Sid Meier's Civilization VI

Sid Meier's Civilization VI

Plati's City States
24 Comments
The Wombatman 4 Apr @ 10:05am 
Sorry for so many comments. Can confirm that unselected city states will show up in game. I forgot to list it in my first comment, but Riga also doesn't show in the city state picker, but appears in game even if it isn't on the chosen list. Had this problem with Port Lime's Ottomans rework - Tunis showed up in every game I played with that mod enabled.
The Wombatman 4 Apr @ 9:29am 
Second smaller issue - the text on some luxury based city states is getting squashed on the selection screen (e.g. Chittor, Lan Fang). The second line of text loads fine "which provides +6 amenities each" but the top line has text only on the left side, overlapping itself. Not an obstacle to gameplay.
The Wombatman 4 Apr @ 9:29am 
Not sure if this is an issue specific to my setup, but I can't get your versions of Vienna, LA, Ambrosiana, or Theodoro to show up in the city state selection screen. I can see Vienna and Ambrosiana, but their text is different from the Civilopedia data. When I load into a game, I can see all of these options in the Civilopedia, including LA, but I can't select them. Not sure if they'd load into game.

I have the Dojo, Great Diplomats, and Great Entertainers enabled. I am also running CIVITAS City States (which I think is where the version of Vienna I'm seeing comes from, as a consular city state.) I have all DLC, and I have (to my knowledge) 0 mods that change the game creation screen. My full enabled modlist is pretty long, but I can post it if it would be helpful.

Excited to play with your mod! Let me know if any other information would be helpful.
Plati  [author] 30 Jan @ 1:05am 
@Nye, yes it should be. Apart from some city states potentially duplicating, there is unlikely to be code related errors
Nye 29 Jan @ 7:33pm 
Compatible with CIVITAS City States?
Plati  [author] 28 Jan @ 9:18pm 
@BlizzardWizard, thanks for feedback, very valuable. I indeed wanted to update the mod and your suggestion will be noted :approve:
BlizzardWizard 28 Jan @ 8:18am 
Excellent mod, I've had some very fun games with Tortuga's extra Great Admiral charges. And Merrick's Venice with Fayyum.
__

A Balancing consideration; Mitau's bonus can get pretty out of hand, especially after using relevant Policy Cards. If you focus on coastal you can entirely forgo the need for Domestic Routes. IMO it's better than Auckland.

Design-wise the Bonus is a good incentive (with risk) to send your Traders to newly-established cities on foreign continents, which will often be coastal on most map types. But that benefit it outweighed by turbocharging your earlier, safer cities.

Rework could be limiting the present Bonus to cities not on your Capital's continent (maybe not ideal, game can spawn you on continental splits + Dido), or make it apply to Domestic routes instead.

That way Domestic routes may be more tempting over International in your older coastals, and far-off cities benefit more even if they don't have districts nearby.
Plati  [author] 7 Jan @ 1:58am 
@NuDDen, I think so. They can overlap (if you dont mind two alamuts in your game), but the code should be compatible - I always put 'PLATI_' whenever I script new stuff into the game to avoid mod incompatibility.
NuDDen 6 Jan @ 4:07pm 
Nice collection! Is this copatible with "Phantagonist's City-States - Silk Road and Beyond" since both of u add Alamut as CS?
Cheers
Plati  [author] 3 Jan @ 3:32am 
I will be updating this mod soon - new content and fixes. Expect savegame incompatibility.
ThomaHawk 3 Sep, 2024 @ 9:22am 
Burgundy, Fayyum, Chittor, Jomsborg, Mysore, Algiers, Assur,Shiraz and Lanfang have CIVILOPEDIA display bug, could be nice if it would be fixed :) But fun mod
Jonnus.Cobra 17 Aug, 2024 @ 6:33pm 
Thanks for this mod. Awesome luxuries, great bonuses. Works great for me.
dhaudaygeqy 19 Feb, 2024 @ 6:15pm 
BossOfThisGymX 5 Jan, 2024 @ 2:44pm 
Sadly doesn't work for me. I get redirected to change my mods. I got a ton so probably its conflicting with some of those.
Plati  [author] 27 Dec, 2023 @ 6:14pm 
@NuDDen, apart from potential city states duplicating, the code shouldn't be conflicting with other city state mods
NuDDen 24 Dec, 2023 @ 2:02pm 
Compatible with City States Expanded?
Patricida 11 Dec, 2023 @ 1:44am 
I confirm that there is an issue with notifications, as @tinfoil_tophat mentioned. Haven't noticed similar problem with other CS mods.
Plati  [author] 10 Nov, 2023 @ 2:58am 
@tinfoil_tophat, will look into that
tinfoil_tophat 10 Nov, 2023 @ 1:37am 
Getting a minor bug with the notifications where it shows something like "LOC_CIVILIZATION_PLATI_FIRST_NAME declared war etc..." instead of the city-state's name.
tinfoil_tophat 8 Nov, 2023 @ 3:42pm 
Glad someone finally decided to mod a city state that make naval units cheaper, since there's already one for land units. Luxuries look interesting too.
CptMoobs 6 Nov, 2023 @ 7:47am 
OPIUM WARS LETS GOOOOOOOOO!
Christ Jesus is LORD 5 Nov, 2023 @ 7:12pm 
plati europa aesthetic Goated
knotty_n_gneiss 5 Nov, 2023 @ 11:07am 
I'd get rid of Opium (for obvious reasons).

And, I think the Diplomatic Vis one is OP, personally. Early game, especially with an early Amani strategy, that basically offsets combat bonuses by difficulty 3 levels, which seems crazy to me, especially from a Religious city-state (rather than Military). One possible alternative would be to give forts with garrisoned units the ability to shoot (like walled cities and encampments), if that is possible to program.

Finally, the naval bonus of Algiers feels weird to me (though I fully admit to not being intimately familiar with its history). I do like that there is a naval bonus, but I associate Algiers more with The Battle of Algiers and liberation from the French. Not sure how that might be incorporated, but thematically, that's where my head goes, personally. Maybe the ability to sacrifice 1 population for 2 melee units? I don't know, just spit-balling there.

In any case, very interesting set, definitely going to give them a go!
lfelps 5 Nov, 2023 @ 6:08am 
Too many unique luxury resources and the one that gives you 10% culture with allies is OP. Other than that, quite good list.