Space Engineers

Space Engineers

(DX9/11)Super Heavy Drills
70 Comments
Hirnsausen 7 Jul, 2019 @ 4:28am 
Let's talk in blocks. How many blocks is the drill radius of this drill?

For our game server, we need an XXL Industrial Drill having a drill radius of 30 blocks to each side. The factions on our server build ships that must go underground and even have battles underground, but the current drill radius sizes restrict the size of our ships.

The drill itself could be 5x5x10 blocks in size. Maybe even two work modi: tunneling (30 blocks radius), and ore mining (10 blocks radius to each side, or 30 blocks but very slow). Can you do such a mod?
Дед Исай 12 Jan, 2017 @ 10:49am 
Please) It is possible to fix?
KuroShiro 10 Oct, 2016 @ 11:26am 
how does this compare to the earth breaker?
SpaceCAT 25 Nov, 2015 @ 8:29am 
dead
Koromatzu 7 Sep, 2015 @ 4:55pm 
this mod is dead.
Koromatzu 16 May, 2015 @ 11:21am 
something may be wrong with this mod atm. ive noticed that now they dont seem to mine the area they use to. unfortunately this is causing me some issues in game right now because some of my mining ships depend on these drills to work. "i really like these drills btw" was there a change i missed with these or in a patch that changed them?
Marxon 21 Dec, 2014 @ 5:46pm 
these things are so bloody heavy it causes some glitches with thrusters, and it throws the center of mass of some ships completely out of whack...
Granicus 12 Nov, 2014 @ 10:08pm 
it will not be over powered if you drop the number of componats and build times, because the regulaur drill radius of a large ship is not perpotional to the drill of a small ship. Because the original is not even ballenced i think that having a larger dril radius should not be that much more costly.
Learza 23 Oct, 2014 @ 4:36am 
is this repaired already? because im always really careful in digging forward because it might mysteriously break again. it would be a pain if it does considering the effort to create one
Fishbits 16 Oct, 2014 @ 5:31pm 
I gave you time to respond, so sorry, but I have to grade this as it is. The field of effect only works about half the time, the other half, the drills strike and break on surfaces that would otherwise be handled by normal drills just fine. Simply put, this is a waste. Don't bother with it.
PitchBlack 13 Oct, 2014 @ 12:13am 
just a normal drill without vibrations will be enough ;)
stich83guy 12 Oct, 2014 @ 1:39pm 
ya i like to know the range of the drill how far back it goes and how come it takes so lil damage unlike the normal drills they can be hit over and over lightly and still work and all unlike this super drills they just break and u dont know when thats going to be... so i like to know how far back they go on the drill heads
Nappel 10 Oct, 2014 @ 7:03am 
how can i turn on this field were u can see the range like in your pikture in the discription ?
Nappel 10 Oct, 2014 @ 7:00am 
hmm i think it is make out of tissue paper ... i have only 1 drill in front of a small ship i run rigth thrue an asterioid hppy with my work ant with this nice drill i fly back to base . at docking i have hit a litte of the ege of the base ... not even a scratch in the base but the drill was gone ... they are out of tissue can u adjust this or thes kill himself at mining operration ? beacus the change in field of opperation ? or can u tell wher i can adjust things on my own ?
Fishbits 6 Oct, 2014 @ 3:15pm 
Is it just me, or are these made of tissue paper? Seriously, they break, very, very easily. Think you could adjust the durability according to their weight?
grifter 30 Sep, 2014 @ 11:55pm 
dont know if you are still up for making things but a grinder in this stile will give me a big smile

