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Under the magazine from the USG-45, you can make a submachine gun for the .45 ACP cartridge. Which will resemble the "Stan" submachine gun.
Production:
Pipe + hacksaw = gun barrel
Pipe + hacksaw = gun barrel protective cover (or scrap + pliers)
scrap + pliers = trigger frame.
Wire+tweezers=gun stock
scrap + hacksaw = trigger.
Trigger + spring = shock group
trigger frame+shock group=trigger.
-------------------------------------------------------------------------------------
barrel+barrel protective cover →trigger→gun stock
Very nice and high-quality mod.
I would like to add my thoughts on this mod.
I don't know why, but in my understanding of improvised weapons, 100 percent of the stores used are factory weapons.
For example, I want to suggest an idea:
Sub Machine Gun .380, instead of a home-made magazine, it would be possible to use a magazine from the UMP-45. But here the problem is with different ammunition, which can be fixed simply by changing the caliber of the weapon.
I would also like to see a solution to the problem with the optic.
There is a slot on the Bolt-Action Rifle that is not yet in use. I have a couple of options:
With binoculars: Tear them into two halves and scratch a cross in the middle with a screwdriver.
Special platform craft: The platform is attached to the rifle, and only then can you put, for example, a hunting scope on it.
Here is an example of such a weapon:
https://www.shutterstock.com/de/image-vector/homemade-22lr-revolver-vector-realistic-small-1016748604
The only problem is how to make the drum.
I have an option: we take a piece of pipe, pour lead from car batteries into it, and then make holes in the lead with a screwdriver.
There is a flare gun in the game, which currently makes almost no sense.
However, if you create a 12-gauge barrel from a pipe, it could become useful. Since it’s made of plastic, it should have a small resource, something like 20–25 shots before it breaks.
Automatic rifles.
If you look at it this way, it can be similar to the submachine gun but with an intermediate cartridge. As an example, you could use a shovel (hello Fallout).
I’m not entirely sure how it would be implemented in the game, but I hope that at least some of my ideas will be useful to you.
Hello from Ukraine!
I'd really like to get more items into this mod I've just been very busy lately. And improvised optic of some sort is planned
Very Metro 2033 - any thoughts towards improvised optics, maybe a junker AK etc?
I do wish you had the option to craft a .308 bolt action rifle, it can be same model.
Bonus-idea: Some kind of simplified scope (screwdriver+binoculars type thing)
Lovely work. Keep up the good ones.
Thanks, and your welcome
I may add one if I come across a nice model that I feel fits
Thank you for pointing this out, live tested and found only the spiked bat to be affected. Will be fixed for next update.
Thanks again.
no additional files are needed.
Mod installs like any other, key goes to keys folder, types is in the mod folder.
Do I need to download something additional to this mod, my game just doesn’t see it, although I downloaded it and entered it ?
Should not conflict with any other mods, my bats and ingredients to craft them have their own classnames.
You can use vanilla bat OR my bat to craft spikes or barbed bats
Thanks alot, more weapons on the way.
Thanks alot
Thanks Doc!
Thank you!
I'll see what I can do about a bolt action rifle!