Crusader Kings III

Crusader Kings III

ETR - Expand the Realm
51 Comments
MSW331 30 Jun @ 5:26pm 
update please
amestanislao2001 23 May @ 7:45pm 
update plz
NB1TorikoFan 13 May @ 4:08pm 
Pls update, the "Expand your kingdom" decision doesn't work
kharnthebetrayer 7 May @ 5:26am 
I can't expand the kingdom: I press the decision - yet, nothing chnages, event though i fully own and control duchies and counties
Prof.Dr.Linux  [author] 28 Oct, 2024 @ 1:04am 
Could you try Playing with only my mod and POD and test again just to make sure its really my mod, because it just changes the Dejure part not anything else.
Miiko 27 Oct, 2024 @ 4:29am 
I'm playing Princes of Darkness with this, and when I consolidate the duchy, it takes out the special building slots along with the buildings for some reason.
Prof.Dr.Linux  [author] 26 Oct, 2024 @ 2:45pm 
Well there is a Gamerule with which you can change the Gamerule to 10 30 and 50 years
finallyciv 25 Oct, 2024 @ 3:17pm 
I really like your mod, but I would suggest a significant cooldown and higher cost so that ETR doesn't become OP. What is your experience with the AI using it?
macluk 6 Oct, 2024 @ 4:43am 
If it doesn't work, and the decision doesn't show any cost to it, never mind the images in its window... is it the latest game update?
NB1TorikoFan 29 Sep, 2024 @ 4:02pm 
Thats why he's the GOAT
Prof.Dr.Linux  [author] 29 Sep, 2024 @ 12:11pm 
Update is out
NB1TorikoFan 27 Sep, 2024 @ 3:30pm 
New DLC broke the mod, pls update
Moondream 25 Sep, 2024 @ 1:34pm 
Please update, subscribers love you
Prof.Dr.Linux  [author] 19 Apr, 2024 @ 5:40am 
Player only
DondarfSnowbonk 18 Apr, 2024 @ 5:49pm 
Is this player-only or can the AI use this decision as well?
Prof.Dr.Linux  [author] 20 Mar, 2024 @ 10:57am 
Not as far as i know
Millennium 19 Mar, 2024 @ 9:02am 
Are there any compatibility issues with certain mods?
Prof.Dr.Linux  [author] 24 Feb, 2024 @ 2:02am 
Achievments don't have anything to do with mods. They changed that in 1.5.0
fsx925 23 Feb, 2024 @ 4:47pm 
I found this mod to not be achievement compatible today.

Maybe its my load order, but I tested 5 mods and this was the last one standing that was preventing achievements. I was testing with a Caroling fwiw
Milsugione 8 Feb, 2024 @ 4:29am 
compatible with agot?
Prof.Dr.Linux  [author] 5 Feb, 2024 @ 1:47pm 
not yet
NorthstarAvalon 4 Feb, 2024 @ 2:05pm 
Can you switch a barony to a different adjoining county?
Prof.Dr.Linux  [author] 11 Jan, 2024 @ 9:48am 
Short Update
Added a new Game Rule for Decision Cooldowns
New Decision for duchies integrating counties
Konstantin_Shio 26 Dec, 2023 @ 1:37pm 
Super, thanks!
Prof.Dr.Linux  [author] 26 Dec, 2023 @ 11:06am 
@Konstantin_Shio forgot to tell, but the notification shouldn't pop up anymore after the update..
Konstantin_Shio 14 Dec, 2023 @ 4:18pm 
Not 100% sure, but probably because of your mod there are crashes in the game.
1. I've thrown a screenshot of the problem below. This notification appears too often and it is too annoying.
2. I've had two playthroughs messed up. Both times, about 100-200 years from the start of the game a weird bug happens. Time stops running. The game does not freeze, because you can open different windows, move the camera around the map, but time stops (armies no longer move, and the date at the bottom of the screen freezes).
Tested it on two companies and it was the same every time. I will try to start the third company without your mod to make sure that the problem is in it or not in it.
Konstantin_Shio 6 Dec, 2023 @ 2:14pm 
A notification has appeared in the game (in the screenshot below). I understood that this was a reminder, but at first I was surprised that there was no choice and the modification forced me to act.