Sneaky im looking at you if you are up for making it
Sneaky 30 Sep, 2014 @ 6:13pm 
Was suggesting things for this, but learned how to make my own :)
lochlain000 21 Sep, 2014 @ 8:27am 
Came upon an issue of SHD inverting the number of items in a shipborne welder and thus stopping the welding, it still looks like it is welding but nothing happens. I am partly guessing here but as the issue only happens when trying to weld the SHD, I thought it is the most likely culprit. As long as you avoid even getting close to the SHD, the welder works fine but the moment you have welder activated close enough to be able to weld the SHD, it glogs up with negative numbers.
Nick a Rat 18 Sep, 2014 @ 9:24am 
Not at the moment, but i didn't move my ship since last time, so i will be able to take one.
KnatteAnka  [author] 18 Sep, 2014 @ 5:36am 
@Milenos got a screenshot of it?
Nick a Rat 17 Sep, 2014 @ 2:30pm 
My SHD of my large ship destroyed when i was mining, but i didn't hit anything, even the light i've put on the bottom of my drill are still perfectly... floating in mid space still attached to it?
Hatsune Neko Gaming 11 Sep, 2014 @ 11:15am 
thank you =(^.^)=
KnatteAnka  [author] 11 Sep, 2014 @ 10:49am 
Then it is decided releasing Build speed buff
Hatsune Neko Gaming 11 Sep, 2014 @ 10:17am 
would be nice. sicne i got your mod i was building the drills took me about half a day to build em, works great untill i lsot one then had to rebuild. ( small ship ) links to build times located here ( pictures with time stamps ) https://steamhost.cn/steamcommunity_com/id/pssmercury/screenshots/?appid=244850&sort=newestfirst&browsefilter=myfiles&view=imagewall
KnatteAnka  [author] 11 Sep, 2014 @ 8:14am 
for Heavy drill i have lowered the build time from 30/40min to 10/12min for large ship is it wanted to implant this fix for super heavy two?
KnatteAnka  [author] 4 Sep, 2014 @ 12:24am 
i am not gona lower this drill mod but have released a lighter drill mod named heavy drill,link in description:) done for a dedicated server owner. both mods can be used at the same time!
Etyneo 3 Sep, 2014 @ 1:56am 
@Dragoun, ship based welders and grinders use the larger conveyor connections (for small ships, at least). If you try using the small conveyor connections, they will probably not properly connect to the conveyor system, or will be limited in what can be put into/taken out of them via said system. Here's a link that explains what Small conveyors (tubes, etc) can move: http://spaceengineers.wikia.com/wiki/Small_Conveyor_Tube If you'renot using small conveyors, make sure your welders are properly connected to your medium cargo container's large conveyor connector port. I'm not sure if large containers have any of these offhand for small ships, but the same applies if they do, and you're using those instead of a medium cargo container.
Etyneo 3 Sep, 2014 @ 12:56am 
@KnatteAnka: Creative mode refit complete: http://imgur.com/a/p6f7g#0 Now to do it in my survival world... Spacing is now the same as your setup, though the square isn't as clean now.
KnatteAnka  [author] 2 Sep, 2014 @ 9:20pm 
@Dragoun that is not a bug of my mod but I know a workaround. And that is to move parts to the welder then it can use it:)

