Jagged Alliance 3

Jagged Alliance 3

Random Enemy Weapons
104 Comments
arjuna one 15 Feb, 2024 @ 4:09am 
I have the same problem of tog weapons not dropping from enemies currently.
beak 12 Feb, 2024 @ 10:55am 
ok, will do. can you please fix m1911 for me :)
SkunkXL  [author] 12 Feb, 2024 @ 10:10am 
you need to remove your local Tons of Guns mod
beak 12 Feb, 2024 @ 10:02am 
started a new game and now have it on the first sector. one of the 3 has it now. I already killed one. checked in mod editor and ok so one has PPK_1, one has HiPower. the one with PPK has the white box
beak 12 Feb, 2024 @ 9:53am 
Yes, that's exactly right.. wanted to fix M1911 ammo from 9mm to .45ACP.
SkunkXL  [author] 12 Feb, 2024 @ 7:13am 
Most of the time this happens when Tons of Gunbs is opened localy with the Modeditor @beak

any chance you did that?
LotR[Henchman]  [author] 12 Feb, 2024 @ 4:25am 
@beak
Did you open ToG in the mod editor by chance? We've experienced some problems with how the game unpacks the Steam files, leaidng to white boxes some times. Otherwise we'd have to check if it's something else. You could helpt there:
If you run the game editor once (Mod Manager > Mod Editor) than load a game whereas the enemy is alive you can open the console by hitting enter - with Inspect(g_Units) you'll get a list with all enemies on the map (some should have some "sniper" in the id like LegionSniper) . When you click on one you can also click on the field "Handheld A" - which should have two to four entries, representing the weapons the unit has equipped. Now just look at the id's given there please post those here ;)
beak 12 Feb, 2024 @ 3:49am 
Just come across the sniper on Ernie island (second sector) who is just a white box from the waist up? Am I missing a graphic or something?
SkunkXL  [author] 9 Feb, 2024 @ 12:46am 
Then you will be happy to hear that there will be a ToG update today :JA3diamonds:
Meat 8 Feb, 2024 @ 7:30pm 
need more gun
SkunkXL  [author] 8 Feb, 2024 @ 1:24am 
the issue should be fixed now :)
LotR[Henchman]  [author] 7 Feb, 2024 @ 10:24am 
Short term fix until we've uploaded the fix would be simply creating a new text file named "SlotDependencies" in \AppData\Roaming\Jagged Alliance 3\Mods\Random Enemy Weapons\Code and change the ending from .txt to .lua (you might need to change your view settings to show the file extensions).
Helgibrandt 6 Feb, 2024 @ 10:41pm 
@LotR TY for quick response!
Milano 6 Feb, 2024 @ 8:39pm 
Is there a known list of conflicts with this? Specifically Making IMP Great Agin or Show enemy info?
I have the default weapons set at 25% and the drop rate at 50%. The weapons from TOG and specifically Rato's Compat of TOG never drop.
I can't see how these mods would make a difference but, I'm not a modder.
Sharkbenny 6 Feb, 2024 @ 12:54pm 
error file not found
LotR[Henchman]  [author] 6 Feb, 2024 @ 12:18pm 
@Hegibrandt
Sorry for that, missed to remove the reference to a script i removed, messaged SkunkXL already. So a fix will likely be up fast. Though if the mod runs, it shouldn't cause problem that the file is missing.
Helgibrandt 6 Feb, 2024 @ 12:12pm 
hey, getting an error with it : Code/SlotDependencies.lua is missing. Any Ideas?
LotR[Henchman]  [author] 6 Feb, 2024 @ 11:59am 
New version – check the discussions.
- Enemy Tiers + Weapon Tiers Added
- Siegfrieds Soldiers as enemies that can get other weapons
- Should now be more compatible with Recruit Anyone free
- Autoresolves now also should spawn other guns
- A bit of a rewrite, with more options for modders, plase check the Mod Compatibility Thread above.
LoboNocturno 4 Feb, 2024 @ 5:05am 
Those polished weapons looks way better, thank you very much for making us Jagged Alliance 3 more realistic and exciting. :steamthis: :steamthumbsup:
SkunkXL  [author] 2 Feb, 2024 @ 8:55am 
that sounds like a very reasonable explanation @timmythebat
Thanks for the hin with Nexusmods :-)
timmythebat 2 Feb, 2024 @ 7:46am 
@SkunkXL regarding the discussion on the 8th of jan about corruption/large white boxes: The only method I've found for a working offline copy of ToG is to use the Nexusmods version.

I love this mod, it has made looting fun again.

My only problem is when I use it together with Recruit anyone free , my stolen enemy mercs and some of the NPC's change their gear according to this mod. Is there a way to not have your teams be affected? Or is it as I fear, that they retain their affiliation and therefore will stay flagged as 'up for a change' now and then?
SkunkXL  [author] 24 Jan, 2024 @ 2:57am 
Exactly like Henchman/Witzzard pointed out. Witzzard outsourced the Rarity Table so it can be in Tons of Guns instead of in this Mod wich enables this mod to pick other Mods Guns as well if they also include a rarity table
LotR[Henchman]  [author] 24 Jan, 2024 @ 1:41am 
@arkady-kuznetsov
This mod basically takes lists probided by ToG or other Weapon mods and spawns weapons from those lists in. Meaning this mod doesn't need to update when the Weapon mods update. As long as the weapon mods have updated spawn lists, they should be spawned and afaik that's the case for ToG.
arkady-kuznetsov 24 Jan, 2024 @ 1:11am 
Does this mod give the enemies weapons from newer tog updates? It hasnt been updated since november
SkunkXL  [author] 8 Jan, 2024 @ 4:22am 
Went over this with Witzzard and can confirm, this is due to local copies of ToG.
You need to navigate to your modfolder in %appdata% and remove the old local copies so the game can use the packed .hpk file you got by subscribing to the workshop
SkunkXL  [author] 7 Jan, 2024 @ 3:35pm 
Sounds like something is corrupt.

