on that front. The issue is time spent, and if it is worth it in the end. That's the dilemma.
Hegemon00 5 Jul, 2024 @ 11:13am 
@Dux I appreciate all the work you've put into this mod because the final result is damn good! This is what I was looking for. I hope you will find the time to update it as there is always room for improvements. Also I am curious what changes would you bring us.
Dux  [author] 14 Jun, 2024 @ 5:33am 
@DexOrion53 I've just uploaded a simple add-on to this mod which now includes officers and standard bearers to most units in the game. It should be visible on the workshop within the hour. As for having a more sophisticated mod with officers including variation - I might just do that. Reviewing this mod while I was adding officers made me realise I want to make some upgrades. I can't promise anything, though. It all depends if I can find the time.
DexOrion53 10 Jun, 2024 @ 1:54pm 
@Dux I hope one day you can get this mod to work alongside the officers mod since that would complete it to have every unit have both complete variation and a officer of their own, maybe even with Variation as well.
(IIW) DreadedNorwegian 5 May, 2024 @ 4:20am 
This mod is not compatible with the "officers" mod sadly...
hazman232 24 Feb, 2024 @ 4:59am 
Fantastic mod, can't play vanilla without it. Have discovered a small bug however, German warband has phalanx disabled, which I believe is a feature from your other mod.
UnisonX 15 Jan, 2024 @ 11:46am 
Scratch that i saw the answer on a previous comment.Cheers!
UnisonX 15 Jan, 2024 @ 11:44am 
Awesome work....any chance we get a compatability patch for danymok's mod? Cheers!
Pumciusz 31 Dec, 2023 @ 5:35pm 
@Dux Changing the Unit Color Scheme to realistic seems to have fixed the issue, at least in custom battles, I don't really want to test more now, as it's late. If I don't post anymore, then it's all working great and I really enjoy the mod. Happy new year.
Dux  [author] 31 Dec, 2023 @ 9:47am 
@Pumciusz I haven't been able to reproduce that bug while testing. I'm on 1080p myself with a fairly old monitor, as well as ultra settings on units, but I can't say I've seen any flickering.

I've just released the final update of the mod; try it and see if it's fixed the problem. If it hasn't - I don't know what might be causing it.
Pumciusz 30 Dec, 2023 @ 12:17pm 
@Dux Pretty much every hoplite unit other than milita hoplite, and some random ones like Parthian archers.
Dux  [author] 30 Dec, 2023 @ 12:05pm 
@Pumciusz Is it every unit or just some specific ones?
Pumciusz 30 Dec, 2023 @ 11:45am 
There's flickering on units(greek and macedonian) in custom battles while moving the camera. Haven't checked in campaign as mod didn't apply on already created one Works in campaign, but still flickers. 1440p, ultra/high settings with vsync off. I had mods that could do stuff in battles, but I disabled them and it still was a thing. 6750xt with newest drives, and in campaign without the mod it doesn't happen.
But they do look great in stills.
Zeuxis 30 Dec, 2023 @ 5:37am 
Maybe is too much to ask but could be possible to reskin some egyptian units into greek style? Maybe as a submod or something. Great work mate. :Birds:
JonkoXL 27 Dec, 2023 @ 2:32pm 
Hi Dux!
I just finished merging my Rome Rerostered V2 mod with your work and uploaded it to the workshop.
I made sure to give you credit and link back, I really appreciate your work.
If you will ever release a Barbarian Invasion version then that would be totally awesome!
Keep up the good work!
Dux  [author] 26 Dec, 2023 @ 4:19am 
Yeah, this will be the final update. I'm basically cleaning the mod of bugs and other oversights.
BathorysGraveland 26 Dec, 2023 @ 4:16am 
Hey, so you're confident this is the final update? I plan on doing a big change to the export_descr_unit file, and upping defence and morale across the board to make battles longer and more tactical, but don't really want to go to all that effort just for an update to break it. Cheers, and great work on the units. Vanilla friendly while solving the clone army issue.
solaire 24 Dec, 2023 @ 2:31am 
Hoping for a Barbarian Invasion one
Violent Atmospheres 20 Dec, 2023 @ 12:54pm 
@Dux How do I make the units randomize but only one type at a time? To kind have a middle ground between immersion and continuity.
Dux  [author] 3 Dec, 2023 @ 3:13am 
Well, after I'm done tinkering with this mod - which hopefully will be done before the year is out - the plan is to start working on a BI version.
Sir Grumpsalot von Soggy-Waffel 2 Dec, 2023 @ 1:16pm 
Dude, this is impressive! Do you know of any such project for BI?
Dux  [author] 22 Nov, 2023 @ 11:35am 
Oh and by the way, if anyone spots any visual bugs or other strange things while playing, please let me know.
JonkoXL 22 Nov, 2023 @ 5:53am 
Thanks for the update Dux!
Dux  [author] 19 Nov, 2023 @ 1:06pm 
Okay, the update is out and this will be my final substantial update for this mod, I think. Any update from now on will be bug fixes - if there are any to be fixed. I never intended this mod to be anything other than a distraction until more serious mods come out or RIS reaches a more complete state.
Mongol The Unwise 19 Nov, 2023 @ 9:39am 
Well, even with the updated assets, there's still the awful animations, but, i suppose that's something folks just have to bear. Unless another hero swoops in to save the day
Dux  [author] 19 Nov, 2023 @ 2:27am 
@Mongol The Unwise thank you, it means a lot to hear that. My planned update of the mod will probably come out in the next couple of days.
Mongol The Unwise 18 Nov, 2023 @ 10:58am 
To the dev of the mod, i say, thank you. I was very dissapointed when the remaster came out, and all the troops looked like clones, save for the bodies and heads. I was really hoping that they would've chnaged that, but now you have fixed that blatant issue. Thank you :steamthumbsup:
_tartaros_ 12 Nov, 2023 @ 3:00pm 
Hey Ho! Great improvements here! Units looking so much better and colourfull now - leave you some clapping hands + regards
JonkoXL 12 Nov, 2023 @ 6:21am 
Hi Dux,