@Etyneo the storage amount may be right and I only use it in safe areas ;)
Also the spacing you used can be done with original drills;) and SHD have bigger radius;)
Etyneo 2 Sep, 2014 @ 9:07pm 
Whiloe messing around in Creative, I've determined you're using small cargo containers instead of a conveyor tube to connect the drills. This means my estimation of the number was off. Now it's looking like you have 5 of these small cargo containers between each conveyor connected to the back of a drill, which means you spacing IS larger than mine. I'm presently playing around with my design in creative to see about improvements, and I'll incorporate the larger spacing into the new refit.
Etyneo 2 Sep, 2014 @ 6:20pm 
@KnatteAnka: The spacing between my drills is the same as yours. My wireframe spheres are positioned the same as yours. Also, you do realize that a single small cargo container for the small ship holds less than an astronaut can, right? On the lowest inventory size settings, my 2 medium containers hold 16k Litres total (8k apiece). I now play on 3x as I couldn't stand the astronaut only being able to carry 400L. This means that each of my medium containers holds 24k, for a total of 48k. I wanted to mine for a reasonable period of time before returning to base. You'd likely have to use more space for the same storage by using only small containers. I also see you didn't bother giving the ship any hull plating.
Wafflles 2 Sep, 2014 @ 4:26pm 
Alright, dunno if its particularly your mod, but. Using small ship welders, i cannot build the drill (I can build everything else). Simply because the steel plates will not transfer to the drill from small ship. I can do it manually, but being in a 1x inventory, not recomended. Help!
KnatteAnka  [author] 2 Sep, 2014 @ 1:08pm 
@Etyneo great to hear :D but if you look at last 2 pictures you can see that it is 3blocks between drills and still drill a squar hole:D and only storage I use is massiv amount of small container:) for side I have 1 armor truster and 1 mini(same as yours) break is 2 armor and 2 mini and forward it is 4 armor and 3 mini and 1 of the minis is set to override trust(120.1) to disable break but not stability from dampers :D
Etyneo 2 Sep, 2014 @ 12:07pm 
I've managed to import my drilling ship into a Creative world, and replaced the unfinished SHDs with new ones that are fully operational. I've determined that my placement is correct, as they form a square when drilling,just as I wanted. Additionally, while there is some vibration, it is not as bad as I'd expected based on the vibration from a single SHD. I now have an effective Tunnel Boring Machine.
Geko L*76G 2 Sep, 2014 @ 12:01pm 
thx
KnatteAnka  [author] 2 Sep, 2014 @ 11:48am 
Use F11 and select Enable debug draw and/or physics primitives
Geko L*76G 2 Sep, 2014 @ 11:16am 
how does everyone get thoose blue lines and stuff?
Etyneo 1 Sep, 2014 @ 10:35pm 
Ok, check the album again, the last image should now show the conveyor path to the conveyor point on the back of a drill. The layout is mirrored (manually in survival, butmirrored nonetheless) for the upper drill, and the whole setup is duplicated for the other side of the ship. Also,I can confirm that even a small bump causes inata-death with 4 of these equipped, even if only 1 is complete. Bumped into an asteroid I was mining in and found myself on the respawn screen.
Etyneo 1 Sep, 2014 @ 10:24pm 
I may convert ot to battery use in a future refit, but didn't have the resources at the time for the power cells (they are quite cobalt heavy...). In any case, my ship does have 3 blocks between the drills' rear connector points, but it may not be apparrent in my screenshots. Essentially there are 2 small tubes and a small coneyor between the angled tubes connecting to each drill. Lemme get a better screen of it.
Etyneo 1 Sep, 2014 @ 10:21pm 
I designed the spacing based on the image of the small ship you have for this mod. From what I could see, there are 3 small blocks between each of the rear drill connector points (total of 5 if you count the blocks that connect to the drill. The image is difficult to see detail on, though. In any case, I'm going to keep the spacing as is. Would have to modify the ship too much to increase the spacing.
KnatteAnka  [author] 1 Sep, 2014 @ 9:46pm 
@Etyneo Nice ship but you know that you can place the drills with 3 blocks space between them and still get a full drill area :) tweaked it to do that ;) and my self uses batterys as they have higher max output and decent battery life :)
Etyneo 1 Sep, 2014 @ 9:24pm 
The ship is essentially built around two medium cargo containers and associated conveyor plumbing. As a mining ship, it makes sense to be long, and reasonably narrow. Wish I could edit comment on steam, so I wouldn't have to post new comments when I think of something else to add...
Etyneo 1 Sep, 2014 @ 9:19pm 
Anyway, when I was having problems, I had ~6 thrusters for each axis except forward and back. The ship has 8 small reactors, and I'm glad I added as many as I did during the refit...though I'm wnting more power now...figures...never done...
Etyneo 1 Sep, 2014 @ 9:17pm 
@KnatteAnka: Ask and you may receive. http://imgur.com/a/Jc6g1#0 This ship started out with only 2 of the stock drills mounted close to the position of the lower drills, and was shorter. I had to lengthen the armor plating to cover the Large Thruster I added at the back. I use EmberShard's Maneuvering Thrusters (full power) so have more options for placement. As is, this craft will now maneuver on it's own without turning the ship to overcome inertia...aside from thrusting forwards with the main engines (the large thruster and the 3 small thrusters clustered in the back) off/disabled/destroyed. One of the things I wanted with the original was to have redundant thrusters incase of collisions with asteriods while mining (the vibration can be really annoying...).
KnatteAnka  [author] 1 Sep, 2014 @ 8:46pm 
@Etyneo also if I can see a screenshot it will tell me more about how the ship is built and why it is hard to move 😉 (also fun to see how other build drill ships)
KnatteAnka  [author] 1 Sep, 2014 @ 8:42pm 
@Etyneo its correct the weight is corresponding to the parts weight. And if I get reports of more vibrations I will increase the weight and cost. SHD is like sad not replacement of current drill but a late game drill. Also with the high cost it is less op versus original drill.
Etyneo 1 Sep, 2014 @ 5:17pm 
@operax, I'm not entirely certain howthe mass of parts is determined, but I noted that with the recent update that reduced the drill's mass, the number of Steel Plates required was also reduced. This leads me to beleive that the part's mass is influenced, if not outright determined by the mass of the components that it takes to build it. I am also assuming that the high mass is what gives the drill it's stability. Since I have always hated the vibration of the stock drills, I would prefer the high mass and it's resulting stability (and associated cost) to simply having a drill with a larger radius. There are other mods that change the drill radius (or add 'new' drills with a bigger radius), but none other than this that claimed to remove the vibration. I chose this one because it claimed to be vibration free.
Etyneo 1 Sep, 2014 @ 5:10pm 
Finally got one of the SHDs up and running. Ship mass is 185,825 kg, has 63 thrusters (of which, 62 are equivalent to stock Small Thrusters), 8 small reactors, 4 SHDs (only one of which is operational, the remaining 3 are still under construction), 6 gyros. With 1 drill running and Dampeners enabled, the ship wobbles a little with the recent update. It's barely noticable with 1 drill, but I imagine it will become more noticable once I get the other 3 drills operational.
Lumitas 1 Sep, 2014 @ 3:09pm 
In my opinion the drills are way too expensive because it is more like a high endgame drill at the moment.

Like Phoenix said I would suggest to reduce the costs. I would reduce them to 20%-30% of the former costs or 4x - 12x the costs of the actual drills because double radius= 4x bigger area (Or am I wrong? Aren't that good in maths xD)


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Sry, for the bad english btw.
Etyneo 1 Sep, 2014 @ 2:09pm 
That was with the original. the SHDs on my small mining ship are not yet operational, so I can't test to see if they vibrate (gotta love a survival world).