Do you have a local version of Tons of Guns installed (extracted via modeditor) ?
One30 7 Jan, 2024 @ 3:16pm 
With only ToG and this mod installed (random chance set to 100%) enemies always spawn with large white boxes in place of their weapons.
benden 6 Jan, 2024 @ 12:06am 
Hi SkukXL, thanks for reply! I will try to find the conflicting mod.
SkunkXL  [author] 4 Jan, 2024 @ 2:48pm 
After your last comment i tried so myself and it works

i would assume you have a mod conflict
benden 4 Jan, 2024 @ 2:29pm 
Yes, I started a new game after the last JA3 Patch (1.4.1) and the ennemies have only the default weapons at each encounter.
SkunkXL  [author] 4 Jan, 2024 @ 2:14pm 
That is odd benden, you mean last months JA3 Patch ?
benden 4 Jan, 2024 @ 2:13pm 
I don't get the ToG weapons since the last patch.
LotR[Henchman]  [author] 27 Dec, 2023 @ 4:52am 
@p.STAR
Yeah it should be working.
p.STAR 27 Dec, 2023 @ 3:14am 
Is this Mod currently working ?
Lucjan 8 Dec, 2023 @ 12:33am 
If a side effect for the mod is to make enemies also drop those weapons then it seem that it dosen't work for AutoResolve combat.
SkunkXL  [author] 7 Dec, 2023 @ 2:10pm 
um lol. yeah indeed
LotR[Henchman]  [author] 7 Dec, 2023 @ 1:53pm 
@SkunkXL
It rolls for registered weapons only.
There's nothing stopping anyone from throwing in vanilla weapons in some mod ;)
@Lucjan
Give the Mod Compatibility a read.
SkunkXL  [author] 7 Dec, 2023 @ 7:45am 
rolls from ToG only
Lucjan 7 Dec, 2023 @ 7:04am 
Does it roll from ToG only, or from all possoble weapons? I wodner why not put 100%?
SkunkXL  [author] 5 Dec, 2023 @ 1:40am 
Does this happen with a new game too? @xf100t

does sound like a modconflict tho.
you mentioned running "quite a few" of the popular mods. it will help if you can list those
xf100t 5 Dec, 2023 @ 12:33am 
Sorry, specifically, it forces a hang every time I get to the tactical section of the game. All of my soldiers will be soft locked and the enemy will never take their turn.
LotR[Henchman]  [author] 3 Dec, 2023 @ 10:48pm 
@xf100t
What does "it still messes things up" mean specifically?
xf100t 3 Dec, 2023 @ 8:10pm 
Not sure what the problem is, but this mod makes it impossible for me to start new games and messes with everything else. I've run it in isolation and it still messes things up. It took awhile to narrow it down to this mod, but I can run everything else together just fine, and I'm running quite a few of the other popular mods now.
LotR[Henchman]  [author] 24 Nov, 2023 @ 10:57am 
Okay we just pushed 1.5
TL:DR version
- Removed Rarity Tables; those got moved to ToG.
- REW will try to gather those tables from mods (so if a modder wants he can add his guns through this mod). Grinch91s "Masters of War" mod is likely goint to make use of it with it's next version.
- Added a "OnMsg.rew_ListFin()" for modders to use if they want to mod those rarity tables.
- Added a small chance for guns to hold random mods. If you find some erros, please let us know.


More infos on the modding compaitbility in a new discussion thread.
lejinsb 17 Nov, 2023 @ 9:29am 
:steamthumbsup: Great ! that 's what i was worried about ..
SkunkXL  [author] 17 Nov, 2023 @ 9:24am 
they keep reloading, i tested that :-)
lejinsb 17 Nov, 2023 @ 9:09am 
I use 100% ammo drop rate from Custom settings , that's how I found out that there is no spare ammo on the dead unit for the replaced weapon , only the ammo for the original weapon that has been replaced . looking forward to this new feature , at least add some spare ammo so that the enemy has a chance to reload their weapon after emptying the first magazine :)
SkunkXL  [author] 17 Nov, 2023 @ 8:22am 
Not a Bug. Its a feature that is simply not included (yet) because it was unreliable.
One of the previous versions had Ammo drops, but that would overwrite the entire Lootdrop of the died unit, so no armor, no parts, nothing but the gun and the ammo
lejinsb 17 Nov, 2023 @ 5:36am 
Is this a bug ? The original AK-47 is replaced by a Sturmgewher 44 , but the ammo that the Marauder carrying was 7.62 WP for AK-47 ,not the 7.62 NATO for the Sturmgewher 44 .
SkunkXL  [author] 14 Nov, 2023 @ 9:18am 
Yes @Milano