Thank you for your reply and great to hear this!
Good to know you are working on a sizable update, so I'll keep track of your mod page for updates.
Once I have some time myself for modding, I'd probably be looking into merging your content into my Total Rebalance mod, it's a very nice addition, of course credits and a link back will be given.

Thanks for your work, keep it up!
Dux  [author] 12 Nov, 2023 @ 2:30am 
I don't really mind others using my mod as long as it is credited. Although I should point out that I'm currently working on a sizable update that includes model variation within the same unit and some other things.
VersionZero 11 Nov, 2023 @ 3:19pm 
@JonkoXL you dont allow others to use your code so why should he allow you
JonkoXL 11 Nov, 2023 @ 10:47am 
Great and very impressive work, Dux!
This is such a great and welcome improvement!

As a mod creator (|Total Rebalance) myself, I'd like to ask:
Would you allow other modders to use your work from this mod in their mod(s)?
(I.e. include your Unit Texture Variations into their mods?)
Of course with proper credits given :)
Dux  [author] 11 Nov, 2023 @ 7:43am 
@GG You don't have access to Total War ROME REMASTERED\Contents\Resources\Data in your Steam game folder?
GG 10 Nov, 2023 @ 6:28pm 
does anyone know how to mod the Steam Version of the game IE the downloaded version. Theres no folders to mod. It'd be nice to mod export_descr_unit
_tartaros_ 7 Nov, 2023 @ 1:17pm 
this is looking awesome! keep it coming :steamthumbsup:
Dux  [author] 6 Nov, 2023 @ 11:58pm 
First I would have to get permission from the mod author and then start modding every individual new unit in the same way I've done before to make it seamless. However, it would only impact the Danymok's base mod. None of the extra mods or add-ons for Danymok's Expanded Rosters would be compatible because my mod and Danymok's have radically different text files.
Cell Tv 6 Nov, 2023 @ 1:08pm 
Ok, keep the good work. Another Question, is posible to make this compatible with Danymok's Rosters Expanded?
Dux  [author] 6 Nov, 2023 @ 7:53am 
@Cell TV There is a way to incorporate different kinds of models in the same unit group, which I only just learned. That means, theoretically, that one could use the different styles of hoplite helmets already available in the game for one hoplite unit. I'm still bit of a noob when it comes to modding, however. This is the first mod that I've made - for any game - so I'm still very much in the learning stage.
Cell Tv 6 Nov, 2023 @ 4:37am 
Nice, what about to add different kinds of helmets for the units?