RimWorld

RimWorld

Mofu Mofu Yttakin
20 Comments
EMENELO 22 Jul @ 4:14am 
oh i changed the xml file and it worked, thank u
EMENELO 21 Jul @ 6:54pm 
i love all your afu races mods, i was wondering if there is a way to bring back the furskin to the yttakin?
Head 15 May @ 8:55pm 
Thanks for making this mod
桑琳Kuwa 23 Dec, 2024 @ 6:41am 
I updated the logic of skin looking by not remove but change the furskin def to make my own mod more vanilla-ish. Hope that can help:bbtraccoon:
Realm Imp 12 Oct, 2024 @ 7:29pm 
awesome mod harvest.
DEM APPLES!!! 26 Sep, 2024 @ 5:09pm 
also ty
Virsia 16 May, 2024 @ 4:20am 
oh wow this looks nice
Harvest  [author] 15 May, 2024 @ 4:23pm 
Added the 1.5 tag and a mod icon. As far as I know, the mod should be fine in 1.5 with the required mods being up to date. I didn't see any red logs while doing a quick test with pirate spawns.
DEM APPLES!!! 9 May, 2024 @ 9:19pm 
also I love this mod ,please update it some time its cool much better ,and less weird than the normal yttakin
DEM APPLES!!! 9 May, 2024 @ 9:16pm 
if you want to use ,and fix this mod go into the about file delete the edge about.xml file then go to note pad, and type this in.

<ModMetaData>
<name>mofumofu_yttakin</name>
<!-- The name of your mod in the mod list -->
<author>harvestingseason</author>
<!-- Usually set to your Steam name -->
<packageId>mofumofu.ytta</packageId>
<!-- a unique identifier for your mod. Must contain only a-z and periods, no spaces. -->
<supportedVersions>
<!-- the version(s) your mod supports in X.Y format. 1(X).3(Y) -->
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
<description>Touch fluffy tail.</description>
<!-- enter information describing purpose of mod -->
<modDependencies>
<li>
<packageId>JintuziLamian.Gene.XenoCosmetic</packageId>
<displayName>AFU Cosmetic Gene Expanded</displayName>
<steamWorkshopUrl>https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880942803</steamWorkshopUrl>
</li>
</modDependencies>
</ModMetaData>
DEM APPLES!!! 9 May, 2024 @ 9:11pm 
then save it as About.xml then place it where the old about.xml edge file was then it should work again

to find the mod file go to program files (86) then steam then steam apps then workshop then click content then click 294100 then click 3072843940 then you are in the mod folder for this mod all you need to do next is what I told you ,ps about folder and about.xml are to very much not the same kind of files do not just delete the about file ,but do delete the about.xml edge browser file it is in the about file
Katieclysm 15 Apr, 2024 @ 10:22am 
The patch seems really straightforward so I'm guessing it probably still works. Will mention if there's any issues.
Katieclysm 15 Apr, 2024 @ 10:20am 
Does this work in 1.5? I've really liked the change.
Harvest  [author] 5 Nov, 2023 @ 12:01pm 
I've pushed an update that should properly equip Yttakin now.
Harvest  [author] 5 Nov, 2023 @ 10:45am 
@Lugh I was worried that might happen. I think the default "classes" the Yttakin raiders use might not have apparel assigned to them. I just need to figure out where those records are kept in the Biotech files.
Lugh 5 Nov, 2023 @ 10:29am 
It seems to me that they don't have the naked speed gene anymore, but there are still a lot of naked people in the raids. I wonder if you could make them wear clothes?
ガーネット 5 Nov, 2023 @ 7:31am 
I love you! Thanks~
Harvest  [author] 5 Nov, 2023 @ 7:18am 
@Renie I use a lot of hair styles and can't recall the ones specifically on those characters I used for testing purposes. Here is my collection though that I use as a baseline for my mod lists. Hair should be at the top: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2979083866
铁男 5 Nov, 2023 @ 4:14am 
good good good good good good good good
ガーネット 5 Nov, 2023 @ 3:00am 
Hello. The work is a masterpiece. But tell me what kind of hair you use, please?