Barotrauma

Barotrauma

Immersive Diving Gear - Real Sonar Compatibility Patch
19 Comments
YolographicSight® 5 Feb @ 11:04am 
can you make a chemical agents compatibility patch
Super Bumfukk 2 Oct, 2024 @ 1:34pm 
This one still has "provocative" tag instead of "human". Sonar and Hazardous reactors patch is fine. Not that I know how exactly it affects the AI behaviour, but you've said it's different from it used to be before dev update.
I know it's really hard for the author to keep an eye on every mod uploaded when one has many, thank you for all you've done to expand this game.
Grape Soda 2 Oct, 2024 @ 12:03pm 
thank you love u <3 <3 <3 :yaranaika:
_]|M|[_  [author] 2 Oct, 2024 @ 11:09am 
It's fixed now :steamthumbsup:
Grape Soda 1 Oct, 2024 @ 10:06am 
fix yo shit (please)
Grudge 30 Sep, 2024 @ 7:13pm 
Anechoic suit is broken with the newest diving suit update
Super Bumfukk 29 Sep, 2024 @ 5:06pm 
It seems as "StatusEffect type =" string is the main culprit.
Super Bumfukk 29 Sep, 2024 @ 10:28am 
Latest Immersive Diving Gear update broke the anechoic suit, it can't build up pressure. I checked and it still works as intended on previous version of IDG.
_]|M|[_  [author] 21 Jul, 2024 @ 6:59am 
@Белочка: It depends if the original mod introduces it's stuff via overrides or not. (Mainly important for afflictions)
I tend to put everything in my mods into overrides and thus patches go above the original since the most top override is used. However Real Sonar doesn't introduce it's stuff via overrides and thus a patch goes below.
Белочка 21 Jul, 2024 @ 6:23am 
Seen a lot of patches that requires place it below the mods it patches. Can't understand how and why it works this way. Isn't higher ones override the lower ones?
_]|M|[_  [author] 7 Feb, 2024 @ 2:13pm 
@Alximik: I didn't see it in the files when I made the patch so either it wasn't a thing yet or I missed it. I'll take another look then :steamthumbsup:
Alximik 7 Feb, 2024 @ 1:42pm 
Also, I found that the liquidator suit from Enhanced Armaments works like a vanilla diving suit, did you want to leave it as is or did you miss it?
Alximik 7 Feb, 2024 @ 12:53pm 
Done

Immersive Diving Gear - Real Sonar and Hazardous Reactors Compatibility
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3156101455

Immersive Diving Gear - Hazardous Reactors and Enhanced Armaments Compatibility Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3156094291
_]|M|[_  [author] 7 Feb, 2024 @ 7:51am 
@Alximik: Yes you can freely take existing patches and alter them for more compatibility and share them. Let me know if you do so and I'll add a link to the main mod description :steamthumbsup:
Alximik 7 Feb, 2024 @ 12:51am 
Can you make a combined patch of this and Foxtrot39 (Real sonar HR suit patch), adding contamination immunity to the real sonar suit:
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="contamination" damagemultiplier="0" probabilitymultiplier="0.5" damagesound="LimbArmor" />
If not, would you give permission to edit your patch and publish it?
_]|M|[_  [author] 5 Feb, 2024 @ 3:17pm 
@Balista the Final Cut: Answered on the Immersive Diving Gear page.
Balista the Final Cut 5 Feb, 2024 @ 3:00pm 
I can not get this work can you look at my profile it has my mod list and load order info, any help is appreciated...No matter what I do the echo suit is full and can wear it in the normal slot (ie i can wear an echo suit and a normal suit at once)
_]|M|[_  [author] 6 Nov, 2023 @ 11:02am 
No and I could explain exactly why, but it's too long of an explanation for steam comments.
I wrote an in-depth explanation for load orders on the Barotrauma (Undertow Games) discord server.

Here's the link to the explanation:
https://discord.com/channels/103209684680323072/426913209602146315/1149918986742534164
Agitatio 6 Nov, 2023 @ 10:53am 
Shouldn't the load order be reversed?