https://steamhost.cn/steamcommunity_com/profiles/76561198069216611/screenshot/2319980071292974609/
Prof.Dr.Linux  [author] 6 Dec, 2023 @ 8:22am 
Sure added it to the Description.
牛奶大魔王 5 Dec, 2023 @ 6:36pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod.so I've translated your mod, and could u add in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
Konstantin_Shio 4 Dec, 2023 @ 8:05pm 
I checked and everything works as it should. Thank you for your work. =)
Prof.Dr.Linux  [author] 3 Dec, 2023 @ 8:08am 
Updated it with the knew decision please test if it works
Konstantin_Shio 2 Dec, 2023 @ 10:23pm 
Thank you so much for your work! It would be great to see this in your modification. =)
Prof.Dr.Linux  [author] 2 Dec, 2023 @ 2:59pm 
Oh, I am sorry to hear that I will change that so it's only available for kings. Moreover, I can make that what you said tomorrow, so there will be a new decision for integrating kingdoms into an empire.
Konstantin_Shio 2 Dec, 2023 @ 1:56pm 
If it doesn't work that way, then it's strange that the decision to unite the kingdoms remains active even when you have the title of empire.
Konstantin_Shio 2 Dec, 2023 @ 1:54pm 
Faced with an unpleasant moment. I have the title Empire, and I have the decision to unite the kingdoms. I thought, "Oh great, I can probably make kingdoms outside my empire de jure part of my empire." I clicked on the solution and got nothing. The titles of the kingdoms were destroyed and money was withdrawn for this decision.
Prof.Dr.Linux  [author] 18 Nov, 2023 @ 2:54am 
I already noticed the realm_expansion .002.desc popping up, but it should only fire when taking the decision, so I dont get why it would happen just while playing.
Akatosharine 16 Nov, 2023 @ 4:21am 
This is great! Do you have a discord?
白马非马 15 Nov, 2023 @ 3:12am 
After I occupy an area, the "realm_expansion .002.desc" event will pop up. Could it be that some part of this mod is wrong?
StopGenndy 10 Nov, 2023 @ 12:34pm 
Thanks
Prof.Dr.Linux  [author] 10 Nov, 2023 @ 9:13am 
Should work
StopGenndy 10 Nov, 2023 @ 9:10am 
Anyone know if this is agot compatible?
JohnJames 10 Nov, 2023 @ 12:41am 
Why not make it in the game rules? So one version would allow for AI merging and the other restricts it to player only (Or potentially a 3rd option of AI only). :steamhappy:
Prof.Dr.Linux  [author] 9 Nov, 2023 @ 11:19am 
Its because you can instantly integrate things the duchy integration decision has a 10 years cooldown so its not to overpowered
ΧΡHΣΤΟΣ850 9 Nov, 2023 @ 10:19am 
i mean the jure drift takes ages
Nefarius 9 Nov, 2023 @ 8:59am 
how is this different from the de jure drift already present in the game?
Prof.Dr.Linux  [author] 9 Nov, 2023 @ 7:42am 
It should
President Tubman 8 Nov, 2023 @ 6:36pm 
Will taking the decision also integrate kingdoms if you are an empire?
Prof.Dr.Linux  [author] 8 Nov, 2023 @ 10:35am 
@KingSkunk thanks for Feedback, but I changed the code, so the AI will not take any of these decisions. I did that because it would change the gameplay too much, as you also described.

@Riaman No the Ai will never do that
Fizzet 8 Nov, 2023 @ 8:09am 
nice!
KingSkunk 8 Nov, 2023 @ 3:44am 
Really like the mod, just checked the code to make sure that only the player is allowed to do this and to ensure it's compatible with my mod list It seems the AI is indeed allowed to merge kingdoms into their empires, despite the cost being high I really don't want the AI messing with any dejure stuff, definitely gonna remove that ability on my end. Thanks for the mod.